What is the most underrated ship?

By The_Brown_Bomber, in X-Wing

I'd say the Rebel Transport X-wings, specifically Tarn and Wes and how amazing they are in the currently 2 ship meta.

Other than them, though, definitely the shuttle. Haven't seen one put on the table in ages, most likely because the dial scares players off or because it's inconceivable to field a large ship with an arc anymore. Doesn't make them any less cost efficient or incredibly accurate (FCS + Gunner, or just good ole Vader), though.

Apart from point cost it is a sturdy little ship. Sure, it could do with better attack, but that's only in an environment where you have to attack heavily.

Environments where you need to attack heavily like a 100 point dogfight? Being a sturdy fighter isn't worth much without a way to force people to attack you. If there was a pilot with an effect like Biggs, the Advanced would be a great place for him. As it is the Advanced is almost always going to be the lowest priority ship to shoot at on the board. They are too tough for the amount of threat they represent to be worth shooting at when you've got other options. The only reason to shoot an Advanced first is because you don't have a shot at anything else.

Overpriced means costs too much. Underrated means people treat it as worse than it is, that it's true power isn't appreciated.

what HE said.

1. The HWK-290

Because even with having to buy a turret it's still cheap enough. And the support skills for rebels are great. The scum pilots are even nice for straight up fighting. Of course Autothrusters will give them some trouble so soon this might not be true anymore.

2. The Firespray

Does not get a lot of play where i play and i don't know if that's justified. But this might be a local phenomenon.

3. The Defender.

But i am still not sure if it's underrated or just underpowered. It can perforn well just that the Phantom sadly outshines it. There have been many improvement threads for it and i think they have a point. It performs but as soon as it is confronted to real top tier choices it gets really difficult.

yeah i agree about the Firespray. its large base can make it an easy target which i think puts ppl off, as well as the cost.

imo 3x Bounty HUnter is still a pretty solid all-around squad and quite skill intensive (and therefore fun imo) to play :)

TIE Bomber.

Can soak up damage and inflict serious hurt early on.

Yeah tru, i forgot sbout this lil guy. ive played 5x gamma/seismic charge b4 and its actually pretty good. king of durability but just lacks end game punch is all.

I'm not sure between the Bomber or the Defender.

The Defender certainly get a lot of hate, but the people that like it tend to really like it, so it's more a love/hate relationship the ship has with the community than being underrated.

The Bomber never disapointed me. But, we rarely get to see it in lists. It's a very resilitient fighter with a decent dial for only 16pts, a very good filler. Maybe it is because his named pilots are not that great (Jonus can be great, but you need to build around him with secondary weapons, which are not really popular) and we are in a high PS meta so generics doesn't see as much play. Or maybe it's because players tends to think that if they take a bomber, they must equip it with missiles and stuff.

So, probably the Tie Bomber. I would love to see this ship hit the table more often.

Z-95

TIE Defender

Firespray (if flown properly)

Alot dismiss the defender due to its cost and never give it a fair shot, but that's changing bit by bit it was eclipsed by the phantoms.

I'm not sure about that, I keep seeing less and less defenders by the day, though I admit it may be a local phenomenon. Some people even comment that the "fixed advanced" will be the final nail in defender's coffin, since for 30 points you can get a basic PS1 defender... or an ATC PS9 Vader...

Most underrated:

Firespray. I just saw the durability stats on it, and beaver dam is it impressive. I can't wait to see what the Scum do with this one.

Y-Wing. This Honda Accord of star fighters is solid, reliable, and the very definition of unsexy. But it will always get the job done.

Tie Bomber: This beasty is an Imperial measurement in a Metric world. There's a lot of situations where it's dynamite, but it doesn't quite fit outside a specialized environment.

X-Wing. Fantastic fighter with some wonderful pilots. It has the flu, but people act like it has bubonic plague. (So yes: simultaneously underrated, and over priced!)

Lambda shuttle: another unsexy ship. But any time an Imperial ship has a drawback, the Lambda can overcome it. Fleet Officer just makes this ship even better. Not to mention its ability to buzzsaw.

And the HWK-290 it isn't great, but it is solid, and does a great job supporting the rebel fleet. Probably better in a 300 point game than a 100 point game. Also: never ever write off any ship that can carry an Ion turret. Protip: Phantoms don't like Ionization, and can't take Autothrusters.

I tend to agree. Sure, Vessery and perhaps Rexler will show up once in a while, but apart from escorting Jonus I doubt we'll see much of Deltas, and even less of Onyxes. An ATC Tempest has similar damage output to a Delta (requires a one time action, but gets a guaranteed crit every turn until the target is down), is only slightly less durable, has a comparable dial, higher pilot skill, and costs eight points less. Unless FFG releases some super cannon, the generic Defenders are pretty much out of it when the Raider is released.

I tend to agree. Sure, Vessery and perhaps Rexler will show up once in a while, but apart from escorting Jonus I doubt we'll see much of Deltas, and even less of Onyxes. An ATC Tempest has similar damage output to a Delta (requires a one time action, but gets a guaranteed crit every turn until the target is down), is only slightly less durable, has a comparable dial, higher pilot skill, and costs eight points less. Unless FFG releases some super cannon, the generic Defenders are pretty much out of it when the Raider is released.

A super cannon?, you mean, something like this?

Linked Ion Cannons [Cannon slot]

Tie-Defender only

Attack: Perform a primary weapon attack. If this attack hits, the defender suffers one additional damage and recieves one ion token.

Y-Wing, Shuttle and Advanced. Though the Advanced will get fixed when the Raider comes out, and the Y-wing when S&V comes out.

I think a lot of people give the shuttle flack because they expect it to be some badass ship killer. If you use it the right way it can be a pretty darn good ship. And the basic shuttle for 21 points isn't bad if used correctly.

I'd say the Defender, which probably has one of the better dials, the Y-Wing, and the HWK. All of the ships have their niche though. And FFG does a good job of buffing those that need it.

Edited by Lord Master Igneus

I tend to agree. Sure, Vessery and perhaps Rexler will show up once in a while, but apart from escorting Jonus I doubt we'll see much of Deltas, and even less of Onyxes. An ATC Tempest has similar damage output to a Delta (requires a one time action, but gets a guaranteed crit every turn until the target is down), is only slightly less durable, has a comparable dial, higher pilot skill, and costs eight points less. Unless FFG releases some super cannon, the generic Defenders are pretty much out of it when the Raider is released.

This. Add a SU to that Tempest and it sits at 26 points and has pretty much these stats 2.5/3/3/3

I argue that you aren't gaining much out from the Defender's dial either. You lose the white 4-k turn, but you gain green banks and the 2 hard is white.

Edited by Jo Jo

Based on what I see at tournaments... The Defender gets no love. It is the best all around fighter the Empire has when it comes to delivering raw damage (base 3 but can equip a HLC), great defense with 3 evade dice, and durable with 3 hull and 3 shields. That white k-turn is sick in the hands of a skilled pilot.

I would say the HWK - but I learned to respect that ship the hard way after two of those blasted a mint and fully loaded Tie Bomber of mine off the table in one single shooting phase...

Don't like its dial, but the pilot skills and equipment modularity are awesome!

y-wing and bomber get my vote. 2 great ships that are durable and dependable and more effective than you might think. You also get a free biggs effect most of the time when you equip a y-wing with an ion turret

I happen to think Porkins w/ R5-D8 and Stay On Target is great. When you get a stress, there is only an 11% chance that you take that damage. R5-D8 still works even on other hits that get you. If you pull him out of the combat from a turn or two, you can get him back to full hull. I also want to point out that the damage Porkins takes goes through shields, which is great as you can have your shields and have your droid remove that hit. Did I mention that it was only an 11% chance of taking that damage after using R5-D8?

I would say the HWK - but I learned to respect that ship the hard way after two of those blasted a mint and fully loaded Tie Bomber of mine off the table in one single shooting phase...

Don't like its dial, but the pilot skills and equipment modularity are awesome!

I don't think the HWK is underrated. Overcost maybe. The pilot skills are fantastic! The dial is horrible and it only has a base attack of 1! It also only has 1 shield and 4 hull. The Y-wing doesn't have the pilot skills the HWK does, but it has 3 shield and 5 hull and a base attack of 2 (and a better dial). I feel the HWK should have come with a turret weapon or it should be discounted further to be competitive.

Easy fix for the HWK, a HWK only modification card that reduces the cost of a turret by 3.

Don't know that we could see such an upgrade. I wonder what 5 HWK's with ion turrets would look like to fly against...

I would say the HWK - but I learned to respect that ship the hard way after two of those blasted a mint and fully loaded Tie Bomber of mine off the table in one single shooting phase...

Don't like its dial, but the pilot skills and equipment modularity are awesome!

I don't think the HWK is underrated. Overcost maybe. The pilot skills are fantastic! The dial is horrible and it only has a base attack of 1! It also only has 1 shield and 4 hull. The Y-wing doesn't have the pilot skills the HWK does, but it has 3 shield and 5 hull and a base attack of 2 (and a better dial). I feel the HWK should have come with a turret weapon or it should be discounted further to be competitive.

Easy fix for the HWK, a HWK only modification card that reduces the cost of a turret by 3.

It's not over cost by a long shot...the pilot abilities are very much worth the pts you pay...I don't see where you are getting this claim from...

I think the imperial side has more underrated ships... The rebel side has more overcosted ships however.

Speaking about underrated...

Imperials.

1. Firespray

2. Tie-Defender

3. Tie-Bomber

Rebels.

Only the A-Wing...

I would say the HWK - but I learned to respect that ship the hard way after two of those blasted a mint and fully loaded Tie Bomber of mine off the table in one single shooting phase...

Don't like its dial, but the pilot skills and equipment modularity are awesome!

I don't think the HWK is underrated. Overcost maybe. The pilot skills are fantastic! The dial is horrible and it only has a base attack of 1! It also only has 1 shield and 4 hull. The Y-wing doesn't have the pilot skills the HWK does, but it has 3 shield and 5 hull and a base attack of 2 (and a better dial). I feel the HWK should have come with a turret weapon or it should be discounted further to be competitive.

Easy fix for the HWK, a HWK only modification card that reduces the cost of a turret by 3.

Hahahahahahaha. But yeah th e hwk is a delivery system for jan mostly.

I dunno, Kyle pilot with Jan crew to pass out Evades or Focus, as needed?