Star Destroyers!

By lordreaven448, in Star Wars: Armada

Is that not reason enough in itself? hence why its mark II and not a whole new class

Since most of the lists posted so far have been heavy on capital ships and moderate-to-light on fighters, I thought that I would try my hand at a "carrier" list. The only problem is that there has not been very much information spoiled about fighters. So, I am working from the following speculations:

TIE Bomber @ 10 pts -- We do not know the actual point value, so I have tried to recreate it from what we do know. I am assuming that TIE Bombers will be slightly more expensive than TIE Fighters but cheaper than X-Wings. That puts us into the 9-11 point range. In addition, we know that Major Rhymer costs 16 points, so that gives a rough idea of where a plain Bomber would fall.

TIE Advanced @ 12 pts -- This number is even more speculative. In X-Wing, TIE Advanceds are roughly the same cost as X-Wings. However, since the Armada TIE Advanced lacks the "bomber" trait, I decided to make the TIE Advanced one point cheaper than the more versatile X-Wing.

Expanded Hanger Bays @ 5 pts -- A perfectly arbitrary number.

So, here is the list:

Long-Range Carrier Group
VSD II @ 85 + Expanded Hangar Bays @ 5 + Corrupter @ 5 + Motti @ 24
GSD I @ 56
5 TIE Fighters @ 40
Major Rhymer TIE Bomber @ 16
3 TIE Bombers @ 30
3 TIE Advanced @ 36
Total: 297 points (give or take a few)

122 points of fighters/12 squadrons
Total squadron rating of 6
Max squadrons commander per turn of 8

The idea is that the Corrupter can fling out TIE Bombers at a greater distance, and Major Rhymer increases those same bombers' attack range. Together, they can project a threat across much of the table, making it virtually impossible for your opponent's air superiority fighters to defend every possible avenue of attack. I would put Major Rhymer, 2 TIE Bombers, 2 TIE Advanced, and 3 TIE Fighters with the Corrupter, which can order up to 5 squadrons with a single command+token. That means that you can send out Rhymer and the Bombers and still move and attack with two escorts (TIE Advanced) or distractions (TIE Fighters). The remaining fighters are a defensive screen for the carrier. Meanwhile, a TIE Bomber, a TIE Advanced, and 2 TIEs accompany the Gladiator. Since, the Gladiator can command up to 3 squadrons with a single command+token, you can send out a supplemental bombing group (Bomber + Advanced escort + TIE Fighter diversion) where it is needed.

Edited by chemnitz

Since most of the lists posted so far have been heavy on capital ships and moderate-to-light on fighters, I thought that I would try my hand at a "carrier" list. The only problem is that there has not been very much information spoiled about fighters. So, I am working from the following speculations:

TIE Bomber @ 10 pts -- We do not know the actual point value, so I have tried to recreate it from what we do know. I am assuming that TIE Bombers will be slightly more expensive than TIE Fighters but cheaper than X-Wings. That puts us into the 9-11 point range. In addition, we know that Major Rhymer costs 16 points, so that gives a rough idea of where a plain Bomber would fall.

TIE Advanced @ 12 pts -- This number is even more speculative. In X-Wing, TIE Advanceds are roughly the same cost as X-Wings. However, since the Armada TIE Advanced lacks the "bomber" trait, I decided to make the TIE Advanced one point cheaper than the more versatile X-Wing.

Expanded Hanger Bays @ 5 pts -- A perfectly arbitrary number.

So, here is the list:

Long-Range Carrier Group

VSD II @ 85 + Expanded Hangar Bays @ 5 + Corrupter @ 5 + Motti @ 24

GSD I @ 56

5 TIE Fighters @ 40

Major Rhymer TIE Bomber @ 16

3 TIE Bombers @ 30

3 TIE Advanced @ 36

Total: 297 points (give or take a few)

122 points of fighters/12 squadrons

Total squadron rating of 6

Max squadrons commander per turn of 8

The idea is that the Corrupter can fling out TIE Bombers at a greater distance, and Major Rhymer increases those same bombers' attack range. Together, they can project a threat across much of the table, making it virtually impossible for your opponent's air superiority fighters to defend every possible avenue of attack. I would put Major Rhymer, 2 TIE Bombers, 2 TIE Advanced, and 3 TIE Fighters with the Corrupter, which can order up to 5 squadrons with a single command+token. That means that you can send out Rhymer and the Bombers and still move and attack with two escorts (TIE Advanced) or distractions (TIE Fighters). The remaining fighters are a defensive screen for the carrier. Meanwhile, a TIE Bomber, a TIE Advanced, and 2 TIEs accompany the Gladiator. Since, the Gladiator can command up to 3 squadrons with a single command+token, you can send out a supplemental bombing group (Bomber + Advanced escort + TIE Fighter diversion) where it is needed.

I like your idea for a Carrier group and it will be intresting to see if Imperial Carrier groups can carve a nitch for them selves.

The only problem I for see is that Rebels have always been focused on their star fighter force to make up for their lack of heavy ships. It's kinda a Ying/Yang thing betwen the fleets if you think about it so unless you can draw off most of your oponents fighters or can attain at least a 2 to 1 ratio(so you can use swam) of fighters Rebel fighter screens might be a bit tougher than your giving them credit for. If I remeber right from seeing a X-Wing sqaudron card in the previews I think their squadron has 4 blue dice and don't TIE squadron only have 4 health?

Is that not reason enough in itself? hence why its mark II and not a whole new class

Most capital ships in Star Wars that have Mark I, and Mark II models where we have detailed stats for both models have much bigger differences between them. And the Assault Frigate Mark IIs are a new class. The Mark Is were upgraded and modified Dreadnaught Heavy Cruisers. The Mark IIs were new ships built with lessons learned from the Mark Is and Mon Cal shield tech intended as successors to both the Dreadnaught class and the Assault Frigate Mark I class.

Edited by RogueCorona

Is that not reason enough in itself? hence why its mark II and not a whole new class

Most capital ships in Star Wars that have Mark I, and Mark II models where we have detailed stats for both models have much bigger differences between them. And the Assault Frigate Mark IIs are a new class. The Mark Is were upgraded and modified Dreadnaught Heavy Cruisers. The Mark IIs were new ships built with lessons learned from the Mark Is and Mon Cal shield tech intended as successors to both the Dreadnaught class and the Assault Frigate Mark I class.

If this is the case I would hope to see an advanced version of a star destroyer since in lore the Victory class star destroyer was rushed in production, so it had flaws that eventually it sufferd for it....so it makes me wonder if we will actually see an Imperial Star Destroyer in this game. Because that prety much was the next step in the evolution of the Star Destroyer

Edited by Grave13

It's about 99% certain we'll be seeing an Imperial-Class, which will be the first "large base" ship wave by the look of it (most likely alongside the MC80 Mon Cal cruiser).

It's about 99% certain we'll be seeing an Imperial-Class, which will be the first "large base" ship wave by the look of it (most likely alongside the MC80 Mon Cal cruiser).

That would be a site to see on the game.... those two ships on the table ..."now its a party"

It's about 99% certain we'll be seeing an Imperial-Class, which will be the first "large base" ship wave by the look of it (most likely alongside the MC80 Mon Cal cruiser).

That would be a site to see on the game.... those two ships on the table ..."now its a party"

Packaged with commanders Admiral Ackbar and ...that guy who's name I forget who got a field promotion in empire after vader had to choke a *****

I wonder if Ackbar will be able to act to your opponent's traps. He probably won't be able to buff your capabilities versus larger ships. After all, his cruisers can't repel firepower of that magnitude.

There's all sorts of famous Imperial ISD commanders i'd like to see....Piett, Thrawn, Needa, and so on.

Ackbar is pretty much a given i expect. There will be SO many quotes coming in games....

There's all sorts of famous Imperial ISD commanders i'd like to see....Piett, Thrawn, Needa, and so on.

Ackbar is pretty much a given i expect. There will be SO many quotes coming in games....

oh boy, Needa...

I can half imagine the Darth Vader tie advance squad coming out with an ability that improves the attack of nearby ships every time you use of a commander/crew that requires you to discard the card

We'll call it "lead by example"

Edited by ficklegreendice

Ackbar should allow your entire Fleet to use an evade token, even if the ship has none, then perform a move action.

"it's a trap!"

I hope they do a separate model for the MC-80 B and wait until then to release Ackbar. Or they release the MC-80 B now, and the A variant later. I know that Ackbar is iconic, but he was the commander of Home One.

I hope they do a separate model for the MC-80 B and wait until then to release Ackbar. Or they release the MC-80 B now, and the A variant later. I know that Ackbar is iconic, but he was the commander of Home One.

As Ackbar would be a fleet admiral he could go in any ship you want, so it doesn't matter when he is released, he can still go with the correct ship when/if they release it.

Just a point of accuracy....Home One was not an MC80b. It was one of several modified, particularly large standard MC80s. The MC80b was a very different, purpose built warship hull (unlike the modified passenger liners that came before it).

So they could easily put Ackbar in the MC80 pack, and maybe a Home One title in there too.

Just give me different shape/models for the MC80s to create the feel of an idiosyncratic Rebel fleet to go against uniform ISDs and I'll be happy.

I hope they do a separate model for the MC-80 B and wait until then to release Ackbar. Or they release the MC-80 B now, and the A variant later. I know that Ackbar is iconic, but he was the commander of Home One.

As Ackbar would be a fleet admiral he could go in any ship you want, so it doesn't matter when he is released, he can still go with the correct ship when/if they release it.

Actually, Ackbar can only go on a ship with a water misting system upgrade. Keeps him comfortable. A dehydrated Ackbar is a strategically distracted Ackbar. Surely I don't need to remind anyone of Imperial Intelligence's foiled Operation Stale Sushi in which they tried to introduce programming into Alliance software that silently raised the heat on the bridge of Mon Cal cruisers whenever they detected Imperial ships in-system.

I actually hope that they release a standard winged MC-80 that is smaller than the ISD, and then the much larger Home One/Mon Remonda class (which I believe is more cannon) as flagships

I actually hope that they release a standard winged MC-80 that is smaller than the ISD, and then the much larger Home One/Mon Remonda class (which I believe is more cannon) as flagships

Exactly.

Though Mon Remonda is not the same chassis as Home One.

Maybe a convertable kit that allow the wings to snap on. Use the hangers for the snaps/pins

Home One (note the overall cylindrical shape)

mc03.jpg

Mon Remonda (note the rounded, "sting ray" like overall appearance)

monrem1.jpg

Liberty (Winged variant, note the 90 degree angles of the trailing edge of the "wings" against the aft fuselage make it look more like Home One with wings added)

MCLiberty.jpg

MC40 Light Cruiser (flat shape with aftward wings)

MonCal3B.gif

I personally hope for all of these variants, even the last one. The MC40 could be like the Rebel Vic, making for a smaller Mon Cal that can add their aesthetic distinctive presence to fleets with fewer points to spend.

Edited by R22

going by Empire at War, I'm fairly certainly we'll being seeing the Liberty as the go to model representing the mon calamari line of heavy warships

going by Empire at War, I'm fairly certainly we'll being seeing the Liberty as the go to model representing the mon calamari line of heavy warships

I would be fine with that. Personally I would love to see some curveball ships rather than 3+ types of different Mon Cal cruisers. Hopefully the game even does well enough we see expansions for diferent eras rather than just different factions. I'm thinking a 4-6 wave run per era and then pick a new time period, but balanced enough to allow tournament play between eras.

I would kinda like to see an Acclimator. It was an assault vessel and it would look cool next to a VSD

I would kinda like to see an Acclimator. It was an assault vessel and it would look cool next to a VSD

yes please for the accumulator

That thing saved my experience of Empires at War. I remember playing it and starting out the space battles bawking at the smallest class of capital ships

"what is this? the hell is this slow ass missile shooting thing? What are these dildo looking ships?"

But then the acclamator showed up and looked so bloody awesome that I forgot about all that and just spammed the things on every planet I could. Had tons left over to accompany the Victories when they were finally unlocked :)

So yeah, the acclamator would get my acclamation

I am curious what they'll do in regards to the ISD and Mon Cal firepower. As it stands now, a VSD already has enough firepower to blow a Corvette to spacedust with a single barrage. Would they really give an ISD even more?

I am curious what they'll do in regards to the ISD and Mon Cal firepower. As it stands now, a VSD already has enough firepower to blow a Corvette to spacedust with a single barrage. Would they really give an ISD even more?

Sure, why not? The VSD CAN do it, but it's actually quite hard unless the Corvette is foolish enough to be at point blank range. THE ISD should be able to fo it much easier, basically.

There's nothing wrong with that. Anybody putting their Corvettes in the line of fire of Imperial-class ships deserves exactly what happens. They should be waaaay the hell away, or round the back!