Faction versus same faction?

By GAThraawn, in Star Wars: Armada

I assume (EDIT: apparently incorrectly) that it's not supported in the core rules, but is there any particular reason to believe this could not be introduced as a house rule? Imperials versus Imperials, or Rebels versus Rebels?

It seems like it would be a good solutions to groups that have both painstakingly crafted fleets of Star Destroyers, and refuse to associate themselves with rebel scum.

I imagine it would alter the dynamics of fast and light vs slow and powerful, but do you think it would really make the game worse, or just different? I haven't played miniatures games like this before, so I'm genuinely curious about people's thoughts. I rather like the idea of a loyalist Imperial fleet duking it out with a renegade warlord; but I could be convinced that it would turn into a dull slugfest. Maybe at least worth trying?

Edited by GAThraawn

I didn't know it was stated in the core rules. I assumed same faction matches would be allowed, otherwise how would competition games work?

It'll be the exact same as X-Wing in all likelyhood.

I wasnt aware of it being "in the rules" that you can't either - if it's going to be a tournament game like X-Wing then yes, it will (have to) support same faction battles.

Edited by MaverickNZ

Lets face it, its going to happen eventually. Some of us will go and play in a tournament with this game and there will be time where you will have to go against the same faction you play...In lore it was not uncommon for imperial splinter groups to fight each other...as for Rebels I dont think they would fight each other. But you couldview thatvas Rebels doing training manouvers.

As for slow vs fast it shouldnt matter. i have played many different game where you wouldnhave a faction thatvwasbslow and hard hittingbvs a faction that would bebfast and would still hitpretty hard but would fold if it took too much damage..."Glass cannons if you will".......it doeant matter. Everyone learns to play to their faction strengths. It may even be possible that once everyone starts playing the game that some people may switch sides due to they might favor the other factions play style. I do love Y-Wings. But that doesnt sway me enough to switch sides, as also im used to playing factions in games that tend to be fast and stealthy and do hit and run tactics..

You never know... thats why im going to buy all the stuffs for both factions

It'll certainly be supported, just like X-Wing. Pretty sure that the rules wont say anything about it one way or the other.

Plenty of background supporting it too, especially for Empire vs Empire!

What has always bothered me about faction vs faction is that the game just doesn't draw the iconic battle that I was looking for. Usually in friendly games at my club we decide who is red and who is blue prior to playing. In game days I bring both and simply play against my opponent the opposite faction. For tournaments I just have to bite a massive bullet on this one and have "not so cool" battles.

Sure the lore can support the same factions fighting but you do have to admit that it is not as cool, not at all. The two players are usually cashing in on the very same set of special rules which makes the game even more predictable. I doubt that the Star Wars Armada rules will offer up a solution for competitive differing faction play based on something. More likely FFG will support the same game structure as X-Wing minis. However, it would be welcome from me to have some support for players who simply built both fleets and are ready for battle. Welcome from me and actually happening are two vastly different things, sadly, but oh well.

I think thematically, rebel vs imps is definitely better, but it will not always be practical. This is esp true in tourneys, but also on your local meta (I know most players at my local club are leaning towards Imps ATM - I think I might be the only rebel player)

Like I said, I haven't played other minis games, like X-Wing, so I had assumed it wouldn't be supported. That makes sense, though, especially as you say for tournaments. I'm rather looking forward to some Star Destroyer on Star Destroyer action, so I'm glad to hear it won't require any house rules.

Our play group has an interesting fix for deciding who gets Imps or Rebs. One person makes up 2 fleets -- one Reb and one Imp. Their opponent gets to look at both fleets, then choose which they want to play. The other fleet goes to the person who made up the fleets.

Because these fleets are typically well balanced, this has given us some of our most intensely fun games.

(Editted some spelling errors...)

Edited by Commander Kahlain

Entire portions of very popular video games, novels, and comic books have been centered around Imperial forces going at each other. So it is certainly thematic to see those match ups.

Additionally any house rule that makes the game harder to play or find games for is, in my view, a bad rule. Many players won't play both sides of this game. If you want to always have both sides ready to accommodate what they may have, fine, but making it a policy that players are suppose to follow is just uneeded.

Who made a policy, that sounds awful?

I know I can accommodate any player for Star Wars, making up rules are not part of the program.

Our play group has an interesting fix for deciding who gets Imps or Rebs. One person makes up 2 fleets -- one Reb and one Imp. Their opponent gets to look at both fleets, then choose which they want to play. The other fleet goes to the person who made up the fleets.

Because these fleets are typically well balanced, this has given us some of our most intensely fun games.

(Editted some spelling errors...)

Nice idea, but one of the things that I (and I'm sure most others) like about games like this is building your forces. Your idea is probably fine if you play regularly (several times a week), but with the other games I play, I'll only be playing Armada once every few weeks, so I'd be missing out on a large part of the game.