So I wasn't playing the tournament scene at the time of the dreaded "Swarm hell" and SoS swiss rounds, but I have played quite a lot of tournaments with the MoV system.
As it stands now, it helps the meta with 2-ship builds, in that in a lot of wins you might get away with not losing a single ship if you run expensive, hard to kill ships. If you have a mini-swarm (be it Ties or even Z's), you are guaranteed to lose ships even in the best case scenario wins. This means that a player with more ships is more likely to be left out at some cut, or just have a lower position because of MoV.
Of course in a tournament setting match time and scoring should be taken into consideration, but do you feel like it's nudging players too much in the 2-ship direction? Right now, if you have more ships:
- It takes longer to move ships and choose maneuvers, slowing you down and potentially making your match go to time
- It's easier for someone with more HP to get a 12p advantage and make a run for it in the final minutes
- You get screwed on MoV, even on your best wins.
I've had very few tournaments with cuts to top x, most small and even medium tournaments just use swiss rounds, so every position besides the first and last is always dependent on MoV.
Notice I don't discuss balance of the game, just the effects of tournament conditions on the playing field. These are facts, dispute them if you like. My questions are as follows:
- Do you think the transition from SoS to MoV helped anything, or was the meta going to shift anyway because of wave 4 and the transition wasn't needed?
- Can you think of a better system than MoV or SoS?
- Do you like the fact that MoV is game-dependent, as opposed to SoS, which doesn't care what game you're playing?
- Do you think a return to SoS would change anything?
I'm asking these questions because I find myself more and more thinking about MoV when designing tournament lists, and purely discarding lists where I know I'll lose Ties every match. MoV will decide if you're nr 2 or nr 5 in a pure swiss tournament. A Phantom Decimator might win with 1 HP on the Decimator, while a Tie swarm will have less MoV for losing only one AP.