Its pretty certain that we will see these bounty hunter ships in the the future. I have been thinking about how they are going to end up.
Jumpmaster 500 should be a large ship with turret, crew, torpedoes and illicit upgrades.
Title: Punisher One- gains access to the salvaged astromech upgrade.
Actionbar: Focus and Targetlock
Dial like Headhunter
Attack 3
Defend 2
Hull 5
Shield 4
Pilots:
Dengar: (pilot level 7(EPT.) When defending if you have a target lock on the attacker you may roll one additional evade dice.
Corellian Assassin: (pilot level 6 (EPT.)
Manaroo: (pilot level 3) At the beginning of the combat phase, if you don“t have any enemy ships within your firing arch gain a free evade token.
Enforcer: (pilot level 2)
Cards:
Turret: Quad blaster cannon turret( range 1-2) Roll four attack dice then discard one dice of your choosing cost 7(perhaps only for large ships)
Crew: Hutt passenger, you can not perform attacks in range 3 cost -3
G-1A Starfigther
Small base with missile, crew and illicit upgrades
Actionbar: Focus, target lock and barrel roll
Title: Misthunter you may use modifications meant for large ships only at a -3 cost
Dial like Tie Advanced
Attack 3
Defend 2
hull 4
shield 2
Pilots:
Zuckuss (pilot level 7 (EPT.) When attacking a pilot with lower pilot skill you may turn a blank dice into a hit.
4-LOM (Pilot level 6 (EPT.) When you are assign with a stress or ion token you may perform a boost even with stress)
Gand Findsman(pilot level 5 (EPT.)
Privateer (pilot level 2)
Cards:
Ponda Baba (crew) Lower your pilot level 1 cost 0
4-LOM (crew) When attacking you may change a crit result into a hit result and assign an ion token to the defender cost 2.
