I was looking at some real world examples of turrets and found for the most part, the turret either isn't 360 capable or has an extreme tracking problem for targets inverse to the original scoping.
This often means that regardless of the machine, there was/is a blind point to move around the unit and fight it without return fire. In Xwing here turrets have no blind spot and there is 0 location for another unit to fight that ship without facing retaliation. I assume that this is the biggest negative opinion about Turrets.
Looking at the turrets in the current game, we can evaluate the threat of turrets. It appears that Turrets are more acceptable when the pure area is compromised. The Firespray has flank openings, the turret upgrade cards have a maximum range 2, even the Outriders Donut hole HLC even seems acceptable when compared to the 2 Monsters the Falcon and the Decimator.
Looking at the Huge ship Tantive IV we notice that the designers already considered some limitations to turrets with the Primary Turret cannon ranging 3-5 and not being allowed to cross the centre. The auxillary/secondary weapons while also turrets can only fire abeam.
So, after all this, why doesn't the Falcon or the Decimator have that blind spot or reduced effectiveness area? Autothrusters while great for Interceptors don't give the basic fighters like X-wings any more hope.
Could the Falcon/Decimator or other Ships with unfettered turrets have a rule to create this gap and give players a sense of manoeuvre fighting without ruining them points wise?
Got a thought and opinion or some insight? Share it here. Have some evidence or canon material that suggest for or against the idea, link it. This is just a discussion and has not intent to boycott or force change in the game.