Stay on Target Keyan & Fat Dash

By darkflop, in X-Wing Squad Lists

After reading about Stay on Target and the pilots who benefit most from it, I decided to try it out on Keyan, along with Advanced Sensors and Engine Upgrade for pure insanity!

Completing the list with our friendly neighbour 58 Dash topped with a Proton Rocket for flavour, I thought this could be quite fun to fly:

- Keyan Farlander - 38 pts

- Advanced Sensors

- Stay on Target

- Engine Upgrade

- Dash Rendar - 61 pts

- Push the Limit

- Engine Upgrade

- Kyle Katarn

- Outrider

- Heavy Laser Cannon

- Proton Rockets

Total 99 pts.

I tested it today against two different Decimator builds: Oicunn flanked with 2 RGP for the first one, Oicunn with Soontir & Dark Curse for the second.

I had a blast flying this list, intentionally choosing the wrong move for Keyan so I could change it and get a stress every turn! I annihilated the first list, lost to the second one by missing one last hit on the Decimator and getting blasted in return! Overall very happy with the result so far.

I do think I might have trouble facing stress inducing enemies (Tactician, Rebel Captive and the like...) and swarms would be challenging (as always).

I'd love to know what you think of the list.

If you drop the Proton Rocket on Dash, you coukd add Navigator to Keyan, which would allow you to basically have the manoeuver of your choice every time and a stress to use his ability.

You don't even need to drop the Proton Rocket as you need to drop EU on Keyan anyway to add the E2 Mod so you can add the Navigator.

I didn't think of Navigator, that's a good point. Now what is more flexible: changing your dial to anything anytime, or having the ability to boost before moving and be "limited" to a chosen speed?

What I was thinking when adding the EU was that I could kind of do a S-Loop (bank boost + K-Turn). It sounds fun on paper but I haven't yet faced a situation where doing this would benefit me (barrel-roll on the other hand was very useful before K-Turning). I need to play more games with my current build and think about this...

Thanks for the input :)

With only 2 ships and both at PS 7 I think you'll find yourself very vulnerable to high PS (which tends to be a staple these days).

Both Dash and Farlander have some tricksy maneuvering options, but both are largely wasted if your opponent moves after you. I love SoT on Farlander, but I don't think he has a place in 2 ship lists.

I'm currently undefeated with:

Farlander: SoT, adv sensors, /E2, Intel Agent

Wild Spacer: HLC, rec spec

Bandit

Bandit

Intel Agent really opens that Farlander up against high PS ships. Today I faced Howlrunner and the poor girl didn't know where to go. Obvious moves or clever ones don't matter--he gets to react either way.

The amazing dial of the spacer combined with barrel roll allows him to block high PS ships or double focus lower ones.

Who's the bigger threat? The heavy-hitting, tough Fringer; or the surprisingly nimble, efficient Farlander? With all that confused target priority, the 2 bandits either end up with surprising longevity as my opponent attempts to take on the others, or (frustrated) they decide to focus on the bandits because the other 2 are too hard to draw a bead on.

Great input, thanks! I did think high PS would be an issue, and hoped to mitigate it by keeping Dash as far as possible from them (ideally R3) and either use Keyan as a blocker or do my best at positioning him, hoping he'll last long enough to see the biggest threat dead.

Your list gives me food for thought. While I can't replicate it (I have only one Z-95), I could swap the Z-95s for some control unit with an ion turret (my favourite weapon, I like being annoying!). Either in the form of the good old trucker, Gold Squad, with a point left for a droid or init, or the annoying pop gun: Roark. The latter would probably prove more useful, especially vs named VI phantoms.

What do you think about this idea?

You don't even need to drop the Proton Rocket as you need to drop EU on Keyan anyway to add the E2 Mod so you can add the Navigator.

I feel like Navigator is overkill. Stay on Target is flexible enough on Keyan that you've got a lot of maneuvers to choose from. All Navigator does is makes a ship that is easy to focus down more expensive.

@darkflop, I enjoy Z-95s immensely so I have a hard time not putting 2 in most lists. But Roark is solid and, IMO, under-used in today's META. Dash firing at an uncloaked phantom is an excellent ghostbuster. I'd say give it a shot.

@WWHSD, I agree that Navigator on Farlander is overkill. But you lost me at "easy to focus down." While that's true of B-wings in general, SOT changes that drastically. If enemies are setting up overlapping arcs, a barrel roll followed by a hard turn is often enough to jump out of most--if not all. Or, heck, switching the maneuver to bump will eliminate incoming fire from at least one focuser.