I’m hoping to participate in a few more tournaments this year, and with the first store championship in my area coming up soon, I’m still trying to settle on a squad to fly. Below, I’ve come up with a couple variations on an ABZZZ list that I have not yet had a chance to try out. Would anyone like to offer their advice on whether one looks more viable than the other, or whether I should just start from scratch on a different kind of list?
1. Tycho Celchu (A-Wing) (26)
-Push the Limit (3)
-Chardaan Refit (-2)
-A-Wing Test Pilot (0)
-Daredevil (3)
(30)
Ibtisam (B-Wing) (28)
-Elusiveness (2)
-Sensor Jammer (4)
(34)
Bandit Squadron Pilot (Z-95) x3 (36)
100 pts
Tycho with Push and Daredevil is crazy fun to fly around, so I’d hope to flank with him and harass the enemy fighters, ideally while staying out of their firing arcs. I figure Ibtisam would support the Zs and be a bit of a pain to fire at. I would have liked to fit Jan onboard, but there just isn’t room, unless I replace Tycho with VI + Outmaneuver Jake, for example.
2. Jake Farrell (A-Wing) (24)
-Veteran Intincts (1)
-Chardaan Refit (-2)
-A-Wing Test Pilot (0)
-Outmaneuver (3)
(26)
Keyan Farlander (B-Wing) (29)
-Push the Limit (3)
-Advanced Sensors (3)
-B-Wing/E2 (1)
-Jan Ors (2)
(38)
Bandit Squadron Pilot (Z-95) x3 (36)
100 pts.
With this build my flanking A-Wing might have a little more punch, if I can keep him out of arc. Keyan would also provide a bit more offense and flexibility in my B. The idea in giving him Push and Adv. Sensors is to allow him to get stressed even if he needs to take a white maneuver, but I wonder if that’s really necessary most of the time. Would I be better off giving Keyan VI instead of Push, and Jake Predator instead of VI? (Unfortunately, I've only got one VI to go around.)
Lastly, it could turn out that I will not actually have access to a third Z by the time I would need to compete. In that case I thought I might replace it with a Refit Prototype A. For #1 I could then replace Tycho with VI + Outman. Jake, and for #2 I could drop Jan.
Any constructive advice would be greatly appreciated. I still feel rather inexperienced, so it could be that I’m missing something that’s glaringly obvious to others. For example, I’d be throwing at least eleven red dice with either build, but with so many two-attack ships, I wonder if that’s actually likely to be enough.