Which Defender would you fly?

By Stone37, in X-Wing

The Engine Upgrade on the Decimator, especially at PS10, is to clear 1 or 2 line of sight, not being shot at with 0 agility can really save your skin. Having Weapon Engineer that allows you to take 2 TL at once, the natural focus of Chiraneau and gunner makes you less reliant on your actions for offense, which free it for the boost. Of course a matter of taste, but I saw so many time Han or Chiraneau dodge arc because of a boost that it's now hard for me not to include it, just in case. Bonus utility: boosting into the range 1 hole of Dash for a 4 dice attack versus 0! Trollololol!

Nice idea but you can't boost into contact.Plus good luck getting a large based ship into that doughnuts hole.As for the defender I like Rex with predator and hlc. Treat his ability as a bonus not plan A.Ves is great but you really need to build your list around his ability
You realize all that matters is the closest corner when measuring range right?

What??

In order for you not to get shot at you would need to have your entire base at range one

As it is right now, you take Rexler for his PS and Vessery for his pilot ability.

Imho.

May i suggest:

Officers Club (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Expose 4

Ysanne Isard 4

Rebel Captive 3

Experimental Interface 3

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade 4

OR

Officers Club II (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Veteran Instincts 1

Ysanne Isard 4

Gunner 5

Engine Upgrade 4

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade 4

Those two are the best lists involving Vessery/Rexler i can come up with at the moment.

I think Vessery is hands down better than Brath. The one and only reason to pick Brath in standard play would be if i wanted PS10. But here you have Chiraneau to counter phantoms either by having PS10 or by having 4 AD, and after you are done with the Phantom, Vessery becomes a real nuisance to the enemy list.

The Decimator also wants to TL anyway whenever it can, so it is the ideal partner for Vessery. I feel that HLC is not necessary, but Engine upgrade is mandatory to me. Having the ability to K-turn and then boost to stay at R1 and adjust by 45 degrees is just priceless. And with a free TL from Chiraneau already having TL on the target keeps his damage very high so he can entirely focus on outmaneuvering enemies!

Edited by ForceM

You realize all that matters is the closest corner when measuring range right?

What??

In order for you not to get shot at you would need to have your entire base at range one

No. When measuring range, you measure distance from closest part to closest part between ship bases, and you are considered to be at the closest range any part of your base is.

For example, If your ship's base happened to be under both of the 1 and 2 sections, if the closer part is under range 1, you are considered to be AT* range 1.

Thus, you would only need a tiny corner of your base under range 1, for your ship to be wholy considered to be AT* range one.... The 'donut hole' is suddenly larger than expected isn't?

*All attacks measure targets AT range. The only effect that requires your base to be wholly inside a range is WHITHIN. But currently, only the deployment rules (you must deploy your ships WHITHIN range 1 of your border) uses this effect.

The Engine Upgrade on the Decimator, especially at PS10, is to clear 1 or 2 line of sight, not being shot at with 0 agility can really save your skin. Having Weapon Engineer that allows you to take 2 TL at once, the natural focus of Chiraneau and gunner makes you less reliant on your actions for offense, which free it for the boost. Of course a matter of taste, but I saw so many time Han or Chiraneau dodge arc because of a boost that it's now hard for me not to include it, just in case. Bonus utility: boosting into the range 1 hole of Dash for a 4 dice attack versus 0! Trollololol!

Nice idea but you can't boost into contact.Plus good luck getting a large based ship into that doughnuts hole.As for the defender I like Rex with predator and hlc. Treat his ability as a bonus not plan A.Ves is great but you really need to build your list around his ability
You realize all that matters is the closest corner when measuring range right?

What??

In order for you not to get shot at you would need to have your entire base at range one

No, just a part of it need to be in range 1, not the entire base. Suddenly not that hard to do, heh?

I love Vessary due to his "X-Wing: Isard's Revenge" appearance. Loading him with Cluster Missiles and Ion Cannon and pairing him with a Decimator is incredibly enjoyable. Brath - eh, I don't really see why giving an extra crit is worth losing the focus on defense or attack. I've never run him and successfully used his ability. I'd rather take a naked Delta to use the 8 points elsewhere than Brath. Plus, he has almost zero lore for me to connect to when building thematic lore type lists. :)

Vessery leaves you free to take a focus because he's going to gobble up the TLs from others. You're getting focus + TL in most cases. Whether you choose HLC or no cannon, I think he's the better choice and certainly yields more consistent damage output.

Rex is fun but you're forced into taking a focus, which means you're not taking TL, and then you have a Sophie's choice of whether or not to use the focus to improve your attack or to hold onto it for flipping cards. I have yet to watch a player not take a pause to consider that dilemma. HLC fits better on Rex because you're at least throwing more potential hits if you plan on saving that one precious action for the pilot ability. I suppose Push the Limit would alleviate that problem. If you choose that - I hope you like going straight a lot.

Vessery leaves you free to take a focus because he's going to gobble up the TLs from others. You're getting focus + TL in most cases. Whether you choose HLC or no cannon, I think he's the better choice and certainly yields more consistent damage output.

Rex is fun but you're forced into taking a focus, which means you're not taking TL, and then you have a Sophie's choice of whether or not to use the focus to improve your attack or to hold onto it for flipping cards. I have yet to watch a player not take a pause to consider that dilemma. HLC fits better on Rex because you're at least throwing more potential hits if you plan on saving that one precious action for the pilot ability. I suppose Push the Limit would alleviate that problem. If you choose that - I hope you like going straight a lot.

I've found Predator to be really useful on Brath. Not quite as good as having a TL but it doesn't take an action and you don't have to deal with ditching stress.

Vessery leaves you free to take a focus because he's going to gobble up the TLs from others. You're getting focus + TL in most cases. Whether you choose HLC or no cannon, I think he's the better choice and certainly yields more consistent damage output.

Rex is fun but you're forced into taking a focus, which means you're not taking TL, and then you have a Sophie's choice of whether or not to use the focus to improve your attack or to hold onto it for flipping cards. I have yet to watch a player not take a pause to consider that dilemma. HLC fits better on Rex because you're at least throwing more potential hits if you plan on saving that one precious action for the pilot ability. I suppose Push the Limit would alleviate that problem. If you choose that - I hope you like going straight a lot.

I play Rex a lot, and maybe you pause a bit when certain rolls come up, but it's usually not a hard decision. Generally it's something like this:

1.) More than 1 Focus result? Use Focus to boost number of hits.

2.) Will more hits give you a non-trivial chance of killing the target? Use Focus to boost number of hits.

3.) No Focus results rolled? Keep the Focus and see what happens.

4.) Do you think you might be able to push 2 damage cards through the target's defenses with your roll, and you won't kill the target anyway? Keep the focus and use it to flip damage cards.

Predator or some other source of re-rolls makes 4 more likely, but is obviously good in general, too.

Rex is fun but you're forced into taking a focus, which means you're not taking TL, and then you have a Sophie's choice of whether or not to use the focus to improve your attack or to hold onto it for flipping cards. I have yet to watch a player not take a pause to consider that dilemma. HLC fits better on Rex because you're at least throwing more potential hits if you plan on saving that one precious action for the pilot ability. I suppose Push the Limit would alleviate that problem. If you choose that - I hope you like going straight a lot.

Rex really needs Predator or Lone Wolf if you're going to get any use out of his ability. (Or Jendon, Jonus or Fleet Officer.)

Vessery's ability can fire off pretty much at will, even if he's stressed (so as long as he's not the only one left on the board). Once ATC TIE Advanced become a thing he'll be roflstomping all over the place.

Vessary+VI+HLC+EU

I'd fly this one, but I'm not sure that EU is necessary.

I love Vessary due to his "X-Wing: Isard's Revenge" appearance. Loading him with Cluster Missiles and Ion Cannon and pairing him with a Decimator is incredibly enjoyable. Brath - eh, I don't really see why giving an extra crit is worth losing the focus on defense or attack. I've never run him and successfully used his ability. I'd rather take a naked Delta to use the 8 points elsewhere than Brath. Plus, he has almost zero lore for me to connect to when building thematic lore type lists. :)

It's not an extra crit. It's turning up every card that your attack dealt. It bypasses things like Determination, Chewbacca, and Leebo. Causing 2 or 3 cards to flip is pretty awesome. I don't usually hold back on spending the focus token on modifying my attack unless I know I'll be dealing more damage than the target can stop and that I'll be dealing that damage to hull.

Rex really needs Predator or Lone Wolf if you're going to get any use out of his ability. (Or Jendon, Jonus or Fleet Officer.)

Vessery's ability can fire off pretty much at will, even if he's stressed (so as long as he's not the only one left on the board). Once ATC TIE Advanced become a thing he'll be roflstomping all over the place.

The ATC Advanced will make Vessery a more viable choice for me. Right now I look at the Vessery vs. Brath choice as a "do I want to spend points on Brath to get Predator or do I want to spend points on my squad so that they can Target Lock for Vessery". In the end, I usually settle on Brath because he's the better end-game ship.

I'll also note that I often times find myself Target Locking with Rex on the way out of a fight if there's no good place to K-turn, or if I'd rather gain some distance before I K-turned. This is a nice move, because you can keep that Target Lock ready until you really want to drop Rex's ability on someone. Maybe you need another turn to strip the shields off something, so you keep the TL until you strip the shields, then you use the TL on your die roll and save the Focus for Rex's ability.

May i suggest:

Officers Club (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Expose 4

Ysanne Isard 4

Rebel Captive 3

Experimental Interface 3

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade 4

OR

Officers Club II (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Veteran Instincts 1

Ysanne Isard 4

Gunner 5

Engine Upgrade 4

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade 4

Those two are the best lists involving Vessery/Rexler i can come up with at the moment.

I think Vessery is hands down better than Brath. The one and only reason to pick Brath in standard play would be if i wanted PS10. But here you have Chiraneau to counter phantoms either by having PS10 or by having 4 AD, and after you are done with the Phantom, Vessery becomes a real nuisance to the enemy list.

The Decimator also wants to TL anyway whenever it can, so it is the ideal partner for Vessery. I feel that HLC is not necessary, but Engine upgrade is mandatory to me. Having the ability to K-turn and then boost to stay at R1 and adjust by 45 degrees is just priceless. And with a free TL from Chiraneau already having TL on the target keeps his damage very high so he can entirely focus on outmaneuvering enemies!

My original thought was to play a similar list. All of this talk has me wondering if I should do a three ship build instead. Knowing I'll be going into a 60 minute game, I'm thinking quality might be better than quantity again.

May i suggest:

Officers Club (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Expose 4

Ysanne Isard 4

Rebel Captive 3

Experimental Interface 3

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade 4

OR

Officers Club II (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Veteran Instincts 1

Ysanne Isard 4

Gunner 5

Engine Upgrade 4

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade 4

Those two are the best lists involving Vessery/Rexler i can come up with at the moment.

I think Vessery is hands down better than Brath. The one and only reason to pick Brath in standard play would be if i wanted PS10. But here you have Chiraneau to counter phantoms either by having PS10 or by having 4 AD, and after you are done with the Phantom, Vessery becomes a real nuisance to the enemy list.

The Decimator also wants to TL anyway whenever it can, so it is the ideal partner for Vessery. I feel that HLC is not necessary, but Engine upgrade is mandatory to me. Having the ability to K-turn and then boost to stay at R1 and adjust by 45 degrees is just priceless. And with a free TL from Chiraneau already having TL on the target keeps his damage very high so he can entirely focus on outmaneuvering enemies!

The only time that Vessery will be able to use his ability in that second list is if the Admiral rolls so well you don't need to spend it.

Keeping both Vessery and The Rear Admiral at PS 8 would make it much easier to consistently use Vessery's skill.

Weapons Engineer is great on anybody that accompanies Col. Vessery.

you said you were gunning for a decimator, and they are more susceptible to crits because of all the hull. I think brath is your guy, but I would take EU and forget about the HLC. i think his ability is fantastic as a big ship killer. Once the shields are down, you can crit at will. Last time i flew against a brath with a deci he put 4 crits on me in one round.

Weapons Engineer is great on anybody that accompanies Col. Vessery.

Honestly it is pretty often you either don't need to use TL on Chiraneau or you get to keep it for next turn because Vessery himself rolls well enough.

The only real solution for this is to keep Chiraneau at PS8 or to take another ship with FCS!

Edited by ForceM

you said you were gunning for a decimator, and they are more susceptible to crits because of all the hull. I think brath is your guy, but I would take EU and forget about the HLC. i think his ability is fantastic as a big ship killer. Once the shields are down, you can crit at will. Last time i flew against a brath with a deci he put 4 crits on me in one round.

I have thought about this. Last month, only two player brought Decimators. There were still lots of small ship fleets and a few Outriders. I feel that Brath's power is an expensive one trick pony. He can't used the focus for offense or defense and doesn't get to use the ability much at all if going up against Ties and Rebel ships.

you said you were gunning for a decimator, and they are more susceptible to crits because of all the hull. I think brath is your guy, but I would take EU and forget about the HLC. i think his ability is fantastic as a big ship killer. Once the shields are down, you can crit at will. Last time i flew against a brath with a deci he put 4 crits on me in one round.

I have thought about this. Last month, only two player brought Decimators. There were still lots of small ship fleets and a few Outriders. I feel that Brath's power is an expensive one trick pony. He can't used the focus for offense or defense and doesn't get to use the ability much at all if going up against Ties and Rebel ships.

Yeah, in those cases he's only a PS8 HLC with a white K-turn and 6 hit points behind 3 AGI. What a piece of junk.

If you're going against TIEs and X-wings, just use Focus like you normally would.

Well...

So here is my controversial list.. hehe

I get a lot of hate and as well laugther... both cause of silly decisions (in their mind) as well as fear.. MUHAHAA :P

Anyhow, i LOVE IT...

TIE Defender:

Rexler Brath

- Predator

- Autoblaster

TIE Fighter:

Howlrunner

- Swarm Tactics

Mauler Mithel

- Veteran Instincts

Night Beast

- Targeting Computer

Its just a 4 ship build which is, no question, fragile. But.. on range 1, which is easier to accomplish as you think.., deadly.

I saw that people still fear Howlrunner more then a Rexler and try to shoot her first which always works in my favour! :)

Brath

Vessery

Maarek Steele + TIE/X1 + Advanced Targeting Computer

Thats three tough, fast ships, that can throw up a lot of damage. Play conservative one turn and TL with Brath and Steele and then the following turn go to town. Should tears down large ships very, very quickly.

Brath

Vessery

Maarek Steele + TIE/X1 + Advanced Targeting Computer

Thats three tough, fast ships, that can throw up a lot of damage. Play conservative one turn and TL with Brath and Steele and then the following turn go to town. Should tears down large ships very, very quickly.