Star Destroyers!

By lordreaven448, in Star Wars: Armada

I am curious what they'll do in regards to the ISD and Mon Cal firepower. As it stands now, a VSD already has enough firepower to blow a Corvette to spacedust with a single barrage. Would they really give an ISD even more?

Sure, why not? The VSD CAN do it, but it's actually quite hard unless the Corvette is foolish enough to be at point blank range. THE ISD should be able to fo it much easier, basically.

There's nothing wrong with that. Anybody putting their Corvettes in the line of fire of Imperial-class ships deserves exactly what happens. They should be waaaay the hell away, or round the back!

Doesn't even need to be point-blank. A good roll on a Mk II can rip a Corvette to shreds on range 2, or even range 3 if quipped with the proper upgrades and a bit of luck ( overload pulse is nasty in that way).

Edited by keroko

Oh it can....like I said, it's just hard. it'll still have a Redirect even if Overload pulse triggers, unless you have use both an accuracy AND spend a critical to trigger overload.

So at most you'll have 4 dice worth of actual hits, so you have to roll extremely well.

CAN you even kill a Corvette in one **** with 4 dice (no blacks)?

Edited by Extropia

Oh it can....like I said, it's just hard. it'll still have a Redirect even if Overload pulse triggers, unless you have use both an accuracy AND spend a critical to trigger overload.

So at most you'll have 4 dice worth of actual hits, so you have to roll extremely well.

Oh I agree it's not easy, but it is possible. I recall someone among the gencon goers claiming to pull it off.

But it has me wondering what the ISD is going to get. Obviously its going to cost a smack more than the VSD, so we likely won't be fielding more than one in a standard game, but what'll we get in return? One more dice at each range? Unique upgrade slots?

Questions, questions.

Edited by keroko

I honestly cant speculate on the ISD at this time. One thing i did think of is that in theory it actually could keep the maximum dice per arc at 3 (per range band), but if you played with the arcs it could still have heavy focused foreward fire. Split the front arc so that there's a divide directly ahead of it, and it would have more firepower but only in specific directions.

in fact, more arcs would be good on Large ships in general...makes them both tougher and more heavily armed without having to increase dice numbers per arc, so it would only have more pwer in certain spots.

I honestly cant speculate on the ISD at this time. One thing i did think of is that in theory it actually could keep the maximum dice per arc at 3 (per range band), but if you played with the arcs it could still have heavy focused foreward fire. Split the front arc so that there's a divide directly ahead of it, and it would have more firepower but only in specific directions.

in fact, more arcs would be good on Large ships in general...makes them both tougher and more heavily armed without having to increase dice numbers per arc, so it would only have more pwer in certain spots.

Oooh, I like that line of thought.

Extra arcs does mean extra shield dials on the base, but thats actually no harder to manufacture.

For large ships i think it makes a lot of sense. Have 1 weak rear arc of 90degrees, then either 2 front, 2 left and 2 right, or 2 front, 1 left and 1 right (i prefer this because then mon cals can have 1 front and 2 sides, reflecting their more broadside natures).

It means going head on against an ISD where all the guns can target and it has extra shields, is insanity. You flank it or hit the rear.

Just a random thought anyway.

I honestly cant speculate on the ISD at this time. One thing i did think of is that in theory it actually could keep the maximum dice per arc at 3 (per range band), but if you played with the arcs it could still have heavy focused foreward fire. Split the front arc so that there's a divide directly ahead of it, and it would have more firepower but only in specific directions.

in fact, more arcs would be good on Large ships in general...makes them both tougher and more heavily armed without having to increase dice numbers per arc, so it would only have more pwer in certain spots.

You could change arcs sure, but I'd beef them up and reduce how many there were instead. If you split the forward arc you'd have a line pointing right of the front, and since you can fire from two arcs per turn, you'd just point at whatever ship you wanted to get rid of and liquify them even from range three.

I honestly cant speculate on the ISD at this time. One thing i did think of is that in theory it actually could keep the maximum dice per arc at 3 (per range band), but if you played with the arcs it could still have heavy focused foreward fire. Split the front arc so that there's a divide directly ahead of it, and it would have more firepower but only in specific directions.

in fact, more arcs would be good on Large ships in general...makes them both tougher and more heavily armed without having to increase dice numbers per arc, so it would only have more pwer in certain spots.

You could change arcs sure, but I'd beef them up and reduce how many there were instead. If you split the forward arc you'd have a line pointing right of the front, and since you can fire from two arcs per turn, you'd just point at whatever ship you wanted to get rid of and liquify them even from range three.

Liquify from range 3... sounds like my ideal ImpStar Deuce!

Edited by Commander Kahlain