So, as we learned from the news release last month, there are going to be these objectives. I'll quote the statement:
Your selection of ships and fighters to fly into battle isn’t accompanied only by your decisions of how to upgrade them and who to assign as commander. There’s another, critical step to fleet-building in Armada.
Along with its ships, fighters, and upgrades, your fleet must include three objectives. These add variety to each battle by providing a narrative for why your fleets are fighting each other. Importantly, they also change how you score points, so you want to make sure that your choice of objectives fits into your overall strategy.
There are three categories of objectives:

Assault: Assault objectives typically identify one or more ships that are worth extra fleet points when destroyed.

Defense: Defense objectives encourage you to position your ships so that they control specific sections of the battlefield.

Navigation: Navigation objectives reward you for maneuvering aggressively and with precision.
You have to bring one objective from each category. Then, at the beginning of the game, the first player chooses one of the second player’s three objectives to use throughout the game. All other objectives are set aside.
Like Most Wanted, each objective introduces additional rules to impact your setup, as well as a number of unique game effects that can shape the course of a game. Additionally, most objectives introduce ways for you to score points that aren’t based solely upon the costs of the ships and squadrons you destroy.
So, first things first, there's a 'first player' and 'second player', which I suppose distinguishes between the players in a similar way as Initiative does in X-Wing.
Is there more that has been learned about this that you all can disclose, or speculate on? I'm wondering if different ships might come with new and interesting objectives - more than the original twelve that presumably come with the core set.
