Planning on running a campaign, and just trying to get some rules straightened out in my head.
Question 1: Critical hits/damage in general. I think I have this right, but I just want to make sure I'm right because it sounds a little silly. You have damage reduction equal to armor on location + Toughness bonus. Let's say we have a character with 35 Toughness and and armor everywhere at AP3, so a total damage reduction of 6 (right?). Let's say he has 12 wound points.
He takes shot one, for 11 damage. 11-6 = 5, so we subtract 5 from 12 to get 7 damage. The character suffers no ill effects.
He takes shot two, for 13 damage. 13-6 = 7, so now we are at 12 damage taken. The character is still fine.
He gets shot again in the chest with a lasgun, for 10 damage. 10-6=4, so he is at a 4 on the critical damage chart (1d10 levels of fatigue).
Then he gets 9 points of impact damage in the head. 9-6 = 3, but because he took 4 points of critical damage already, he gets the 7 effect on the critical table for the impact head (stunned).
If he got punched in the arm next, that dealt 7 damage, 7-6 = 1, with means now he's an eight on the arm table, which means his arm falls off?
Seems kinda silly, but maybe I'm wrong.
Question 2: What is the point of the parry skill? It does exactly the same thing as dodge, but only works for melee. Am I missing something?