Hello folks. I've really been enjoying Imperial Assault so far and I have been thinking about creating some custom content. There is a lot of great artwork online that fits in with the IA aesthetic nicely. Below is a concept picture from the Bioware MMO The Old Republic.

I've had this concept in my mind for a Jedi adventure that could be used with the Core set components.
The story would be that the rebels have found a forgotten temple while searching for a new base site. It is inhabited by Jedi Outcast that have seemingly been spared Order 66. They are trying to convince them to join the rebel cause against the Empire.
The Sith know of the Temple though, and have been attempting to slowly corrupti the force users there. And if they will not turn, they will be destroyed.
Can our heroes disover the traitor in their midst? Can the Outcasts be convinced to join the rebellion, or with they succomb to the darkside?
My first order of business is to create 6 new heroes, the first based on the picture above. I would really like other players input so I can have some fun, well balanced heroes that will play well in any campaign.
Rolan Mazt
Jedi Guardian
Health: 12
Endurance:5
Speed:4
Defense:
Fist: [G][Y]
Eye: [G]
Wrench:
Challenge
2S: Choose an enemy figure within 3 spaces. If that figure attacks you, gain a die for the attack. If that figure attacks an ally, interrupt to make an attack against this enemy.
Bulwark
1S: Use when an enemy figure enters an adjacent space. That figure must spend movement points as if the spaces were difficult terrain.
Archaic Lightsaber
Lightsaber-Blade
Attack: [G][G]
Surge 1: +1D
Surge2:: Pierce 1
Mod Points: 1
Upgrade Cards
Dauntless
Whenever a power or ability would force you to move, you may choose to remain in the square where you are.
XP Costs: 1
Intercept
1S: Exhaust this card when a hostile figure targets an ally within 3 spaces. Gain 3 movement points.
XP Costs:1
Jedi Reflexes
1S: Exhaust this card when an attack targeting you is declared. Add 1 [W] die to your defense pool.
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After an attack targeting you is resolved, if you suffered no D, you become focused.
XP Costs: 2
Force Trance
A>:Exhaust this card during your activation to either recover 2S or 2D.
XP Costs: 2
You Will Not Pass
When you use "Bulwark", choose an adjacent square that the enemy figure entered. That enemy may not spend any more movement points during this activation.
XP Costs: 3
Resolute
Exhaust this card when you declare an attack targeting a figure adjacent to an ally. Apply +2D to the attack reults.
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Exhaust this card when you are defending while an ally is adjacent. Apply +2 Block to the defense results.
XP Costs: 3
Way of the Krayt Dragon
2S: Exhaust this card after an enemy resolves an attack against you. The attacking enemy takes the damage instead of you.
XP Costs: 4
Hold the Line
1S: Exhaust after an enemy figure enters an adjacent square. You may interupt their movement to make an attack.
XP Costs: 4
Jedi Battle Armor
Armor - Heavy
+1 Block
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Convert 1 or more evade to Block
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Reroll 1 die during Fist test or Melee attacks
Reward (Mission)
My intention is for this hero to be a tank; drawing enemies away from his allies, soaking up and dishing out ample damage.
Edit: Sorry, my formatting went nuts.
Edited by admiralcrunch