Hello there!
I've been GMing for a few games and one thing I can't get even after reading the whole CRB and a few threads here is this: can you make a skill check in a manoeuver?
My examples are this:
1. A PC is in a chase while piloting a ship or a vehicle. As a GM I am using the chase rules to determine if the character is getting closer or not to the opponent's ship/vehicle. As I understand the rules, the flying/driving should be the action (since dice have to be thrown to determine the outcome of the chase that round) and since two actions can't happen the character shouldn't be able to fire a weapon.
This makes little sense to me and my players. Could we just make the skill check for the flying/driving as a manoeuver and then make the skill check for the firing of an attached weapon as the action skill check? That makes two checks back-to-back in the same round but it makes so much more sense to us... Of course if we do this we have to account for fire arcs.
2. An enemy NPC is in a warehouse with a PC. The PC is using a blaster and standing in the open. The NPC is using a knife and wants to get close to make a melee attack and sticks to the shadows. Can the NPC make a stealth check while doing his manoeuver (approaching the PC) and then immediately use an action to attack him or he has to make his manoeuver, than make a stealth action (since dice have to be thrown) to not be seen and be unable to attack for the rest of the round? That sounds ridiculous...
So, what do you think? Do you allow skill checks in manoeuvers when it makes sense? Did I misunderstand the rules?
Edited by Broc27