Strain Rules Question

By Lancer999, in Star Wars: Edge of the Empire RPG

I dunno if this has been asked but here it is...

According to RAW if you do a 2nd maneuver you can as long as you take 2 pts of strain. So what if you do a Talent that says you take 1pt of strain or after calculations of the Talent it equals 1pt of strain...Do you take (2pts of Strain bcuz it is the 2nd maneuver & the 1 pt from the talent?) OR

Do you only take the strain from the Talent?

If I'm reading this correctly (and there's little to no guarantee of that)... You would take 3 Strain. 2 for the 2nd manuever, and 1 for the Talent.

Away from book, so I might very well be talking out of my ass here - but I would probably go with 2 strain (for second maneuver) + 1 Strain (to turn on the talent). You can't turn on the talent until you have a second maneuver to do so.

If a character has a talent that allows them to do something as a maneuver at a cost of X strain, then whenever they use that talent, they must pay X strain. If they use that talent during the second maneuver of a turn, then they must pay X+2 strain (X for the talent and 2 for the second maneuver).

@Lancer999: It would be helpful to know what Talent you are referring to. The don't all behave the same.

Yeah, if the talent itself costs a maneuver, then the maneuver has to come from somewhere: traditionally, this would be either your one free maneuver, or 2 strain willingly suffered, or 2 Advantage spent.

Talent Side Step

Edited by Lancer999

Strain for the 2nd maneuver, as well as, cost associated with the talent.

Talent Side Step

The Strain cost to activate a talent like Side Step is separate. If you only used 1 maneuver that round, you would spend that maneuver to activate Side Step and spend the strain indicated by that talent (Up to X, where X is the number of Ranks of side Step you have).

If you used your free maneuver for something else, you need to use a second maneuver. To get that second maneuver, you need to spend 2 strain or have rolled two advantage earlier in your turn and spent that on getting a free second maneuver that turn.

So 2 strain to get the second maneuver, and then X additional strain to activate Sidestep.

The strain cost to activate Side Step doesn't override the cost of getting that second maneuver.

Edited by DarthGM

If you used your free maneuver for something else, you need to use a second maneuver. To get that second maneuver, you need to spend 2 strain or have rolled two advantage earlier in your turn and spent that on getting a free second maneuver that turn.

...or you can turn your Action into a maneuver.