X-Wing Stats

By Lancer999, in Star Wars: Age of Rebellion RPG

Ok, I am going to stir the pot a little...I think the X-Wing stats are WRONG! I can support my claim...

1. In Ep 4 according to Canon, TIE fighters are FASTER than X-Wings. Luke was going "Full Throttle" when in the trench, and the TIEs were still catching up to him.

2. According to Pg 73 of Stay on Target when an astromech does "Increase Power" as Luke did in Ep 4 his X-wing got a speed boost. "Pilots should note that this maneuver can be combined w/ the Full Throttle talent, allowing an x-wing to briefly match the speed of an A-wing."

If this is true then the X-wing has to have a Speed of 4 NOT 5 as the CRB of AoR states, because...(4) Spd + Full Throttle (1) + Increase Power (1) = Speed of 6 which is = A-Wing.

Otherwise, w/ a speed of 5, then an X-wing goes faster than an A-Wing.

Can we get a DEV to look at this and revise accordingly??

Can I get a 2nd on this or some debate? DISCUSS :)

Ok I'll bite...

1. The TIEs in ANH don't catch up with the x-wings on their own. They do it while in a squadron lead by Vader in his Advanced x1. Under the squadron rules, as far as I can tell, minions move at the same speed as their leader. So to determine the speed of the TIEs in the trench run youd have to know the stats of both the x1 and Vader.

Further more, in RotJ, we see x-wings outrunning TIEs, so that kinda complicates things.

2. Possibly, it depends on if R2 was a PC or NPC, and what the various rolls and results were.

Conclusion re: speed 4.

Maybe... maybe not. Is speed six the max, or just the max listed? Was the author thinking z-95 and writing x-wing?

Its an interesting observation though, I'll give you that...

Ok I'll bite...

1. The TIEs in ANH don't catch up with the x-wings on their own. They do it while in a squadron lead by Vader in his Advanced x1. Under the squadron rules, as far as I can tell, minions move at the same speed as their leader. So to determine the speed of the TIEs in the trench run youd have to know the stats of both the x1 and Vader.

Further more, in RotJ, we see x-wings outrunning TIEs, so that kinda complicates things.

2. Possibly, it depends on if R2 was a PC or NPC, and what the various rolls and results were.

Conclusion re: speed 4.

Maybe... maybe not. Is speed six the max, or just the max listed? Was the author thinking z-95 and writing x-wing?

Its an interesting observation though, I'll give you that...

It will also need to be noted that both full throttle and increase power are temporary bursts of speed. Also it is possible for an A-Wing Pilot can use full throttle. So you would only really throw an advantage to an X-Wing using increase power. So temporarily an X-Wing could keep up with an A-Wing, but not indefinitely.

Biting too. nom nom

One could also be a chase, and Vader winning the competitive checks and closing in.

I think we all can agree, that the A-Wing was invented because of the BoY and that the X-Wings were getting torched in the speed dept. So if that were true why would an X-wings spd be the same as a TIEs??

Also you cannot say that X-wings were faster than TIEs in RotJ, because there were a S***load of fighters in that battle and they couldnt be all going at top speeds. And Lando did call for the fighters go to Attack Spd, which I hypothesize is Spd 3 or 4, which isnt top speed but still fast enough to do things.

It kinda feels like the X-Wing needs to be Speed 4, with the option to close S-Foils for speed 5 but no shooting.

It kinda feels like the X-Wing needs to be Speed 4, with the option to close S-Foils for speed 5 but no shooting.

this

It kinda feels like the X-Wing needs to be Speed 4, with the option to close S-Foils for speed 5 but no shooting.

this

We don't see anything in the films to support it. And mechanically in game it won't really do much.

I'm with GhostOfMan. It sounds needlessly fiddly for something that can be handled in description. "You exit hyperspace and lock your S-Foils into attack position. As a swarm of ties advance in tight formation, you punch it to speed 5. Roll cool for initiative"

Edited by kaosoe

I understand...I love poking the hornets nest. But the principle is that the X-Wing is slower than the TIEs. I love the fact that they are not in the RPG, since my PC is a pilot. But the NERD in me is just reeling from the inaccuracy.

Increase the Power certainly gets its name from Luke's command to R2 on the trench run. But don't forget that Luke's X-wing had already taken a beating, and he was dong everything he could to keep far enough ahead of the TIEs in order to make the shot. So the trench run may not be the best example for a stock X-wing. :)

Increase the Power certainly gets its name from Luke's command to R2 on the trench run. But don't forget that Luke's X-wing had already taken a beating, and he was dong everything he could to keep far enough ahead of the TIEs in order to make the shot. So the trench run may not be the best example for a stock X-wing. :)

A good argument, but remember during that run, that the Squad Cmndr, had 2 guys behind him, and they were complaining that they were closing on them fast. An also remember that Biggs & Wedge were behind Luke and I quote, "Hurry up Luke, they're coming in much faster this time."

Both groups were flying in formation, with Biggs and Wedge effectively forming a screen for Luke, so as fast as they were going they could only go as fast as the slowest ship.

Keep in mind that while the X-wing and TIE fighter can and do match each other for speed in terms of game stats, the two extra boost dice that the TIE fighters generate can easily account in a narrative sense for why a TIE Fighter Ace could catch up with an X-wing that is going "full throttle" and "increased power."

Lastly, speeds of a ship are narratively abstract by design. A Y-wing is faster than a Yield transport or a shuttle, an X-wing is faster than a Y-wing, and an A-wing is faster than an X-wing. This is broad stroke stuff here... similarly a TIE Bomber is faster than a shuttle, the Fighter is faster than a Bomber, and the Interceptor is faster than the fighter. Using this breakdown, the TIE fighter is speed 5, same as the X-wing. I'd say the X-wing is a slow speed 5, where the TIE might be a "fast" speed 5, but they're both in a similar category.

The A-wing reference does mean that if an A-wing goes "full throttle" as per the talent, an X-wing with an Astromech and a talented pilot could briefly match that speed category. I'm happy with the X-wing being speed 5, because in the broader context of ship profiles, it definitely fits comfortably there.

One other thing... if one is really getting technical, the X-wing game does consider TIE fighters faster than X-wings... but the mechanics are different enough that it is better represented there.

Look at a stock yt-1300 vs a stock yt-2400. The yt-2400 hundred is narratively faster but they both have speed 3. However the yt-2400 has better handling. Same deal for ties vs xwings. improved handling is used to differentiate the "narrative speed" of ships with the same speed rating. If they doubled the numerical speeds (up to 12 instead of up to 6) then they wouldn't need handling to differentiate speed but then look at the effect speed would have in dogfights (the number of upgrades)... the numbers are smaller to make the math work out right but that requires using handling to make up the narrative difference in speed

X-Wing stats are straight. The E-Wing is a little weird, though. Barely any improvement over the X-Wing. I understand lower system strain and higher hull trauma, but the speed or maneuverability need a boost. One or the other needs a plus to really set it apart.

I agree with Agatheron, those extra 2 blue dice that the TIE gets would make a massive difference between equally skilled pilots in a chase scene, such as the trench run.

Using the adversaries chapter from AoR, TIE aces are rolling 2Y, 2G, 3B while rebel aces in X-Wings are rolling 3Y, 1G, 1B. My money is on the TIE's catching the X-Wings...

Is this breaking your game? If no-- than who cares?

Is this breaking your game? If no-- than who cares?

Making the change is unlikely to break their game either, so tweaking to increase their enjoyment of the game at only the cost of their time and brainpower doesn't seem like a bad thing to me.

This is the ILM notes used for Return of the Jedi:

http://img2.wikia.nocookie.net/__cb20090518183931/starwars/images/1/1d/Ilmmglt.jpg

When it comes to what is faster than what in Star Wars, it is best to go back to the people who designed the stuff. TIE Fighters and X-wings are the same speed, just TIEs are more maneuverable.

Edited by Max Outrider

This is the ILM notes used for Return of the Jedi:

http://img2.wikia.nocookie.net/__cb20090518183931/starwars/images/1/1d/Ilmmglt.jpg

When it comes to what is faster than what in Star Wars, it is best to go back to the people who designed the stuff. TIE Fighters and X-wings are the same speed, just TIEs are more maneuverable.

Pretty much this.

supposedly 100 MGLT (A.K.A Megalight, A.K.A . Mysterious George Lucas Term) is speed 5

But then why are the TIE/INT and A-wing the same speed in the game?

The devs probably used the X-wing game stats rather than the original ILM notes. An A-wing isn't a great deal faster than the Interceptor in those games at 120 MGLTs to 115 (or 110 depending on the game) respectively. So having the same speed in RPG terms (which allow for a fair speed difference) isn't a big deal.