Quachil Uttaus has instantly jumped to the top to my list.
Chaugnar Faugn, on the other hand, is probably the new pushover. He doesn't really do anything during the game. Tcho-Tchos/Priests are pretty rare, and the -1 on Skill checks is complete bibble. A penalty on skill checks when you have an Elder Sign is completely inconsequential. And maybe I'm going nuts here, but it seems to me that once you've got a seal down in a neighbourhood, you probably won't need to make any very important skill checks in that neighbourhood again. This holds up for most neighbourhoods (although not all of them).
Me and my friends recently got a sealing victory against Chaugnar Faugn with four players, before the Doom track reached 7. The game lasted less than an hour, including setup. And for most of the game there were no monsters on the board because we found it so easy to keep them under control. And that's with Innsmouth too. What a let-down! That's not why I play Arkham Horror! I'm not happy unless I lose!
) getting devoured upon reading her King in Yellow on the very first turn. Luckily, Akachi started in the neighborhood, so Minh unloaded all her stuff to Akachi first. Scratch an investigator with 6 Clues though. Oh yeah, and she was replaced by Dexter Drake
. However, Wilson had picked up an Elder Sign during setup, so I wasn't worried. Wilson can't collect Clues until the doom track hits 6, thanks to his pathetic PS, so he jumped in the first gate, to the Plateau of Leng. OW encounter, Ithaqua! For once hairy beast didn't eat every item, left Wilson with Shotgun, Motorcycle and the ES. In 3 rounds, Wilson pumped Ithaqua full of lead. 1 Seal down! Akachi and Roland both picked 2+ Clues and drew blanks. Later they both sealed a gate each (though Roland had some trouble, he failed to seal on his first attempt and Aldebaraan Ascendant hit (Roly-Poly was sitting on an Another Dimension gate). So 3 seals down, ES still unused. Wilson hops in another gate a while later (at Devil's Reef) and Akachi dives in another at Unvisited Isle, looking for her 3rd gate trophy to pass her Prof. Rice-esque PS. Akachi's OW encounter offers her the shot at sealing the gate but with the cost of getting devoured. Despite nice equipment, scratch another investigator, hello, George. George? Crap! Wilson seals Devil's Reef with the ES, dropping the doom track to 5 and getting a free ride to the Asylum while at it
. Roland clears the DOR track by calling in the Fed Raid (kinda fitting huh?). First time in 10 games I've called them in. Reason the doom track wasn't moving and the DOR was, was a tons of bounces on the early seals. George shops around, picking up the 2nd ES! Whoah, can't remember the last time I've seen 2 in a game. Dexter jumps in Cold Spring Glen and trampses through the City of the Great Race, getting an early return to Arkham (he has the ES and 6 Clues on him). Mythos opens another gate, this time at Wizard's Hill (if no new gate opens, would've also won by closing gates). Dexter seals the gate using Clues. All about the score man
).
! But yeah, Cthulhu is the 2nd easist from base game, 3rd easiest from AH + DH. For me personally at least. YMMV
But I've done it and survived. I may even be able to find the T-shirt somewhere.
!!! Unsurprisingly, R-T wakes from doom track filling. I draw and pass "Good Work Undone" during the middle part, getting some UIs. Final combat begins with William and Hank Blessed (William from passing his PS on the first turn, Hank from an encounter at EOoD). William has Tom Murphy as well (gotten somehow despite the Terror level hitting 7). As far as Magical Weapons: 2x Powder of Ibn-Ghazi, 2x Enchated Blade, Golden Sword of Y'ha-talla, Gladius of Carcosa and Fetch Stick. Meaning after the first 2 rounds, one of my 4 investigators is just sitting there, doing nothing. Also using KW's suggestion on Clue usage, not that I really hurt me. Only had 2 seals, but Hank had 1 Research Material, Ursula 3 Clues, Kate 0, with only William having an effective 8 Clues (he was trekking to seal a gate when R-T woke). Rhan-Tegoth had 5 Cultists on the sheet, so 21 doom tokens
This is another reason why solo play and random investigators is easier than group play.
! Folding under peer-pressure