Hey guys! So my group finally ran the Beginner game last night, loads of fun, and I think I might be cut out for this GM thing after all.
I've got a table of five players, only one of which is an experienced roleplayer, and one other who's done some of it. I've got three newbies to the hobby, which is quite fun.
They started in the cantina, and handily dispatched the Gammorrean thugs per expected. Only the wookie took a hit and 41 Vex patched him up in combat on a single roll. Sasha has already gained fame as a Han Solo esque character, since she rolled nothing but advantages for the first three rounds. Hilarity.
Then they split up right away, which I thought was really interesting, since normally that's not a behavior seen at the table, and Lowhhrick and Mathus went to get the HMRI while Pash, Sasha, and 41-VEX went to handle spaceport control. They wheedled the old man down to 600 creds, after failing to convince him they were representing Trex. Then Sasha found the side door to spaceport control, 41-VEX failed a slicing roll, but Sasha picked the lock with a boost from 41-VEX's advantage. Pash then smooth-talked Brynn and they handily got the docking clamps off.
Meanwhile Mathus decides to go talk to the droid in the junkyard, takes of it's restraining bolt, and proceeds to convince it to join the crew. Threat from earlier manifested in the droid's excitement alerting the old man in the shop, who stumbled outside. Lowhhrick was standing watch, and roared at the old man, who ran off screaming for Stormtroopers. Panicking, they hoofed it to the hanger bay after radioing the other group to head there as well. The droid, who is now known as Katy, followed them along.
They ran into stormtroopers on the way, but ran off through the alleys under pursuit. They decided to lose them in Shantytown, and I had them roll Athletics for the rickety bridges. Sasha pulled a triumph on the first roll, and asked for the bridge to fall after them which seemed reasonable.
They finally made it back to the landing bay, talked their way past the droids by claiming to be there to install the HMRI, then convinced Trex of the same story. They all got in the ship, locked the door behind them, and started installing the HMRI while Trex was watching. Pash ran to the cockpit and got the ship running, which alerted Trex to what was going on. A tussle broke out in the Engine Room, The wookie killed Trex really emphatically via Vibro-axe to the back, and they lifted off into glory.
We had to end there, so they'll be coming back to a Tie Fighter battle, which should be really interesting. Overall great night, and they killed the adventure a lot faster then I expected. I'm quite excited to see what hijinks they get up too.
Comments welcome, things I could have improved or done differently. I was also wondering, since one of my players (Mathus) expressed dissatisfaction with their ship being a YT-1300 since he views them as Millenium Falcon clones. Does anybody know which splat or region books would be best to get to give them some more ship options outside of the ones in the CRB? I'm looking for one to give them once they make real characters in the regular system after we run Long Arm of the Hutt.