I just flew my first tie swarm today. After playing a few epic games, I felt I was up to the challenge of managing seven tie fighters in a standard game.
A few things were driven home with this first attempt:
Howlrunner is going to go fast. I stuck ruthlessness on her. That was probably a mistake, even though it did score a hit fore she was vaporized. In fact, I'm actually wonder if eight Academy pilots would be more useful than Howlrunner and six others? She helped with four other attacks before going down. Another attack and three mor hull might have been more useful.
Asteroids are not a swarm's friend. They caused me to have to split my forces and I did end up running over a couple throughout the game due to congestion. I need to work on this.
Formation flying is more than choosing the right maneuvers on the dial. I messed up my formations several times by using barrel roles that threw of subsequent fighters moves. I think this will get better with experience.
All in all, it was a fun game, and I won! It was interesting to have the attitude that I know a ship might be doomed by a maneuver, but that his fellow wing mates we going to capitalize form his sacrifice. I pretty much focused all the time, evade really wasn't a useful option.
Anyways, the reason I am posting, is I'd like to hear what the conventional wisdom of six fighters plus a leader vs. eight fighters is. I see the lack of an obvious primary target to be a good thing, but I'm wondering if there are combos that work better than Howlrunner.