Okay so, the following thought occured to me:
The Vette is 44pts. Dodonna is 25pts, so the most you can field as a rebel player is about 6 with some points left over for upgrades.
Now, with the current ramming rules, what exactly is to stop this "Vette Swarm" from using it's high speed and agility from having all 6 ships ram a single target each, inflicting 6 damage cards on it with only 1 damage per ship for return?
Positioning themselves in front of a VSD for instance they would easily be able to set it up so that he cannot help but ram into them on it's next activation, and even if he drops his speed to 0, next turn those Vettes can ram him again and destroy him.
This isn't even all that hard! A Corvette is the fastest and most agile ship we've seen in this game, adding Engine Techs on top of that almost DOUBLES the damage output of this tactic!
If this was how it worked in the films then the opening of A New Hope would have started with the Tantive IV moving in the other direction, barelling in on the ISD in the classic and feared "ramming maneouvers" that made them the bane of Imperial shipping, as Corvettes roamed the spaceways in packs, picking off vulnerable Star Destroyers with their low risk ramming speed tactics.
Seriously FFG you've done this dance before with X-Wing, you know someone is going to bring this to a tournement and that will be all you ever see being brought for four years until you bandaid the problem sufficiently post-release. Don't let that happen again, fix those ramming rules now, before it becomes a problem.
Personally, I can see two fixes:
1) You can't ram unless you have NO other movement options.
Or
2) Ramming damage inflicts a number of damage cards equal to the difference between the ship and what is ramming/it has rammed, to a minimum of 1. So a Vette ramming a VSD would take 4 cards and be instantly destroyed, whilst the VSD only takes one. The VSD is slow and expensive, so you can't really use it for ramming tactics, and whilst the Kamikaze option still exists, it will only work against and already badly damaged ship.
Or both. Whatever.
Look, I am not a clever man. I always miss stuff like this, so if I've spotted it, you know somebody else has.
Thank you.