combat damage

By miishelle, in Star Wars: Edge of the Empire RPG

I Just Want To Gush For A Moment. I LOVE THE COMBAT SYSTEM IN THIS GAME! One Of The Things I've HATED About Other Games Is That There's No Real Risk To Combat. You Fight Until You Are Out Of HP And Then You Go Down. If You Go Down, You Have Like A Gazillion Chances To Stabilize. Make One, And "Ooh Look! IM Alright And Can Fight Again." This Game, Though There Is A RiskEvery Time You Go Into Combat. With Critical Hits, One Shot Can Cost You Your Arm! With mook Rules, They Can Be Dangerous Even To A High XP Character. No Taking Out An Orc Hoard Single Handed Just To Keep Loose. There's Real Reason To Consider Your fights, Beyond I Might Lose 5 HP. You Can Lose An Eye, Or Your Favorite Weapon Or Get Brain Damage. I Love These Rules For Combat. I've Been LooKing For Something Like This For Over A Decade.

Edited by miishelle

Agreed. I'm going to discuss this at character creation with each of my players so they realize combat is supposed to be a bad thing, not the primary way to resolve difficulties. Also have to prevent anyone from going for an over-the-top Soak build, so that they can't wade into the middle of a firefight without worrying about cover, being shot, and the other niceties like critical injuries that make combat relevant.

True. But Throw In A High Pierce Weapon And That Guy Is Pwned. One OfY Players Played A Droid With Brawn 5, Heavy With 80 XP. One Shotted From A Pierce 5 Rifle. He Was Pissed. Had One Success On The Attack And A Crazy Advantages. Made The Shot Critic And There The Rest Into The Critic Roll. With This Game, You Really Need To Think If Combat Is Worth It Before You Go Into It. I've Never Had A Game Like This From White Wolf To Any D20 to Besm.

Even The Jedi Are BalanceD. From D20 To Saga, If There's A Jedi In The Party There's Really No Reason To Have Other Characters Beyond A Mechanic. The Game Becomes The Jedi Doing Stuff With The Others Along For The Ride. This Game, Well.. You Can Have Like 5 Jedi And One Non. And Ths One Non Can Still.Be Useful!

Edited by miishelle

I ran a session the other day. Our Corellian pilot (relatively weak in combat) armed with his cutlass decided to close with 5 angry weequay minions wielding fusion cutters (Breach, Burn Vicious, etc). When he went down, the crit that was rolled for exceeding his WT was Overpowered...roll another attack with the same dice pool (ouch)! He was only 4 wounds short of double his WT. I knew the fusion cutters would be nasty, but they really fit the theme of a mutinying salvage crew, so I made sure the minions did not have Melee as a group skill. If they did, it would have been ridiculous. To be fair to him though, there was no social way out, and the mutiny was going to happen. I just expected his type to hang back a bit and let the other players built for it to square off first.

Edited by Domingo

Exactly What IM Talking About! In D20, That Would Be No Problem. a Crap LoadOf Vitality, Plus Wp, And Defense From.Class, Plus Dr From Armor. There Would Have Been No Risk To Him. Worse Case Is He Would.Have Do Roll A Fort Check To Stabilize. In This Game, Your Defense Is What, 2 Maybe 3 Purple, And A Few Black FromArmor. One Success And There Advantages, And You're In Trouble.

When we run the Beginner Game adventure with the pregen characters I'm going to warn them that I'm not pulling any punches and just let them see how nasty it can get. I'm hoping to observe another EotE game soon, so I can see how they use the dice in real-time. The Order 66 podcast episode 10 illustrates them great, but slower then I'm hoping to run combat. With combat so vicious, I'm hoping to maintain at least the feel of a frantic and frenetic pace.

Exactly What IM Talking About! In D20, That Would Be No Problem. a Crap LoadOf Vitality, Plus Wp, And Defense From.Class, Plus Dr From Armor. There Would Have Been No Risk To Him. Worse Case Is He Would.Have Do Roll A Fort Check To Stabilize. In This Game, Your Defense Is What, 2 Maybe 3 Purple, And A Few Black FromArmor. One Success And There Advantages, And You're In Trouble.

One thing to keep in mind...wounds here are not really damage. It is the crits that are real damage. And you can drop someone to under 0 wounds(really over their wound threshold. count up not down.) and they go unconscious and get a crit. It is only when you get a crit of over 140 that you kill someone. The game is cinematic.

I Know. Its One Of The Things IM Praising About This game

One thing to keep in mind...wounds here are not really damage. It is the crits that are real damage. And you can drop someone to under 0 wounds(really over their wound threshold. count up not down.) and they go unconscious and get a crit. It is only when you get a crit of over 140 that you kill someone. The game is cinematic.

Aye, the aforementioned combat with the fusion cutters. When he went down and received the Overpowered critical, that actually his second crit of the day. So obviously he was hit again, which results in another crit (the third). The Fusion cutter is vicious 3 with +20 for being the third crit. There was a chance he could have died, but it still didn't break 100. When I rolled the dice, the tens die came up "00" and the other slipped off the table. I picked up and rolled, thinking "man if this comes up a 0...."

I Just Want To Gush For A Moment. I LOVE THE COMBAT SYSTEM IN THIS GAME! One Of The Things I've HATED About Other Games Is That There's No Real Risk To Combat. You Fight Until You Are Out Of HP And Then You Go Down. If You Go Down, You Have Like A Gazillion Chances To Stabilize. Make One, And "Ooh Look! IM Alright And Can Fight Again." This Game, Though There Is A RiskEvery Time You Go Into Combat. With Critical Hits, One Shot Can Cost You Your Arm! With mook Rules, They Can Be Dangerous Even To A High XP Character. No Taking Out An Orc Hoard Single Handed Just To Keep Loose. There's Real Reason To Consider Your fights, Beyond I Might Lose 5 HP. You Can Lose An Eye, Or Your Favorite Weapon Or Get Brain Damage. I Love These Rules For Combat. I've Been LooKing For Something Like This For Over A Decade.

There are some brutal games out there that are worth a look - though none where the dice are so pretty ;)

Edited by Pac_Man3D

I'm on the fence about how I feel about dangerous games. On one hand they're more realistic and encourage you to think of ways to avoid combat, but on the other hand they discourage what could be really cinematic moments.

In our last session we were in a speeder chasing another speeder kidnapped our ally. My doctor attempted to jump from one speeder to another (he has a brawn of 2 and no athletics) and failed (not surprisingly). So he hit the pavement and scraped himself up good. Enough so to exceed his wound threshold. It was a fun and epic moment (even though I failed). I don't think I would have survived that if I was playing a game like Call of Cthulhu*.

Fortunately, those dangerous games aren't meant to be cinematic. They're meant to be gritty.

*I'm only played CoC a few times and was just using that game as an example. Insert whatever fatal game you would like in its place.

Edited by kaosoe