Has anyone run or played through the Corellian Shuffle encounter from SoF?

By rowdyoctopus, in Star Wars: Edge of the Empire RPG

It caught my eye when flipping through the book. I'm using it and an adventure I did with an online group to create the next session for my friend group I GM for.

Has anyone played or run it? How did it go? How well did the maneuver tracking system work? Did the players know how many maneuvers they were using and what the goal was, or was it kept secret until the end?

They did it in live play on the podcast "This Istrian Life".

(Word of advice though - this is quite literally a group of friends playing a game and recording it, not a professional production. So there is a bunch of drink slurping (my personal bugbear), phones going off and background noise in the house. As long as that doesn't bother you, it's generally a good listen to see how a group handles various situations. And they've done a LOT of EotE episodes.)

Specifically for the Corellian Shuffle episodes, you want the "Centennial Hawks 4a" episode from 7 Sept 2014.

Edited by MrDodger

I.havemt, But I Wouldn't Mind Giving It A shot

They did it in live play on the podcast "This Istrian Life".

(Word of advice though - this is quite literally a group of friends playing a game and recording it, not a professional production. So there is a bunch of drink slurping (my personal bugbear), phones going off and background noise in the house. As long as that doesn't bother you, it's generally a good listen to see how a group handles various situations. And they've done a LOT of EotE episodes.)

Specifically for the Corellian Shuffle episodes, you want the "Centennial Hawks 4a" episode from 7 Sept 2014.

I might give that podcast a listen, but I was hoping for some commentary/feedback on how the maneuver tracking system worked out as I am essentially expanding it and basing an entire session around it (with variations to make it interesting).

Edited by rowdyoctopus

I'd say it's ideal then, as you get to hear it in practise, what works what doesn't and how it turns out.

Btw - I'm nothing to do with the podcast! :)

Hey, thought I'd weigh in, I actually happen to be one of the players in the podcast mentioned. I thought the maneuver system worked fairly well for moving boxes and I could definitely see incorporating more social checks to get other people to move freight faster.

I actually can't quite recall how long it took us going fairly strictly by the book, but my gut feeling is that it might be hard to keep purely moving crates interesting for much more than an hour or two. Though it's totally possible, especially if you have players interested in maximizing efficiency, that there are ways to keep interest that I'm not thinking of.

Also to Mr. Dodger, thanks for listening! You are entirely correct that we are just a bunch of friends recording our sessions and none of us are any kind of editors or sound engineers. We mostly record these to laugh at ourselves later and for some rotating people who can't always make it. So we apologize for the often loud background noise and other distractions, though we do try and pause if there's going to be a lot of dead air and I try to make sure any music isn't drowning us out.

Hopefully we're entertaining enough that it's worth suffering through. Thanks again!

Edited by Ildirin