Vessery with?

By Red Castle, in X-Wing Squad Lists

Alright, I had some success running Vessery with 4 Scimitar, but I decided to try to fit a HLC in there because well, rolling more red dice is always nice. So, I'm not sure about which of those two list to bring to the next tournament.

Vessery + Heavy Laser Cannon + Veteran Instinct + Hull Upgrade

Scimitar Squadron + Flechette Torpedoes

Scimitar Squadron + Flechette Torpedoes

Scimitar Squadron + Flechette Torpedoes

Or

Vessery + Heavy Laser Cannon + Veteran Instinct + Hull Upgrade

Royal Guard Pilot + Push the Limit + Targetting Computer

Royal Guard Pilot + Push the Limit + Targetting Computer

Since Autothruster is not out yet, there is no way to include it and I only have one Proximity Mine so 3 of those is out of question too.

With the current turret heavy meta, I feel like the first one would fare better with their 18 hull Vs 6, one more ship to tag for Vessery and the torpedoes that could give a stress token at the right moment to a small ship, but the second list is much more maneuvrable and can still turtle up in case of trouble.

Or neither and I should just stay with Vessery and 4 Bombers.

I liked Vessery with Chiraneau if you have a Decimator. Or something that shoots first but gets a free TL like Whisper or Echo. That could be a powerful combo.

Drop the hlc, add hull to the rgp's

I have a Decimator but I don't want to be yet another player bringing a turret or a Phantom, so those two ships are out of question; I prefer flying the underdogs.

The idea of the thread is because I wanted to give a HLC to Vessery, removing it kinda go against the purpose.

I like tying him to a doomshuttle, let vessery strip shields and use Vader for a crit on hull. Plus the space whale tends to have turns of nothing to shoot, so it can take the target lock pretty freely

I'd try the RGP. And yeah ditch the HLC. I'd put Stealth, or Hull onto the RGPs

I've run Vessery w/ VI, Shuttle w/ Weapons Eng, and Turr Phenir w/ Shield Upgrade and PTL

Already tried Vessery with a WE shuttle and 2 Tie. I had fun running it in casual game, but since I'm not great (and don't have much fun flying it) with the Shuttle, I'm not confident running it in a tournament. I can't deny that the combo is good though.

Again, the idea is to fit a HLC in the list, so dropping it is not an option.

Colonel Vessery (35)

Adrenaline Rush (1)

Heavy Laser Cannon (7)

Engine Upgrade (4)


Tempest Squadron Pilot (21)

Advanced Targeting Computer (1)

Engine Upgrade (4)

TIE/x1 (0)


Tempest Squadron Pilot (21)

Advanced Targeting Computer (1)

Engine Upgrade (4)

TIE/x1 (0)


Total: 99


Now, naturally, the Title and ATC's aren't available yet so for now that would be a 2 point initiative bid, I just included them to ensure there was space for them when they are released. You could change the EU's for Shield Upgrades to make the Advanced's more like Defenders in specs.

Once the Raider is out, I will definetely pair Vessery with Advanced, as he seems made for them. Dials of both are surprisingly close.

Colonel Vessery + VI

Tempest Squadron Pilot + TIE/x1 + Accuracy Corrector

Tempest Squadron Pilot + TIE/x1 + Accuracy Corrector

Tempest Squadron Pilot + TIE/x1 + Accuracy Corrector

It sounds like something that could work and resilient with a total of 21 hit points (9 being shields), on 4 ship with 3 agility each. TL 3 different ennemy ship with the Advanced and leave them there since they don't need it anyway with Accuracy corrector, then fly defensively until you need to lock a new target. ''Free TL'' with Focus on Vessery and each Tempest guaranteed 2 hits each shot should make this team really consistant in offense.

But the Raider is not out yet, so this team is also out of the question. Unless I'm crazy enough to do it without Accuracy Corrector just to see the face of my opponents when I show a Defender+3 Pre-fix Advanced list... hmmmmm......

My combo is a Loaded Soontir, with Vessery with VI and HLC, and a OMG with TItle

So you can just use the shuttle like a free ptl Target lock from across the board for Vessery. :)

But the Raider is not out yet, so this team is also out of the question. Unless I'm crazy enough to do it without Accuracy Corrector just to see the face of my opponents when I show a Defender+3 Pre-fix Advanced list... hmmmmm......

If you take the list I built I think you might end up surprised yourself, and your opponents frustrated trying to kill that much maligned Advanced.

But the Raider is not out yet, so this team is also out of the question. Unless I'm crazy enough to do it without Accuracy Corrector just to see the face of my opponents when I show a Defender+3 Pre-fix Advanced list... hmmmmm......

If you take the list I built I think you might end up surprised yourself, and your opponents frustrated trying to kill that much maligned Advanced.

You mean the one with 2 Tempest? ATC is not out yet so I can't, and without ATC or AC, I don't think 2 advanced is better than 3 Scimitar. I could go to 3 advanced, but then would drop the HLC and missiles.

Speaking of missiles, I tried the list with three bombers today and it went really well. I think I'll try it next time without the Hull upgrade on Vessery and with the Ion Missiles instead of the Flechette. Considering the amount of big base ship we see these days, I think they'll serve a better purpose, plus you don't have to spend your target lock so you can modify your roll or keep it for next turn. It will help to set Vessery for the next turn attack.

Reading the Underrated Ship thread, I just got an idea. How about:

Colonel Vessery

Bounty Hunter

Scimitar Squadron Pilot

Scimitar Squadron Pilot

Lose some control without the missiles, some PS by droping Vessery to PS6 and drop the HLC, which is something I didn't want to. But I get a second ship that attack with 3 dice and also has a rear attack view which should help a little against maneuvrable ship. It can also TL so can help with Vessery ability. Vessery is not the only threat anymore and worth 35 instead of 43 so it should give him a little more space; I'm also not screwed if he fall sooner than expected. That's also a total of 28 hit points which is not that easy to go through.

So, Vessery with the Bounty Hunter or we don't need their scum after all and I go with:

Vessery + HLC + VI

Scimitar Squadron + Ion Missiles

Scimitar Squadron + Ion Missiles

Scimitar Squadron + Ion Missiles

Getting crazier here...

Vessery with VI

Onyx Squadron Pilot (!)

Scimitar Squadron

Scimitar Squadron

So switching the Bounty Hunter for a Onyx Pilot, what is considered the worst pilot of the controversial Defender. The idea behind it is that I could start by flying every ship in formation for the initial attack: 2 Bombers in the front row and the 2 Defenders behind. Being a close formation makes it easier to navigate between asteroids as a whole.

Although I really like the Bounty Hunter as a blocker: If you fail to block, your rear arc can usually still make you relevant.

Though choice... the worst underdog or the scum?

Once the Raider is out, I will definetely pair Vessery with Advanced, as he seems made for them. Dials of both are surprisingly close.

Colonel Vessery + VI

Tempest Squadron Pilot + TIE/x1 + Accuracy Corrector

Tempest Squadron Pilot + TIE/x1 + Accuracy Corrector

Tempest Squadron Pilot + TIE/x1 + Accuracy Corrector

It sounds like something that could work and resilient with a total of 21 hit points (9 being shields), on 4 ship with 3 agility each. TL 3 different ennemy ship with the Advanced and leave them there since they don't need it anyway with Accuracy corrector, then fly defensively until you need to lock a new target. ''Free TL'' with Focus on Vessery and each Tempest guaranteed 2 hits each shot should make this team really consistant in offense.

But the Raider is not out yet, so this team is also out of the question. Unless I'm crazy enough to do it without Accuracy Corrector just to see the face of my opponents when I show a Defender+3 Pre-fix Advanced list... hmmmmm......

After the Raider releases I don't see much of a reason to take a Defender without a cannon. Why not just run a 36 point Vader instead of Vessery? He'll have higher PS, similar stats, and damage output without being as dependant on sqaudmates. Other than the white k-turn, being cannon platforms will be the only thing that Defenders have to really set them apart from the Advanced.

But the Raider is not out yet, so this team is also out of the question. Unless I'm crazy enough to do it without Accuracy Corrector just to see the face of my opponents when I show a Defender+3 Pre-fix Advanced list... hmmmmm......

If you take the list I built I think you might end up surprised yourself, and your opponents frustrated trying to kill that much maligned Advanced.

Indeed. Everyone knows it's 'bad', but people have rarely had experience of how tough the **** thing is when flown right.

I would take shield or hull upgrades rather than engine upgrades, though - you need focus or evade tokens to power your durability, and Tempest Squadron isn't high enough pilot skill to get as much mileage out of engine upgrades as Stele or Vader. Plus, they don't have to fly wing with Vessery, just each other.

Last comment - if after a 1 point talent, I'd suggest Veteran Instincts rather than Adrenaline Rush. With a white Koiogran turn, a White Hard Turn and a boost action, you can point that heavy laser anywhere in a 360 degree sweep without using a red manouvre, and with Vessery's ability you can do that turn after turn because you don't need your action to target lock. As a result, adrenaline rush doesn't seem that great. By comparison, Veteran instincts hefts you from PS6 to PS8, which changes your order of play against a hell of a lot of named pilots.

After the Raider releases I don't see much of a reason to take a Defender without a cannon. Why not just run a 36 point Vader instead of Vessery? He'll have higher PS, similar stats, and damage output without being as dependant on sqaudmates. Other than the white k-turn, being cannon platforms will be the only thing that Defenders have to really set them apart from the Advanced.

From a min/maxer point of view, it will be much harder to justify the Defender over an Advanced once the Raider releases. One less shield but available evade action, and red k-turn instead of while. Damage output will be similar with either AC and ATC.

The reason why I'll continue to fly defenders? Because they fly differently and I love it.

But the Raider is not out yet, so this team is also out of the question. Unless I'm crazy enough to do it without Accuracy Corrector just to see the face of my opponents when I show a Defender+3 Pre-fix Advanced list... hmmmmm......

If you take the list I built I think you might end up surprised yourself, and your opponents frustrated trying to kill that much maligned Advanced.

Indeed. Everyone knows it's 'bad', but people have rarely had experience of how tough the **** thing is when flown right.

That's kinda what I was thinking with the last list:

Vessery with VI

Onyx Squadron Pilot

Scimitar Squadron Pilot

Scimitar Squadron Pilot

Although thinking about it a little more, I might go with the Delta instead of the Onyx, because well, being PS1 help the Defender over PS3 and it would free two point so I could take either Swarm Tactics or Decoy on Vessery to counter the eventual Rebel Captive I'll be facing. Defenders hate stress so if I could make one of the Bomber shoot instead, that would be great. Decoy over Swarm Tactics because of the range, allowing me to break formation.

As for the basic Formation flying.

Delta------Bomber

Bomber---Vessery

If you do a bank maneuver and can fight your opponent from this angle, you'll look something like this:

-----------Delta

Bomber--------Bomber

---------Vessery

TL with the Bombers for Vessery and Focus witt the Delta since he's up front and will probably get all the love from the enemy. Keep your TL with the Bombers if possible.

If you can k-turn with the Bombers and the Delta, you'll form a perfect line because the Bombers k-turn is 5 and Delta 4. Delta can now TL another ship if needed or focus again.

Next turn, do a straight 1-2-3 with the Bombers to clear stress and one more speed with the Defender and you are in perfect formation again.