It seems the questions never cease with this game. We've now finished our fifth session of our first RtL campaign, and we still constantly look up rules and face occasional haggling over vague conclusions. Some of these are actually "vanilla" Descent issues, I guess, but they all came up during our last session:
- In the "Pull of the Depths" (I think) dungeon, each hero is pulled one space toward the nearest pit at the beginning of the OL turn. In our game last night, one hero fell in a pit and just stayed there. If the occupied pit is the one closest to another hero, is the hero pulled toward that pit (that he can't fall into)? The only scenario listed on the card in which a hero is *not* moved toward a pit is if blocked by an enemy figure.
- Regarding the leader's ability in that same dungeon, he's able to spend a movement point to move any figure in his line of sight one space. Assuming there is a hero next to a pit in his line of sight (which the leader is also adjacent to, giving him LOS into the pit), could the leader move the hero in and out of the pit? We ruled that he could, but that moving out of the pit would cost two movement points instead of one.
- Can large-based figures move across obstacles? I've had a couple of situations where I had a large monster blocked by a single rubble space or water, and I wasn't sure if the monster could move through the space and end on a clear set of spaces. I know they can straddle pits, but what about other obstacles?
- Hero makes an attack and announces damage. OL plays dodge and forces a re-roll. After the re-roll, the hero wants to add more dice, using fatigue. Permissible?
- Can a rubble space be targeted with a breath attack?
- Do magic attacks suffer any penalty when an encounter condition states that all ranged attacks are at -1 range and -1 damage?
Okay, now for the really bad part: The second dungeon level that capped off our session last night featured Sess the Dragon. Not too bad a deal for the heroes, since my beasts are still Copper and we're right at the threshold of Silver campaign level. BUT --I screwed up a rule that worked out pretty heavily in the OL's favor. Basically, I didn't notice until looking through some things today that the Soar ability doesn't function in dungeons. So, neither of the party melee attackers last night got a chance to tangle with the dragon, since we were applying the Soar ability (i.e., no melee attacks). I think the dragon got a total of four attacks in before being vanquished single-handedly by Ystarra, and this likely would have been cut by a turn or two if I hadn't screwed up the rule.
Sess's special ability (to destroy armor/shields) knocked out three items in total, but on his first two turns (so I think those items would have been lost regardless). But, he managed to kill Ystarra twice and may have only killed her once, otherwise. I have a (likely accurate) suspicion that the heroes are going to be plenty miffed next session when I explain the screw-up, so I'd like to hear opinions on how to fairly account for the mistake. The options I see are:
- Give back all CP the OL earned during that dungeon (13, total--Ystarra's double-death and two other hero deaths achieved using Dark Charm and Silver Sniper Skellies).
- Give back the portion of the CP earned by dragon kills that might have otherwise been avoided (3, total--the lone Ystarra kill after the first two rounds)
- Return destroyed items (even though I think they'd have been destroyed, regardless)
- Award a sum of CP or gold to the heroes as penance
- Some combination of the above
Does anyone have any thoughts? We've had rule screwups before--not always in the OL's favor--but this is the biggest one, AFAIK. Thanks for any input!