Triple interceptor

By pielover101, in X-Wing Squad Lists

Soontir, PTL

Jax, VI

Turr, VI

All 3 with royal guard, auto thrusters and stealth device, comes in at 98 points with 2 PS9 and 1 PS10. What would the list struggle against (besides various annoying z-wings)? Also does jax need VI/do I need the initiative bid?

Soontir, PTL

Jax, VI

Turr, VI

All 3 with royal guard, auto thrusters and stealth device, comes in at 98 points with 2 PS9 and 1 PS10. What would the list struggle against (besides various annoying z-wings)? Also does jax need VI/do I need the initiative bid?

I think you should swap vi for PTL on Jax. VI is not bad on Turr but other than him every other interceptor should have ptl if possible imo.

Yeah, Carnor even though you want him in the fray, would still be better with PTL. It can allow him to turtle with focus/evade if he can't arc-dodge. I really never run an ceptor that can take PTL, without it. Turr is the exception.

How well can you fly interceptors? If you bump you might as well take them off the table.

I agree with barabelsftw too in that only Turr should have VI.

Yeah, Carnor even though you want him in the fray, would still be better with PTL. It can allow him to turtle with focus/evade if he can't arc-dodge. I really never run an ceptor that can take PTL, without it. Turr is the exception.

Having the second action to boost or barrel roll with to catch more enemies in Carnor's Bubble of Aggravation is really handy too.