Ok, so I have been a follower of 40k for decades. There is one topic that is somewhat glossed over and that's how large scale wars even occur for any protracted length. I'm trying to wrap my head around and come up with fluff reasons why this would happen for my Rogue Trader game.
The essential question is this: Why doesn't one side eventually gain space superiority and just bombard the living crap out of the enemy ground force, effectively ending the war?
Consider this scenario.
You have an Imperial world that turns traitor for whatever reason. This world has a very large and powerful PDF with fortresses, etc. They also have a large and powerful orbital defenses.
Imperial fleet arrives and destroys or occupies orbital defenses and simultaneously lands forces for a beachhead. Eventually the Imperial fleet would gain space superiority. Why then would they not just bombard the PDF forces into submission?
Let's say that a large chaos fleet arrives and drives off or destroys the Imperial fleet. Why then wouldn't the Chaos fleet bombard the Imperials on the ground into dust?
We know that such things as planetary defense lasers exist but from the fluff they appear to be very large, very static and very power hungry things. I would assume they would only protect fixed bastions and even then, there would not be lots of them. So even then, at best the enemy could only hole up in very limited defenses with really no hope of extrication.
My problem is that I can't seem to conceive of very many scenarios that would allow for protracted land campaigns as we see in 40k fluff all the time. It seems like someone will eventually achieve space superiority by destroying or driving off one side or the other.
Ideas?
Edited by izrador