I have only played a few games, but so far love love this game. I really want something that just packs a huge punch.. was thinking about this list.
Jan would give the extra attack dice to ten, and use int officer to help get positioning on my main target. Airen will remove stress from jan, so she can keep up better, and also give that free action to ten so that he can use his mark and target lock on the first fire, then fcs will help out after that.. They are all PS8 so i can have some flexibility and block if I want, also Airen can take a pop shot at the target before ten or vise versa to get the target to use tokens.
Also, I could swap Airen for Lt Blount w/ VI and Ion pulse missiles for range 3 ion on high value target, than follow up with the next turn boom.. and his PS8 would help to move/attack first if needed.
Thanks!! I am a total noob, and need some advice (this isnt a tournament build just for fun.. I am a little nervous about playing in a tournament being so new)
Ten Numb (31)
Marksmanship (3)
Fire-Control System (2)
Heavy Laser Cannon (7)
Mercenary Copilot (2)
B-Wing/E2 (1)
Jan Ors (25)
Ion Cannon Turret (5)
Intelligence Agent (1)
Airen Cracken (19)
Wingman (2)
Total: 98
Thanks! Edit: sorry copied my post from reddit. New to this forum! So, Hi everyone!
http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!41:12,36,23,-1,-1:-1:11:U.25;48:-1,0,40:-1:-1:;67:54,-1:-1:-1:]View in Yet Another Squad Builder