I don't play with much from Dark Pharaoh, but I have "adopted" a few of its Spells into the base game. I'm reassessing if I should adopt this Spell from out of my closet.
Back when the Great Millmaster was gouging chunks out of the Spell Deck to improve his enjoyment of it--Millmaster liked the Combat Spells--he made a case that Denying the Ancient One was a pointless Spell. Note that this was back when most "worshippers" were Cultists, and just not that hard to put down without such a Spell. I agreed, and mothballed it.
But now worshippers run the depth of the Monster Cup. Not necessarily to any crippling degree, but perhaps enough to raise the viability of this Spell. Anyone who has played with Denying the Ancient One recently...does it see any use? Or is it still more useless than a Mission in your Inventory?
(Once upon a time, I hated the Sedanettes and removed them. But not for very long: they were shuffled back in after I was shown the "proper" way to play Wendy, and learned how to play an unarmed, you-can't-see-me game.)


