planning out a preorder. some questions.

By Grave13, in Star Wars: Armada

Ok so im going to make a preorder for this game but I have a few questions.

What is the point value of the starter/core set in other words are both the empire and rebels equal in their force that is contained in the starter?

What all comes in the Starter/core set?

I plan on getting the following with the core set

Gladiator class star destroyer

Assault frigate mark II

Rebel fighter squadrons

Are these good buys and will they still make both factions equal in points in a game?

Imperial fighter squadrons

You'll probably want the imperial fighter pack as well. The imperial ships have a little trouble dealing with fighters on their own. It seems like the rebels want to hit ships with bombers and long range while the empire looks like they will screen with TIE fighters and destroy capital ships with their own.

At least that's what I think based on what little I have seen

Take a look at the new Star Destroyers teaser. Because of the tactical flexibility provided by the Vic expansion upgrades -- and having access to 2 Vic SD's -- I would strongly recommend picking up a Victory SD expansion along with the items you have selected and the Imp Fighters recommended by Yoink.

There is a lot of discussion of Imp fleets being 3 Vics, or 2 Vics and a Gladiator. Round that out with fighters, and that is probably the Imp fleet we will be seeing for some time after launch.

I am unsure on how Rebs are going to go...

Edited by Commander Kahlain

Well, I ordered the Core, a Victory, and an Assault Frigate estimating the Rebels would be about Equal with the Empire for the points. My only regret is not having enough money to get a Third Victory and a few fighter packs.

After seeing the preview of the star destroyers I almost want to just get a Victory class star des. oyer instead of the Gladiator. Vic's have range Gladiators not so much. Granted the Gladiator is a brawler at close range and has better movement but dont know if I really want to get that vlose to an enemy vessel . Im definitly getting Imperial squadron pack because I want TIE Bombers. I just hope the fighter ships really playbout to thier roll.

As for Rebels im not worried about Rebels I just want to keep the forces equal for at least playing this game with my friend. I got the assault frigate for the Rebels on the preorder so hopefully that will level the forces. Personally I want to play the range game with my ships so I might just go with a Victory Class that way I can run both varriants. I would like to see the stat cards for the rebel ships but i dont thibk those have really been spoiled yet. This game does look fun... it will be kinda like playing X-Wing but on an Epic fleet scale.

So what do you think get another Victory and ditch the Gladiator? Or just stick with the Gladiator? Im not getting both right off so it will have to be one or the other.

I'd go with the Vic if it has to be one or the other. 2 Vics fill out a list better than a VSD and a GSD.

If you want range,go Victory over the Gladiator.

Cool, thats what I will do then. Tailer my fleet to my play style

Yup, a Gladiator might leave you slightly short if trying to field a 300 point list with just another Vic, wheras another Vic wouldnt, but having said that the Gladiator would provide some excellent flexibility and upgrades - so tough choice, depends if you are looking for an immediately tournament playable force or something more fun for "friendly" smaller skirmishes in the short term :)

Yep thats what Im going to do. Go ahead and get another Vic class with the starter while my friend i plan on playing the game with has requested for another CR-90 . So I will get fighter squads for Rebels and Empire. One other Vic class for myself and a CR-90 for my friend to use.

I already have my Core set pre-order in. While I am feeling quite committed to this game (I've started both a wiki and a local Facebook group ), I still want to actually play a few games before I pre-order the rest of it.

That said, it may depend on the timing of how long Wave 1 will hit the shelves after the Core does. I get a 15% discount on pre-orders, and if they're hitting the shelves at the same time, I won't be able to get that discount if I wait for Wave 1.

Hopefully everything comes out at the same time...thats wishfull thinking..my local game store doesnt belive anything will be released on time.

Well I just bit the bullet and pre-ordered a core set from barnes & Noble, in an effort to avoid the Australia tax.

FLGS - RRP for core set $160 AUD

B&N delivered - $95 AUD once converted through paypal - and probably get to me quicker.

Will wait until closer to release for wave one, cost difference shoudln't be as drastic.

planning one of each, 2 gladiators

Well I just bit the bullet and pre-ordered a core set from barnes & Noble, in an effort to avoid the Australia tax.

FLGS - RRP for core set $160 AUD

B&N delivered - $95 AUD once converted through paypal - and probably get to me quicker.

Will wait until closer to release for wave one, cost difference shoudln't be as drastic.

planning one of each, 2 gladiators

That sucks you guys get bent over when it comes to Taxes. But I am also extremly Jealous that you live in the land where the Hot Chicks who could wear a Slave Liea outfit ratio is over 90% :P

Im waiting on my tax return money before I do my pre orders of the core set and two Gladiators because after reading the history behind the Victory class Star destroyer , Gladiator Star Destroyers were kinda a default escort for Victory class. Wookiepedia is amazing :) along with that im still planing on getting fighter squadrons for rebels and empire along with a CR-90 and a Nebula B.

Well I just bit the bullet and pre-ordered a core set from barnes & Noble, in an effort to avoid the Australia tax.

FLGS - RRP for core set $160 AUD

B&N delivered - $95 AUD once converted through paypal - and probably get to me quicker.

Will wait until closer to release for wave one, cost difference shoudln't be as drastic.

planning one of each, 2 gladiators

That sucks you guys get bent over when it comes to Taxes. But I am also extremly Jealous that you live in the land where the Hot Chicks who could wear a Slave Liea outfit ratio is over 90% :P

It is good, was at the beach yesterday with a smile on my face.

Just to clarify, we don't actually have a specific "Australia tax" that makes it so expensive, its just the combination of exhange rate, shipping costs, high rent prices for retailers and wages that push the price for EVERYTHING up far above what is the standard for the US and europe. that combination of effects is what Aussies call the "Australia tax" and what makes us the biggest online shoppers in the world.

Well I just bit the bullet and pre-ordered a core set from barnes & Noble, in an effort to avoid the Australia tax.

FLGS - RRP for core set $160 AUD

B&N delivered - $95 AUD once converted through paypal - and probably get to me quicker.

Will wait until closer to release for wave one, cost difference shoudln't be as drastic.

planning one of each, 2 gladiators

That sucks you guys get bent over when it comes to Taxes. But I am also extremly Jealous that you live in the land where the Hot Chicks who could wear a Slave Liea outfit ratio is over 90% :P

It is good, was at the beach yesterday with a smile on my face.

Just to clarify, we don't actually have a specific "Australia tax" that makes it so expensive, its just the combination of exhange rate, shipping costs, high rent prices for retailers and wages that push the price for EVERYTHING up far above what is the standard for the US and europe. that combination of effects is what Aussies call the "Australia tax" and what makes us the biggest online shoppers in the world.

Still sounds just like a tax just in diffrent terms

Just to clarify, we don't actually have a specific "Australia tax" that makes it so expensive, its just the combination of exhange rate, shipping costs, high rent prices for retailers and wages that push the price for EVERYTHING up far above what is the standard for the US and europe. that combination of effects is what Aussies call the "Australia tax" and what makes us the biggest online shoppers in the world.

Same thing in Russia. +30-100% from US price is common. But in my experience it is more about greed, not real expenses for rent, custom, etc. Most sh*tty thing, that Australia is overseas from everywhere else and Russia is as far as Europe in terms of integration and shipping...

Im still torn on what expansions I want to get for imperials. So far imperials only have another VSD and there is a GSD and imperial squadrons. While the Rebels have a Nebulon B and another CR-90 and the Mark II assault Frigate. All I know is thad a VSD has three squad points and a GSD has two. Im thinking that imperial fleets will need a decent compliment of small fighters to screen the imperial capital ships. Now GSD's have a better chance at defending against Rebel fighters. Still feel they will also need a screen of imperial fighters to help them out... there is just so many ways you can go with builds for fleets. I guess it will come down to personal preference because your objectives need to reflect the strategy of your fleet wich makes sense.

I think ill run two GSD's and VSD that gives me a collective squad points of seven and im still not clear on how that works...i have a collective squad point of seven from my capital ships, so does that mean I can have seven different squads of small fighters? How many squads do each of the capital ships get?

Im still torn on what expansions I want to get for imperials. So far imperials only have another VSD and there is a GSD and imperial squadrons. While the Rebels have a Nebulon B and another CR-90 and the Mark II assault Frigate. All I know is thad a VSD has three squad points and a GSD has two. Im thinking that imperial fleets will need a decent compliment of small fighters to screen the imperial capital ships. Now GSD's have a better chance at defending against Rebel fighters. Still feel they will also need a screen of imperial fighters to help them out... there is just so many ways you can go with builds for fleets. I guess it will come down to personal preference because your objectives need to reflect the strategy of your fleet wich makes sense.

I think ill run two GSD's and VSD that gives me a collective squad points of seven and im still not clear on how that works...i have a collective squad point of seven from my capital ships, so does that mean I can have seven different squads of small fighters? How many squads do each of the capital ships get?

Aside from fleet build points, there doesn't seem to be a limit to fighters you can bring -- at least not one based on Command.

Command rating is just the fighters that can move and shoot -- assuming you use the Squadron command every turn...

Once engaged, fighters just need to shoot -- until the furball gets resolved. Fighters moving to engage can probably get along okay with just moving...

This is all going to come down to balancing those command dials :D

Im still torn on what expansions I want to get for imperials. So far imperials only have another VSD and there is a GSD and imperial squadrons. While the Rebels have a Nebulon B and another CR-90 and the Mark II assault Frigate. All I know is thad a VSD has three squad points and a GSD has two. Im thinking that imperial fleets will need a decent compliment of small fighters to screen the imperial capital ships. Now GSD's have a better chance at defending against Rebel fighters. Still feel they will also need a screen of imperial fighters to help them out... there is just so many ways you can go with builds for fleets. I guess it will come down to personal preference because your objectives need to reflect the strategy of your fleet wich makes sense.

I think ill run two GSD's and VSD that gives me a collective squad points of seven and im still not clear on how that works...i have a collective squad point of seven from my capital ships, so does that mean I can have seven different squads of small fighters? How many squads do each of the capital ships get?

Fighters will be very usefull....i know i wouldnt dare make a fleet without them. Do you think that capital ships will be able to fire through a furball of fighter to damage an enemy capital ship?

Aside from fleet build points, there doesn't seem to be a limit to fighters you can bring -- at least not one based on Command.

Edited by Grave13

Do you think that capital ships will be able to fire through a furball of fighter to damage an enemy capital ship?

Mmmm there isa thread running around here about that very question. I think it came down to you can shoot though them but you lose like 1 attack dice. That comes from the few lucky guys who got to actualy try out the game at the few demos. Maybe they'll see this and chip in.

Mmmm there isa thread running around here about that very question. I think it came down to you can shoot though them but you lose like 1 attack dice. That comes from the few lucky guys who got to actualy try out the game at the few demos. Maybe they'll see this and chip in.

Don't you lose an attack dice for shooting through a squadron (so would also apply to engaged ones), or is that only ships & asteroids that inhibit LOS?

No idea on that one - the only ones I had heard sofar were asteroids and ships. Given the Decimators recent upgrade card about being "ruthless" it wouldn't surprise me that they don't, with an option that if you shoot an engaged squadron you deal the damage to both squadrons :P

I am fairly certain that you do not lose attack dice for firing through fighters. You only lose them when attacking through capital ships. It makes sense in my mind. The amount of damage that a squad of fighters can soak is negligible when compared to what a capital ship, even a CR-90, can take. The fighters big advantage is that they are small and maneuverable. The only reason a star destroyer needs squads of TIE fighters is because they haven't figured out how to track a target in the star wars universe.