All weapons are fired manually in Star Wars, or by droids who shoot by 'eye'. No heat guided missiles for Star Wars!
planning out a preorder. some questions.
um, what?
proton torpedoes, concussion missiles, swarm missiles, assault missiles .etc .etc
um, what?
proton torpedoes, concussion missiles, swarm missiles, assault missiles .etc .etc
It's a joke, since if they had 'modern' guidance technology they could have launched a missile from Yavin and not bothered with that whole trench run thing. Plus their reliance on lasers (non-guided weaponry) is the opposite of current military tech which has an abundance of guided missiles, bombs, and auto-turrets.
um, what?
proton torpedoes, concussion missiles, swarm missiles, assault missiles .etc .etc
It's a joke, since if they had 'modern' guidance technology they could have launched a missile from Yavin and not bothered with that whole trench run thing. Plus their reliance on lasers (non-guided weaponry) is the opposite of current military tech which has an abundance of guided missiles, bombs, and auto-turrets.
Yeah, guided tech takes the drama out of it. And the XWing is very much the knight's charger. I guess that makes Luke Don Quixote, and the Death Star a huge, really windy windmill
Edited by Commander Kahlain
um, what?
proton torpedoes, concussion missiles, swarm missiles, assault missiles .etc .etc
It's a joke, since if they had 'modern' guidance technology they could have launched a missile from Yavin and not bothered with that whole trench run thing. Plus their reliance on lasers (non-guided weaponry) is the opposite of current military tech which has an abundance of guided missiles, bombs, and auto-turrets.
From a strictly lore based perspective, they weren't using lasers as we know them. Lasers would move at the speed of light and you wouldn't see them travel to the target. Technically, they were using laser cannons, whatever the heck that is.
I would assume the trench run was necessitated by point defence weaponry. e.g. if the missile was launched from too far away, it would be shot down.
Back on topic, I ordered one of each expansion, and two of each fighter booster. This should give good flexibility.
Same thing in Russia. +30-100% from US price is common. But in my experience it is more about greed, not real expenses for rent, custom, etc. Most sh*tty thing, that Australia is overseas from everywhere else and Russia is as far as Europe in terms of integration and shipping...
Sounds like you need friend who do a lot of travel to and from the US, who might be able to take an extra bag or two. :-D
Mind if I get in on this?
See, my situation is I want to stay true to the OT. The Gladiator and Assault Frigate MkII for the Imps and Rebels respectively just do *not* fit in my mind's eye as SW ships. They look too much like, well, what they are, which is additions motivated by franchise expansions. Plus I never played the PC games they show up in. So I'm thinking I'll buy them but sell the models and their respective cards -- keeping generic upgrades for myself.
The problem with that though is that it means until wave 2 the Rebels are restricted to CR-90s and Nebulon-B Frigates vs. Imperial Vics. So:
How many CR90s & NBs equal 2-3 Vics? (i.e., how many do I need to buy if I'm getting 2-3 Vics?)
By your own reasoning you cant have Vics in your fleet either as they weren't in the original movies
They're close enough to the ISD shape that I can let that one slide. Plus they were all over the X-wing vs. TIE Fighter PC games that I did play so I'm actually use to them. They have the Star Wars 'real-feel' as a result where as the others don't.
Edited by R22Welll.....to fce Vics with just Nebs/CR-90's i'd probably keep a similar ratio to the core box. 2 nebs+ 2 CR-90s to face 2 Vics, or 3/3 to face 3.
Actually, realistically i'd probably go 2 Nebs and 4 CR-90's + more fighters to face 3.
So in total:
1 core
2 Vic expansions
1 Nebulon expansion
3 CR-90 expansions
Might be more cost effective to go:
2 core
1 Vic expansion
2 CR-90 expansions
Because it doubles your fighters and dice also....the only downside is you wont get the Nebulon-B cards from the expansion.
In not going to hold back on anything...i want all the stuffs
Mind if I get in on this?
See, my situation is I want to stay true to the OT. The Gladiator and Assault Frigate MkII for the Imps and Rebels respectively just do *not* fit in my mind's eye as SW ships. They look too much like, well, what they are, which is additions motivated by franchise expansions. Plus I never played the PC games they show up in. So I'm thinking I'll buy them but sell the models and their respective cards -- keeping generic upgrades for myself.
The problem with that though is that it means until wave 2 the Rebels are restricted to CR-90s and Nebulon-B Frigates vs. Imperial Vics. So:
How many CR90s & NBs equal 2-3 Vics? (i.e., how many do I need to buy if I'm getting 2-3 Vics?)
Going by the core set, the ratio is 1 corvette and 1 NB per Vic
Going by the speculated designed philosophy, though, a more pertenant question is "how many X/Y/Bwings equal 2-3 vics?"
In not going to hold back on anything...i want all the stuffs
Having played the game where the Assault Frigate II appeared, I have been
brain-washed
successfully marketed the AF II.
I had a heck of a time with that game -- until I could build AF II's. Once I got the ability to build them, the Imps were hosed.
Compare the AF II to the Neb. They share a similar design aesthetic: from the oddly round hull sections, to the goofy pylon/fins standing off, to the bizzaro techni-color do-dads that seem to randomly pop up on the pylon/fins. Looks to me like the same aero-tech engineering firm must have designed them.
In not going to hold back on anything...i want all the stuffs
Having played the game where the Assault Frigate II appeared, I have been
brain-washedsuccessfully marketed the AF II.
I had a heck of a time with that game -- until I could build AF II's. Once I got the ability to build them, the Imps were hosed.
Compare the AF II to the Neb. They share a similar design aesthetic: from the oddly round hull sections, to the goofy pylon/fins standing off, to the bizzaro techni-color do-dads that seem to randomly pop up on the pylon/fins. Looks to me like the same aero-tech engineering firm must have designed them.
Empire at War?
Despite the downright laughable land graphics, I did really dig the space battles and the AF II's were the first rebel capital ships that I respected (the others just seemed way too small)
That is, until the I first started using the Victory and Imperial SDs...(never played rebels again)
Hoping that Armada will give me a chance to redeem myself for my treatment of the AF II by getting it to kick ass on the table
AFII just looks like the helmeted head and squared shoulders of some giant space marine or something to me. Tis weird! Plus I have a hard time thinking of the Rebellion as having factories to build massive ships. NBs, CR90s they could steal. MCs were retrofitted. OT-wise anyway.
AFII just looks like the helmeted head and squared shoulders of some giant space marine or something to me. Tis weird!
That's where most of its charm comes from
Personally I think the AFII and the Nebulon B are the best looking ships that Rebels have in wave 1. I even plannon making a Rebel fleet with a AFII and dual Nebulon B's
On that note, does anyone have a reference sheet for all the different colored dice?
I tried googling to see how the colors differed specifically rather than just the vague notion of long range, medium range, short range, so I can have a better idea of the ships' damage potential. No luck, though.
I feel like the dice beat me bad, like black and blue and red all over bad
On that note, does anyone have a reference sheet for all the different colored dice?
I tried googling to see how the colors differed specifically rather than just the vague notion of long range, medium range, short range, so I can have a better idea of the ships' damage potential. No luck, though.
I feel like the dice beat me bad, like black and blue and red all over bad
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http://www.fantasyflightgames.com/edge_news.asp?eidn=5116
In the combat preview
Many thanks! Don't know how I overlooked it.
Personally I think the AFII and the Nebulon B are the best looking ships that Rebels have in wave 1.
CR90: "Hey now..."
Personally I think the AFII and the Nebulon B are the best looking ships that Rebels have in wave 1.
CR90: "Hey now..."
They can't
all
be the best
On that note, I wonder how CR90 spam would fare. I don't know their cost, but if they're cheap enough they should have enough dice to throw against larger ships. It'd be a weird strategy, though, because my empire at war days trained me to throw them at fighters.
Edited by ficklegreendiceAFII just looks like the helmeted head and squared shoulders of some giant space marine or something to me. Tis weird! Plus I have a hard time thinking of the Rebellion as having factories to build massive ships. NBs, CR90s they could steal. MCs were retrofitted. OT-wise anyway.
Yes, that what it reminds me of! Tau Fire Warrior and stealth sui helmets
Well im so glad that the Gladiator SD has alot of black dice and with expanded launchers just throws on two extra black dice to your front arc ..tack on Screed's ability and let the magic happen
Personally I think the AFII and the Nebulon B are the best looking ships that Rebels have in wave 1.
CR90: "Hey now..."
They can't all be the best
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On that note, I wonder how CR90 spam would fare. I don't know their cost, but if they're cheap enough they should have enough dice to throw against larger ships. It'd be a weird strategy, though, because my empire at war days trained me to throw them at fighters.
That seems to be what they are best at here too, they have decent forward weapons, and poor side armaments which makes it hard to keep a good angle on opponents cap ships when moving forward while still trying to keep your distance. CR90s seem to be best while attacking fighters and keeping a fair distance away from everything bigger than it.