Thinking more about Y-wings

By rmb43, in X-Wing

So the Y-wing is my favorite ship, and I love trying to make Y-wing spams successful in a timed tournament environment. I understand at the outset that this is a suboptimal concept, but I want to try to make it work anyway. :) Here are three lists I am thinking about taking- I'd appreciate constructive criticism! I can't decide which one would have the best chance in the current meta....

Horton Salm w/ Autoblaster turret, BTL-A4 title, R2 astromech

Dutch Vander w/ Autoblaster turret, BTL-A4 title, R2 astromech

Grey Squadron w/ Autoblaster turret, BTL-A4 title, R2 astromech

Grey Squadron w/ Autoblaster turret, BTL-A4 title, R2 astromech

100 points

The advantages of the above squad include decent pilot skill, solid amount of health, good maneuverability with the R2 units, and really hard hitting at close range.

Gold Squadron Pilot w/ Autoblaster turret, BTL-A4 title

Gold Squadron Pilot w/ Autoblaster turret, BTL-A4 title

Gold Squadron Pilot w/ Autoblaster turret, BTL-A4 title

Gold Squadron Pilot w/ Autoblaster turret, BTL-A4 title

Gold Squadron Pilot w/ Autoblaster turret, BTL-A4 title

100 points

The advantages of the above squad include massive health and good damage potential at close range. Obvious disadvantages are the low pilot skill and less maneuverable than the first squad.

Gold Squadron Pilot w/ Autoblaster turret

Gold Squadron Pilot w/ Autoblaster turret

Gold Squadron Pilot w/ Autoblaster turret

Gold Squadron Pilot w/ Autoblaster turret

Gold Squadron Pilot w/ Autoblaster turret

100 points

This squad has the same massive health as the previous one, but trades damage output for limited turret ability.

TIE swarms and phantoms are probably the biggest threat to an all Y-wing list. However, with the prevalence of big ships, the I think the Y-wing spam has a decent match-up. The odds of getting to the final cut may be long, but I think it will be fun to try!

Horton won't do much in conjunction with the Autoblaster Turret, as his ability runs directly counter to it.

On the other hand, having the higher pilot skill of list one will make it more difficult for an opponent to arc-dodge or range dodge you using Boosts and Barrel Rolls, which I believe will be the death knell of the other lists. (oh, my maneuver takes me within 1 of your Y-Wing. Let me just use my action to get out of arc/out of range 1)

So I'd go with the high PS in list one.

Edited by Droofus

Not a single r4 !?!

Not a single r4 !?!

He's obviously making Rebel lists, and R4 is a Scumbot.

I don't think the autoblaster w/ title is going to end up being that good use of points. I've been flying a very maneuverable Tycho w/ Prockets recently, and it is difficult to get into R1 (especially in arc) of most of the ships these days if they're a higher PS than you are. That said, I am liking the idea of the autoblaster (w/o title) on a Y wing as a 20 point filler ship. The thought being similar to a YT-2400 HLC w/o title... I have a primary 2 dice attack if you're in front of me (probably with R3-A2 to make it hurt), or R1 turret if you slip out of my arc.

I don't know how competitive it's going to be, but I'm just happy the Y wing has some new options to play around with.

What about mixing the all-Gold lists? Some Y-wings with BTL-A4 title, some without. Say, 3 titled ships and 2 with 360 coverage?

Honestly, if you're going with that many BTL-A4s, I'd try to figure out how to give Dutch R5-K6.

Now, traditionally, R5-K6 has only kind-of worked on Dutch, and was terrible on everyone else due to its inconsistencies.

However, with BTL-A4, it has a 24/64 chance of letting you modify your second attack, and you have the potential to pass out 3 target locks in a single turn, while also drastically lowering your odds of never going off. It's actually worth a card now.

How about with Horton, just giving him what he uses best: a Proton Torpedo.

Honestly, if you're going with that many BTL-A4s, I'd try to figure out how to give Dutch R5-K6.

Now, traditionally, R5-K6 has only kind-of worked on Dutch, and was terrible on everyone else due to its inconsistencies.

However, with BTL-A4, it has a 24/64 chance of letting you modify your second attack, and you have the potential to pass out 3 target locks in a single turn, while also drastically lowering your odds of never going off. It's actually worth a card now.

Hey, let's do the math on that!

So R5-K6 gives you a free TL after spending a TL if you roll an Evade on a single agility die. So you have a 3/8's chance of proccing it (and passing out a second lock). If you do so, then you can use it on the second attack, and have another 3/8's chance of proccing it again (and passing out a 3rd lock). Ignoring the question of whether passing out an additional 2 locks are actually worth it, and whether you would want to just lock again the next turn anyways to pass out a lock... Let's take a look at the math.

R5-K6 w/o Title = .375 average free action for 2 points

R5-K6 w/ Title = .515 average free action for 2 points

Dutch, R5-K6 w/o Title = .75 average free action for 2 points

Dutch, R5-K6 w/ Title = 1.3 average free action for 2 points

This is not factoring the fact that you can use it right away as well. Seems like it might actually find a use for itself coupled with the title. 1.3 average free TL isn't something to scoff at for 2 points, heck, FCS only provides 1 for 2 points (given it does so at a 100% rate, and always for the ship attacking - but with the exception of Corran can't be used that turn). It might not be too bad to add a Proton Torpedo on as well, seeing as it would give you a R2-3 attack, and Dutch could possibly modify it with a TL as well.

I've been wanting to try 3x Golds + Ion Turrets + Title with 2x Protos + Refits, I think having some maneuvrable ships in there to help with blocking and keeping guys in range of the turrets can be very helpful.

Edited by stmack

I think if you want to run autoblaster turrets with the BTL title, consider running 3 ys with engine upgrade and r2 bots. they are then very manuverable and you will get a lot more shots off with your autoblasters.

personally, I'd think about ion with the btl title for the added range and an ion token is a pain in the butt for our enemy as well.

I prefer running dutch and horton, giving horton blaster turret (his ability helps mitigate loss of a focus), give dutch an ion, (I also like him with R7 or R7-T1, and then add a grey or gold flavored like you want.

R2 with EU makes ys very manuverable and will catch many opponents off guard.

I think if you insist on an all Y list, running 3 ys will be more successful.

I think the best Y spam list is a scum list, as the agromech makes blaster turret viable, and kavil is awesome.

if you do go with 3 ys, you also make room for bombs and other ordnance if you wish.

I would consider running some Y-wings without BTL-A4 title. I just think you might have issues with arc dodgers if you put them all with the title.

I agree, I'll take a turret over BTL all day long.

I think if you want to run autoblaster turrets with the BTL title, consider running 3 ys with engine upgrade and r2 bots. they are then very manuverable and you will get a lot more shots off with your autoblasters.

This

I would consider running some Y-wings without BTL-A4 title. I just think you might have issues with arc dodgers if you put them all with the title.

And This. My current thought on all-Y-lists with BTL is a 2/2 split, something like

Y-Wing + BTL + turret + Engine x2

Y-Wing + turret x2

with Astromechs for flavor.

Honestly, if you're going with that many BTL-A4s, I'd try to figure out how to give Dutch R5-K6.

Now, traditionally, R5-K6 has only kind-of worked on Dutch, and was terrible on everyone else due to its inconsistencies.

However, with BTL-A4, it has a 24/64 [3/8] chance of letting you modify your second attack, and you have the potential to pass out 3 target locks in a single turn, while also drastically lowering your odds of never going off. It's actually worth a card now.

Gross, man, didn't anyone teach you to reduce your fractions?

Edited by UnfairBanana

I appreciate all the feedback thus far! I agree that arc-dodging ships are a serious threat to a Y-wing list. As some of you have suggested, maybe a combination of ideas would work best. How about something like this:

Horton Salm w/ Autoblaster turret, BTL-A4 title, engine upgrade

Dutch Vander w/ Autoblaster turret, BTL-A4 title, engine upgrade

Gold Squadron w/ Autoblaster turret

Gold Squadron w/ Autoblaster turret

99 points

With this list, you get two higher PS ships that have boost, making it more likely that they will be able to get into range for the double-tap. The Golds have the turrets but not the title, giving them more target potential than a naked Y-wing at least. A possible variant would be to remove the turrets from the Goldies and use the points for R2 units.

I honestly don't see any Rebel BTL-A4 build with Autoblaster turret that works.

The 5 Gold squadrons are super tanky but they are just impossible to get at R1 with anything that has movement actions or turrets. And that defeats the point of taking them.

The 4 Gold with Autoblaster, EU and R2 are more mobile, but the problem remains. They move first and mobile stuff can dodge them all day long or at least dont get Range 1.

Dutch with EU seems okay but i still rather see him

With an ion turret. To get at R1 PS6 is still a bit low. Also he cant TL on turns he Boosts so his awesome ability does not get used. The Named R7 could be a solution to this but at PS6, again...

Horton just seems like a waste with Autoblaster because his Pilot ability is not used. You don't want to be at R1 with him and all the movement options he can get is EU...

The real problem is that they forgot to give him an EPT. (I still dont get why after all that time).

Salm would be great with A4 and Blaster Turret for instance. But you need Focus for it, so you can't use his nice high PS to boost into range 2. If you want that you need that **** elite skill droid and PTL costs 4 essentially. And now you stress yourself and cant take R2 to shed it. The Y-Wing has 2 green only and both are straight. Just terrible...

If he had an elite slot Expert handling and R2 would help him a lot with BTL too, but then again you cant take R2 and with EI you would even double stress him...

It just seems like bad choice over bad choice. The only turret that remains playable with Rebel A4s is Ion turret sadly.

For the other two you better play Scum. They have much better options for Blaster and Autoblaster with A4 Title. They have two pilots with genuine EPT too (well Kavil will not take it though), and The Agromech and the one that makes R3 green are just awesome choices for A4 builds!

Edited by ForceM

I just like the 5 red dice potential!! thought about putting shield upgrades on them to make them tankeyer than B wings with MORE firepower!! granted the Y has a SUCKY dial.. so its a trade off do i want engine upgrade or TANKY upgrades like shields and shield generating droids.. would be devastating against non maneuverable ships..

Edited by Swedge

Shield/Hull upgrades aren't a great bang for your buck on one agility ships, better off trying to arc dodge with Engine.

Edited by stmack

Honestly, if you're going with that many BTL-A4s, I'd try to figure out how to give Dutch R5-K6.

Now, traditionally, R5-K6 has only kind-of worked on Dutch, and was terrible on everyone else due to its inconsistencies.

However, with BTL-A4, it has a 24/64 [3/8] chance of letting you modify your second attack, and you have the potential to pass out 3 target locks in a single turn, while also drastically lowering your odds of never going off. It's actually worth a card now.

Gross, man, didn't anyone teach you to reduce your fractions?

I find it easier to boost to 64ths in this game, as that's the base for rolling two dice. Still, the math was done elsewhere :)

Flew against a 5 y-wing list at a tournament last weekend, did good until his formation broke and no longer could block me. Super Dash can run circles around y-wing and takes them down in 2-3. Took down 3 gold squadrons with 3 total shields gone without getting hit once. Plus they never once had R1 on me.