I have a few questions about the Rebel Transport campaign:
- What's the size of the playing field for H1/H2/H3?
- Are asteroids used in H1 or H2? It would appear not, but it's worth checking.
- Can generic Rebel ships listed on the roster be taken more than once in a mission? For example, can I bring a ten-Headhunter swarm to H3 by listing Bandit Squadron Pilot only once?
- If cloning generic ships is permitted, can they come pre-equipped? For example, can I list "Blue Squadron Pilot + Advanced Sensors" without needing to list Advanced Sensors in the Resources column?
- Can a unique Rebel ship be downgraded to multiple generic ships? For example, can I downgrade Tycho Celchu into a pair of Green Squadron Pilots?
- If a unique Rebel ship survives a mission, can free upgrades replace preexisting upgrades? For example, can I replace Luke Skywalker's R2 Astromech with R2-D2?
- Conversely, can Resources replace free upgrades? For example, can I replace Tycho's Chardaan Refit with Proton Rockets for added punch?
- On the subject of Chardaan Refit, can it be taken as part of a free upgrade to give seven more points to its A-wing instead of five? For example, can (note: not "should") I put Expose, Stealth Device, Chardaan Refit, and A-wing Test Pilot onto an unmodified Arvel Crynyd this way?
- If the GR-75 survives a mission, can it receive the 5 points' worth of free upgrades?
- If the GR-75 rams Imperial ships to flee the board during H1 and takes fatal damage in the process, who wins the mission?
- Comedy question: Assuming you could fit an Imperial Raider into 100 points, would it be functionally immortal in H1 and H3 due to the reinforcement rules?