figuring out how to get the most out of Aggressor builds

By Grave13, in X-Wing

So its only been a couple of days since the Aggressor has been spoiled. And already this is just one of the many posts on this new Scum and Villany ship.

Now it seems to be a huge debate on a few elements of this new ship. There is the issue of what cannon is the best for the Aggressor? Already I have seen HLC on every varriant of the aggressor...so much that it seems this is the cannon everyone is betting a sure thing on using. What happend to Ion cannons? and Mangler cannons?

Next question is using upgrades that cause stress such as Push the Limit, Expert Handling and Experimental Interface. Now the debate here is some people nay say the use of said upgrades on the aggressor because the fact is they cause stress.. Now many will say that this should not matter due to all the green that is on the Aggressors dial that it should have no problem in clearing the stress and I will agree with this as well. But if one is to equip these upgrades what would be the ideal choice to equip to gain the most out of without the chance of double stressing the Aggressor.

I honestly dont see where everyone will agree on one build arctype for the agressor being the most popular varriants are B, C, and D. These out of the Aggressors offer the most out of offensive and deffensive play... so with that said what can we come up with for competitive Aggressor builds? Do you see a deffensive build or an offensive build doing better in a competive invironment?

Edited by Grave13

Based on how often my green dice fail Rexler I'm gonna say defensive, 3 agi on a big ship is nice but it's only protecting two more effective health than my defender.

Based on how often my green dice fail Rexler I'm gonna say defensive, 3 agi on a big ship is nice but it's only protecting two more effective health than my defender.

System slot for Sensor Jammer and built-in boost for Autothrusters goes a long way.

Ive already put Autothrusters into my 2 ship Agressor list. Advanced Sensors is going to be very powerful on a ship that can do three different types of Kturns if you include the IG that has that pilot ability along with the title card. Boost, take your free evade(intending on using the evade IG pilot) and then Kturn. Chuck in Predator and youve got a ship that boosted, took an evade and gets a reroll when it just did a Kturn red manouver.

Adds alot of unpredictability..

Ive already put Autothrusters into my 2 ship Agressor list. Advanced Sensors is going to be very powerful on a ship that can do three different types of Kturns if you include the IG that has that pilot ability along with the title card. Boost, take your free evade(intending on using the evade IG pilot) and then Kturn. Chuck in Predator and youve got a ship that boosted, took an evade and gets a reroll when it just did a Kturn red manouver.

Adds alot of unpredictability..

Are you speaking of IG-88 C? He is the one with the boost. I would have never though of putting predator on him. So you plannonpairing him with IG-88 D? With D's alternate s-loop and C's boost along with autothrusters I think it would be a very high mobility list hard to hit what you cant catch.