Tournament list help: CorHan

By ForceM, in X-Wing Squad Lists

Hi, i am attending a tournament soon and i played Han plus Talas to test. It went well, but i think Han+Corran or Han+YT2400 would potentially do better. I did not go for Dash/Corran because i think the Falcon still is more stable and tanky, and i believe it's better against Phantoms. I will not go to far analysing the list now because i want your thoughts about it

I expect a good cut of the current meta consisting of Phantom/Decimator, Dash/Corran, Fat Falcons, maybe a Rebel control or a Swarm too. But that's speculation of course.

So my current favorite would be probably this here:

CorHan (100)

Han Solo — YT-1300 46

Veteran Instincts 1

Gunner 5

C-3PO 3

Millennium Falcon 1

Corran Horn — E-Wing 35

Push the Limit 3

Fire-Control System 2

R2-D2 4

What i would like is the following:

1. A short general assessment of the list. Is it worth taking to a tournament at all?

2. Which matchups would this list do good against, which ones do you esteem difficult for it.

3. What upgrades would you change and why, keeping the current ships.

4. Would you rather go with Han+Fringer/Vrill perhaps (like i saw the World champ do recently), and if so,why?

Many thanks in advance to all repliers!

Edited by ForceM

1. Good. It's a solid list that if flown well will work out for you. I think the 4 lists to plan for in a tourney at the moment are fat han, fat dash, Decimator + Phantom and a stress/ion rebel build. I reckon you can give each of these a good fight.

2. it depends how you fly it, but look at individual match ups and dictating those in your games. Han is a great phantom counter, corran can punish most large ships (decimator, dash, falcon) with a double tap and then fly away to regen shields. the only vulnerabilty in my view is swarm, but thats a rock paper scissors game you need to play with your local meta.

3. I've flown han a lot, and I have a preference for engine upgrade. I'd drop gunner for engine. The boost helps han minimise incoming fire, it will help in a swarm match up to dodge arcs, with VI you can dodge the phantoms arc. Also you can ride HLC dash to stay inside r1 and you can make up ground after having to do green 1 banks to clear stress, handy if you run into rebel captive or tactician.

4. I used to run talas, I'm leaning towards corran more and more now, I guess it just depends on your playstyle. Fringer, outrider, HLC and recce spec is 45 pts, so is Chewie with predator, both are pretty good wingmen. You could fit either in with engine in lieu of gunner on han. might be a good place to start trialling if you want a dual YT build.

Nice squad FroceM.

My take on answering your questions:

1. General assessment : I think this is a solid current meta squad if you are expecting the 2 ship builds to be your biggest threat and/or most common. Han deals with named Phantoms and Corran deals with opposing Large Ships. I think this is a clever Tournament squad and I would be happy to take it. Han without an Engine gives me cause for concern but in a turret heavy meta I think you can get away with it using a clever flight path.

2. Matchups: Your good matchup is the Whisper/Echo+Decimator squad or similar. Corran loves to see an opposing Han but you aren't packing Engines so I suspect that will come down to player skill. The Dash+Corran matchup should be interesting between Han's defence and Dash's offence but I rate your chances pending initiative. Bad match ups are going to be swarm type squads and things like that pack a lot of firepower such as Blue Thunder (XXBB with multiple HLC's) or BBBBZ etc. Han and Corran (especially Han) without an Engine leaves them very vulnerable to being caught, blocked and finished quickly.

3. Upgrades changes: For Han+Corran in the current meta I think you have nailed it. I would love to see an Engine on Han in there but this can't be done without significant reduction in consistent firepower or loss of defence. Pending your playstle though I would at least consider swapping either Gunner or C3P0 and Title for an Engine on Han. C3P0+Title is better against Turrets and Engine is better against most small bases - I think your read on your meta + your preferred play style will give you your answer. The advantage of swapping Gunner for Engine is now Corran has an initiative bid against Echo and mirror matches.

4. Han+2400 instead?: I don't think so. Personal preference of mine as I like Corran for his ability to get in peoples faces and finish ships whilst tanking a great deal of damage. If you opponent commits to killing a generic 2400 they should do it reasonably quickly, if they commit to killing Corran with PTL+R2-D2.. Well they better make sure they can finish him quickly and still have enough guns left to deal with Han.

I've not seen you play but I would expect you to do reasonably well with this if you see the squads you expect.

Edited by MorganR

Thanks guys!

Well that sums up what i was thinking. Engine upgrade is a critical upgrade for Han and i can't get it into the list.

Well there are exactly two possibilities how i could:

1. Like you proposed, drop gunner an put in EU plus perhaps Nien. I am really hesitant to do this because offensively all that woukd be left is Han's Pilot ability. Against Other Falcons, Phantoms that evade, Dash or Kenkirk that might not be enough consistent damage from Han because i run VI already instead of Predator.

2. Make Corran a bit lighter and Han even fatter. I would need to switch PTL for VI and drop FCS on him. Makes his Double tap less powerful and without Focus/Evade he loses tankiness. People might then just Focus Han no matter the cost and Corran would not be able to win his endgame 1v1 because i stripped too much from him...

I don't know if EU is worth it, difficult decision. Often i have games where i don't even use EU, but Gunner seems to pay off all the time on Han. But then there comes the game where a Smart boost leaves the whole enemy Fleet without a target...

or you could downgrade have something like:

han+vi+eu+c3po+title+gunner

Etahn+vi+r3a2+FCS+hull

gives you some crits with his ability and some control with the astro mech. unless you just really wanted corran's double tap

Corran's double tap is amazing. Downgrading to Etahn isn't worth it. Nor is VI on Etahn a good use of points (imo). PTL + R2D2 means that Corran is going to be mitigating 2 damage a turn (presumably you're going to be using PTL to take an evade, and then a green to clear stress, and regen a shield), which is a significant amount of extra health to chew through on a 3 agility ship. The one downside of the PTL R2D2 is that you are PS8, but that's where Han comes in and makes it work with his PS11 for anti phantom tactics.

One thing I'm surprised I haven't seen before in a list like this is Jan. I know the crew slots are in high competition, but if Gunner (and title) were dropped for Jan, it would free up the 4 points you need for EU. Then, it would still give you the title effect (take a F and turn it into an E). But what it would also allow you to do in this list, is have Corran PTL to F+E, and Jan turn the F into an E. This could greatly help Corran's survivability having him evade 2 damage, and regen a 3rd. It also pushes the opponent to shoot at Han first since it's going to be very difficult to get damage to stick to Corran.

At that point, Han can boost out of arc like he always does, and negate two damage (one via C3PO and one via F+Jan) just like normal. But if your opponent does go for Corran, you still have a TL via FCS to modify the attack roll, so the lack of a F on offense isn't a big deal.

if drop title and gunner to get jan you still have enough for a recon spec too

Corran's double tap is amazing. Downgrading to Etahn isn't worth it. Nor is VI on Etahn a good use of points (imo). PTL + R2D2 means that Corran is going to be mitigating 2 damage a turn (presumably you're going to be using PTL to take an evade, and then a green to clear stress, and regen a shield), which is a significant amount of extra health to chew through on a 3 agility ship. The one downside of the PTL R2D2 is that you are PS8, but that's where Han comes in and makes it work with his PS11 for anti phantom tactics.

One thing I'm surprised I haven't seen before in a list like this is Jan. I know the crew slots are in high competition, but if Gunner (and title) were dropped for Jan, it would free up the 4 points you need for EU. Then, it would still give you the title effect (take a F and turn it into an E). But what it would also allow you to do in this list, is have Corran PTL to F+E, and Jan turn the F into an E. This could greatly help Corran's survivability having him evade 2 damage, and regen a 3rd. It also pushes the opponent to shoot at Han first since it's going to be very difficult to get damage to stick to Corran.

At that point, Han can boost out of arc like he always does, and negate two damage (one via C3PO and one via F+Jan) just like normal. But if your opponent does go for Corran, you still have a TL via FCS to modify the attack roll, so the lack of a F on offense isn't a big deal.

Thank you that's a great idea! I would probably just have given up gunner, and added Nien plus Engine upgrade. But with Jan i am able to have double evade on Corran, which is probably better than Focus evade against repeated low attack dice. Nien would not help a lot either since Han has VI and i am not gonna stress him a lot by myself.

If i want to drop gunner that is. Because i am still not sure if Gunner or EU is more important...

if drop title and gunner to get jan you still have enough for a recon spec too

No crew slot for Recon Spec though. You'd have to drop C3PO, at which point it's not worth it.

Corran's double tap is amazing. Downgrading to Etahn isn't worth it. Nor is VI on Etahn a good use of points (imo). PTL + R2D2 means that Corran is going to be mitigating 2 damage a turn (presumably you're going to be using PTL to take an evade, and then a green to clear stress, and regen a shield), which is a significant amount of extra health to chew through on a 3 agility ship. The one downside of the PTL R2D2 is that you are PS8, but that's where Han comes in and makes it work with his PS11 for anti phantom tactics.

One thing I'm surprised I haven't seen before in a list like this is Jan. I know the crew slots are in high competition, but if Gunner (and title) were dropped for Jan, it would free up the 4 points you need for EU. Then, it would still give you the title effect (take a F and turn it into an E). But what it would also allow you to do in this list, is have Corran PTL to F+E, and Jan turn the F into an E. This could greatly help Corran's survivability having him evade 2 damage, and regen a 3rd. It also pushes the opponent to shoot at Han first since it's going to be very difficult to get damage to stick to Corran.

At that point, Han can boost out of arc like he always does, and negate two damage (one via C3PO and one via F+Jan) just like normal. But if your opponent does go for Corran, you still have a TL via FCS to modify the attack roll, so the lack of a F on offense isn't a big deal.

That is a cool idea, but once your opponents get used to this they'll put all guns on Han asap. And this version of Han is inferior to the r2d2 Han or the gunner Han (by himself). Now maybe you want them to go after Han first, but it Han is evading and/or boosting around without gunner the damage output of this list isn't going to be very high. I'm not sure i would feel comfortable using Han as a bait, he's too expensive. I'd rather have the other ship be the bait and save Han for the endgame where he's super strong.

Edited by Celes

Just saying, i can't put R2-D2 on han because i have it on Corran already.

Also, if i take Jan and lose Han, i lose nothing on Corran really. Because if i took Falcon Title/Nien/EU instead of Jan/EU i could never get a second evade on Corran from the start. It's Win/Win as long as i have a free Crew slot!

Also i am fine losing Han as long as i have decimated the enemy enough until then and especially eliminated higher PS threats. Corran is one of the absolute best late game pilots there are. Against single enemies he is able to win most duels hands down. And even against multiple Enemies it is possible as long as you can dodge some arcs and not get focused by a lot of red dice per turn. He can hit and run like no one else basically, and that's exactly why i want him!

Edited by ForceM

Just saying, i can't put R2-D2 on han because i have it on Corran already.

Also, if i take Jan and lose Han, i lose nothing on Corran really. Because if i took Falcon Title/Nien/EU instead if Jan/EU i could never get a second evade on Corran from the start. It's Win/Win as long as i have a free Crew slot!

Also i am fine losing Han as long as i have decimated the enemy enough until then and especially eliminated higher OS threats. Corran is one of the absolute best late game pilots there are. Against single enemies he is able to win most duels hands down. And even against multiple Enemies it is possible as long as you can dodge some arcs and not get focused by a lot of red dice per turn. He can hit and run like no one else basically, and that's exactly why i want him!

Yes please dont take Nien on Han like...ever :)

I was just trying to point out that you'll have to have a gameplan for when people go after Han first if you're going to do this. And i''m pretty sure they will (atleast the smarter ones)! Usually the plan is to keep Han alive long enough that his damage mitigation via engine/C3P0/evade (optional r2d2) dominates whatever is left on the other team.

I've seen Han go down in a couple rounds to concentrated fire despite engine/c3p0/title so if i'm running Han i'd always try to bait my opponent into attacking somebody else first. A PTL Corran might do just fine to be honest, that second evade token will always risk turning people towards Han imho.

Edited by Celes

I am actually not that sure that going after Han is always the best option against this list. Sure he is more points and he is the one that can handle Phantoms better in this build. But Corran with this build is a Beast. I have seen him regen 15 shields in one game, then turn around and double tap an enemy Chewbacca for a ton of damage, winning the game.

If my enemy ignores Corran, and i can eliminate a few important threats until Han bites it, I am pretty confident to win the game.

I am actually not that sure that going after Han is always the best option against this list. Sure he is more points and he is the one that can handle Phantoms better in this build. But Corran with this build is a Beast. I have seen him regen 15 shields in one game, then turn around and double tap an enemy Chewbacca for a ton of damage, winning the game.

If my enemy ignores Corran, and i can eliminate a few important threats until Han bites it, I am pretty confident to win the game.

That is a valid point. PTL Corran can beat any non-Phantom ship in a 1vs1, but i would only recommend this if you're playing 75minute rounds. If its just 60 you might run out of time and end up with a (modified) loss.

I'm sorry i'm not of more help.

I agree that going for Corran first is more often than not the better thing to do. With C3PO and Evade (either via Jan or Title), Han can mitigate 2 damage a turn, but essentially doesn't roll agility dice. As such, any 3 dice ship can finish off a Han. This is especially true if they have 4 dice (HLC, Phantom, R1) or are Corran (due to DT). However, with Corran naturally avoiding 2 damage/turn, PLUS rolling 3 agility, plus the option to actually turn tail and regen back to full, he can be extremely difficult to kill end game. As such, I would think in a Corran / Han build, Corran needs to be the first target. If you can convince people to shoot at Han by putting a second token on Corran, then you have the upper hand. And if they don't go for Han, then you're keeping Corran alive longer. Win/Win.

Now that is true, he needs time to win the game, so in 60 min games if i lose Han my enemy could take it to time...

Woot i qouted myself it seems...

Edited by ForceM

I agree that going for Corran first is more often than not the better thing to do. With C3PO and Evade (either via Jan or Title), Han can mitigate 2 damage a turn, but essentially doesn't roll agility dice. As such, any 3 dice ship can finish off a Han. This is especially true if they have 4 dice (HLC, Phantom, R1) or are Corran (due to DT). However, with Corran naturally avoiding 2 damage/turn, PLUS rolling 3 agility, plus the option to actually turn tail and regen back to full, he can be extremely difficult to kill end game. As such, I would think in a Corran / Han build, Corran needs to be the first target. If you can convince people to shoot at Han by putting a second token on Corran, then you have the upper hand. And if they don't go for Han, then you're keeping Corran alive longer. Win/Win.

Yes that's why i am still not convinced to drop Gunner for EU. It assures i kill Phantoms or other elusive stuff like Fel fast enough XD

3- What about trading Gunner for Leebo and add Stealth to Corran?

One thing I'll throw out there, not to change this build just something I saw.

YT (either one) with PtL and Kyle as a crew. Guy played it at the league with Dash and it was fairly frustrating having him fly around with double focus. Even if you block him, he still gets a focus.

can someone give him tips that make his list weaker? need to playtest against him tomorrow :D

and dont want to have to conceade when facing him this weekend

Gunner/VI -> Engine/Lone Wolf?

can someone give him tips that make his list weaker? need to playtest against him tomorrow :D

and dont want to have to conceade when facing him this weekend

how did it go? what squads did finally hit the table? just curious ...