Idea on a S&V list

By S4tosh1, in X-Wing Squad Lists

Hi all :) I've been thinking more and more on s&v lists that included few ships, but trying to avoid the Aggressor or the Firespray (the first i like and will use, but want an alternative. The latter i just don't like, but will try in a few games), and i came up with this :

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!125:49,37,38,-1:3:6:;120:49,37,-1,-1,118:-1:2:;126:120,123,-1:-1:6:

Palob Godalhi - HKW 290 (20)
Opportunist - 4

Recon Specialist - 3

Moldy Crow - 3

Blaster Turret - 4

Hull Upgrade - 3

Kavil - Y-Wing (24)

Opportunist - 4

Blaster Turret - 4

Unhinged Astromech - 1

Shield Upgrade - 4

Torkil Mux (19)

Autoblaster Turret - 2

Outlaw Tech - 2

Hull Upgrade - 3

The basic idea is get to range 2, get a ship to PS0 with Torkil and throw at that ship 9 to 11 dices (depending if Torkil has it in range). If it's something like an Interceptor or a Phantom it should melt quite easily, and this list can still throw many dices at something like a Decimator or other fatties.
Main problem will be, i think, mobility, and also defense. I'm not a big fan of the HWK limited dial, and i was reluctant in using one in the list, but i like the pilot abilities a lot so i figuret it might be worth it. I don't need to move to get my enemy in my arc since i have 3 turrets, but i have a big offensive hole at range 3, where my turrets can't shoot.
Do you think a list like this would have any chance of surviving? Or it would get destroyed?

I would change your astro to the Agromech on Kavil, it will amp his attack alot. I think this is a fragile list with 2 hawks. Low hit points and poor agility. Kavil should do well, but the others will be easy to focus down (I think). Give it a go and see what you think.