I love the characters FFG came up with for this game. And the more I'm getting into it, the more I wish there was some crossover with X-Wing.
So for fun, I thought we could all try and design cards for X-Wing for the Rebel Heroes. Both Crew cards and Pilot cards.
It'd be fun to incorporate space battles as a prelude to some of the missions in the campaign.
(I'm assuming some of you play X-Wing )
Primarily I'm just going to throw out what ship I think would suit them, what their pilot ability would be, and maybe what their Pilot skill could be.
Fenn Signis
SHIP: X-Wing
PS6
Possible Abilities:
After performing an attack, if the attack hit with at least 1 uncancelled CRIT result, you may cause each ship at range 1 of the defender to suffer 1 damage.
At the end of the combat phase, if there are no friendly ships within range 1-2 of you, you may remove any stress tokens on your ship.
Gaarkhan
SHIP: Y-Wing
PS5
Possible Abilities:
If you have no more shields and at least 1 damage card, increase your primary weapon value by 1.
When attacking at range 1 you may change 1 of your blank results to a FOCUS.
CREW:
When you are dealt a faceup damage card, you can discard Gaarkhan to discard that damage card without resolving its effect.
Diala Passil
SHIP: A-Wing (Most closely resembles a jedi-starfighter)
PS5
Possible Abilities:
After executing a green maneuver assign an evade token to your ship.
When defending you may reroll one defense die.
Targets of your attack may not spend focus tokens or reroll defense dice.
After resolving an attack against you, if the attack did not hit, assign one focus token to your ship.
CREW: When defending, you may reroll FOCUS results.
Jyn Odan
SHIP: HWK-290
PS7
Possible Abilities:
When attacking a ship outside your firing arc, you may change 1 FOCUS to a hit.
When an enemy ship declares you as the target of an attack, roll 1 red die. On a HIT result they suffer 1 damage.
Gideon Argus
SHIP: Z-95 Headhunter
PS5
Possible Abilities:
After performing an action, you may choose an friendly ship at range 1. That ship may perform the same action as a free action.
During the combat phase you may skip your attack to choose 1 friendly ship at range 1. That ship may perform 1 attack, even if it has already attacked. Then you and the chosen ship each receive 1 stress token.
Once per round you may choose one friendly ship at range 1-2. That ship can reroll one attack die during an attack.
CREW: At the start of the combat phase you may choose one friendly ship at range 1-3. Assign that ship an evade token.
After spending an evade token, you may assign that token to a friendly ship at range 1-2.
When attacking with a secondary weapon you may change 1 blank to a FOCUS.
Mak Eshka'rey
SHIP: B-Wing
PS6
Possible Abilities:
When attacking a at range 3, you may change one of your blank results to a HIT result.
When defending at range 3, increase your agility value by 1.
You attacks cannot be obstructed.
When attacking a ship outside the defender's firing arc, you may take a target lock on that ship before rolling your dice.
Well that's all I can think of for now. What do you think?
Do those ships fit the characters? Do any of the abilities fit their play styles?
How would you design these guys for X-Wing?