That forces one to have to explain that that single TIE that just vaped your A-Wing in a single attack roll through your angled double-front because both dice ended up blank though.
You were apparently just THAT bad with your 4agi 4 piloting, compared to the 2 agi 1 piloting rookie, that he managed to batter down your shields over that entire minute (seriously who came up with a minute for starfighter combat turns) until somehow exactly only two shots out of all that time ever got through where none did before, and are instantly fatal, as nothing in between happened; no partial bleedthrough, no damage in between volleys, just 59 seconds of plink plink plink plink plink plink plink plink boom.
Kiton, I feel like you're still applying the rules wrong. As much as I hate to use that word (wrong).
1) Combat rounds are not supposed to be cut-and-dry "1 minute turns." Again, the language of the rules is that "combat rounds can last for roughly a minute or so in time." Emphases mine. I'm trying to figure out where you're getting the idea of "exactly two shots" and "plink plink plink boom." That indeed does sound ridiculous; however, I do not get the sense that combat is supposed to work like that anywhere in the rules.
2) An A-Wing has a sensor range of Medium, which makes it a whole lot more capable than a TIE fighter (with a sensor range of Close). They are fast-attack vehicle, not built for dogfights but for strike-and-fade tactics. They ping an enemy fighter on their sensors (even up to long range if on active mode), spend a maneuver at top speed to move in and attack, then once the attack has resolved, they can fly out again to Medium range. The TIE fighter, limited in its sensor capabilities, is essentially defenseless against such tactics and is easy pickings for the A-Wing.
Now, if the A-Wing does muck up and allow a TIE fighter to get a lock, it can survive up to 8 damage (2 Success) on a single hit. This means that a single TIE fighter (flown by a minion TIE pilot) has an 8% chance of destroying an A-Wing in a single hit. This chance increases to 16% in the case of a TIE ace flying that fighter, or 18% if you've got 5 TIE pilot minions flying in a minion group.
I'm not too worried about my chances in the A-Wing, especially against the lowly TIE fighter.