Objectives

By Mikael Hasselstein, in Star Wars: Armada

Bit like how they did the X-Wing phantom, defender, z-95 and E-Wing event then?

Imdaar Alpha really didn't have a scenario. It was just a tournament with a name, iirc.

Yes but what I am saying is that players had to bring/create a rebel and imperial force to fight alongside the new units. You could easily do this with Armada with a new unit that has a specific objective that comes with it that players build the rest of their fleet around.

bump for those who were asking about objectives :)

Good points . Ok so lets say the person you are playing with has picked his objective and thats what will be his objective for the game. What is your objective going to be? Do you then pick one of three objectives that he brings to the table? Im just trying to get the understanding of the objectives down. Because the actual article on objective gets vague after it says the player picks one of your three objectives .......ok but what about you???

Also the number at the lower right being the point value of the objective upon compleation sounds better than additional cost to your fleet build because if so what was in the picture would be 60 points to your fleet build....and that would kinda suck because well everything is pretty expensive in points and it doesnt take much to build a fleet to 300 points in this game.

I hope the 300 points thing is just to keep the initial buy-in cost low to get people into the game. Two people can buy a core each and maybe one expansion, split the models along faction lines, and boom, <$100 gets you playing.

Then once they're hooked on your brand of crack, you ramp up the game size.

Edited by withershadow

Good points . Ok so lets say the person you are playing with has picked his objective and thats what will be his objective for the game. What is your objective going to be? Do you then pick one of three objectives that he brings to the table? Im just trying to get the understanding of the objectives down. Because the actual article on objective gets vague after it says the player picks one of your three objectives .......ok but what about you???

Also the number at the lower right being the point value of the objective upon compleation sounds better than additional cost to your fleet build because if so what was in the picture would be 60 points to your fleet build....and that would kinda suck because well everything is pretty expensive in points and it doesnt take much to build a fleet to 300 points in this game.

I hope the 300 points thing is just to keep the initial buy-in cost low to get people into the game. Two people can buy a core each and maybe one expansion, split the models along faction lines, and boom, <$100 gets you playing.

Then once they're hooked on your brand of crack, you ramp up the game size.

Unlikely if they follow their pattern of stuff like X-Wing. 100pts has always stayed the standard. Doesn't mean you can't play bigger obviously, but 300 is likely to stay the size of the official format.

Good points . Ok so lets say the person you are playing with has picked his objective and thats what will be his objective for the game. What is your objective going to be? Do you then pick one of three objectives that he brings to the table? Im just trying to get the understanding of the objectives down. Because the actual article on objective gets vague after it says the player picks one of your three objectives .......ok but what about you???

Also the number at the lower right being the point value of the objective upon compleation sounds better than additional cost to your fleet build because if so what was in the picture would be 60 points to your fleet build....and that would kinda suck because well everything is pretty expensive in points and it doesnt take much to build a fleet to 300 points in this game.

I hope the 300 points thing is just to keep the initial buy-in cost low to get people into the game. Two people can buy a core each and maybe one expansion, split the models along faction lines, and boom, <$100 gets you playing.

Then once they're hooked on your brand of crack, you ramp up the game size.

Unlikely if they follow their pattern of stuff like X-Wing. 100pts has always stayed the standard. Doesn't mean you can't play bigger obviously, but 300 is likely to stay the size of the official format.

Unless they've upped it since that article, which is possible.

i like the bidding on initiative by reduced fleet cost mechanic.

about the 300 points cost there is the size of the game table and the 6 turn per game rule which all interact and do not allow for unbiased scaling of the 300 points easily imo.

brings me to the point that i already see slow none turning VSDs beeing set up in the corner of th table so that they can shield theire backs with the table edge...

Edited by madtulip

Problem is they might never get in range if they start on corners. Speed 2 seems pretty slow.

I reckon there will be a good chance that some new objective cards will come with the wave 2 large ships i.e. ISD and Mon Cal.

By having the objectives intrinsic to the game, it allows the opportunity for ship's and upgrades to alter and manipulate them e.g. Interdictor and its grav wells

:lol:

Funk Fu...can you make me any more obsessed with Armada than I all ready am???

All I read in the above was 'Interdictor and its grav wells'. Heh, heh, heh. :lol:

I reckon there will be a good chance that some new objective cards will come with the wave 2 large ships i.e. ISD and Mon Cal.

By having the objectives intrinsic to the game, it allows the opportunity for ship's and upgrades to alter and manipulate them e.g. Interdictor and its grav wells

:lol:

Funk Fu...can you make me any more obsessed with Armada than I all ready am???

All I read in the above was 'Interdictor and its grav wells'. Heh, heh, heh. :lol:

Check out my thoughts on the Interdictor mechanic thread then

I think a passive mechanic that manipulates the victory conditions is probably the best representation of the Interdictor.

Something like "The Opposing player cannot complete their objective (maybe restrict this to a navigate objective) whilst the Interdictor has at least half its hull points remaining".

I say this as that represents either the fragile grav well generators being damaged or the Captain diverting power to shields/weapons/engines so as not to be destroyed

I reckon there will be a good chance that some new objective cards will come with the wave 2 large ships i.e. ISD and Mon Cal.

By having the objectives intrinsic to the game, it allows the opportunity for ship's and upgrades to alter and manipulate them e.g. Interdictor and its grav wells

:lol:

Funk Fu...can you make me any more obsessed with Armada than I all ready am???

All I read in the above was 'Interdictor and its grav wells'. Heh, heh, heh. :lol:

Check out my thoughts on the Interdictor mechanic thread then

I think a passive mechanic that manipulates the victory conditions is probably the best representation of the Interdictor.

Something like "The Opposing player cannot complete their objective (maybe restrict this to a navigate objective) whilst the Interdictor has at least half its hull points remaining".

I say this as that represents either the fragile grav well generators being damaged or the Captain diverting power to shields/weapons/engines so as not to be destroyed

Hehe, yes. I did see that one previously.

Ahh! So I quoted you in that thread but never did 'like'.

So! I have liked your post there and here, to make up for that oversight! Hehe.

I think any positive contribution about Interdictors is more than worthy of a 'Like'! :lol:

Likes do not concern me, Admiral, only the timely release of this game...

Did anyone else notice that ' Navigational Hazards ' is gone? It was in the ' Assemble the Fleet ' preview, but is now missing.

Thankfully, I have the image file as proof that it existed, and I'm leaving it as a page on the Wiki. However, I'll be removing it from the Core Set.

Now we may speculate: did they toss it in the trash, or will it be part of an expansion?