One aspect that I found entertaining on the Crit Juice podcast was the use of achievements in a ttrpg similar to that in a video game. I thought it would be entertaining to try in using FFG's Star Wars and was wondering if people had any ideas.
Obviously a number of achievements would be specific to the campaign and cast of characters, but a number could be actions that the PCs would normally undertake, such as drawing first blood, completing a goal, mission, quest, etc. Though I feel a number of achievements would also be for more obscure actions that the GM could through into the game that may or may not come up, like falling short/medium/long/extreme distances and living/walking away from it, or donating to a charity, helping someone that isn't part of a goal or quest.
These achievements could then be traded in for minor effects. Crit Juice usually uses combat bonuses, but the bonuses could be anything. Like the donation unlock might allow for a bonus to a charm or negotiate check within certain circles.
The achievements would probably be one time unlocks, sometimes for player, probably usually one time for the group as a whole, and I imagine there'd have to be a limit of one bonus per action to avoid holding onto achievements to stack any one particular action.
Basically just small things that might come up a few times per session at most that reward players a little for becoming involved and curious about the game world. Thoughts? Ideas on achievements? I'm sure some of you have some pithy achievement titles.
Edited by Sautille