So using C3P0 on a falcon and I'm guessing zero evades (GASP!!), it would appear that I can roll a zero, use 3P0 to add an evade, then re-roll if I'm >2 away from other friendly ships? So it would be guaranteed one evade, with the possibility of a second right?
C3P0 w/ Lone Wolf?
You can only use 3P0 on the first roll, not the reroll. There was another thread only a few days ago regarding this.
http://community.fantasyflightgames.com/index.php?/topic/131512-c3po-and-lw-reroll/
Plus the fact that he's a "Once per round..." card.
Edited by ParravonMaybe I wasn't clear, I'm aware 3P0 can only be used one per round...
I'm being attacked, before I roll, I guess zero evades, I then roll zero, 3P0 adds an evade, can Lone Wolf then be used to re-roll, possibly gaining a second evade?
Edited by warrior bungalowI think so. Nothing would imply that you couldn't.
Well 3P0's done his thing and given you the evade, so I see no reason why you can't reroll.
I am seeing it as C3P0 only gives an evade after the result. For example using a reroll changes the result.
Technically, 3P0 adds his evade result at stage 5 (modify defence dice) of the Combat phase but it must be done before any other modification, as per his card text. So if you guessed you were going to roll "0" evades and indeed roll that many, 3P0 adds his evade. Then there's nothing preventing you from rerolling the "0" evades. His FAQ entry states he can do it when using Flight instructor, which is as reroll anyway.
He pretty much assures an evade, no matter how you do it.
You can do that. Guess 0, roll a blank, get a 3P0 evade, reroll it and get an evade for 2 total evades. You can also guess 0, roll and get a focus, use a focus token to turn that focus into an evade and get an evade from the converted dice for 2 total evades. They pair well together, the Lone Wolf reroll will net you a few extra evades per game depending on how many shots you are taking.
Ok thanks, I hadn't seen then played together so I wanted to check ![]()
Technically, 3P0 adds his evade result at stage 5 (modify defence dice) of the Combat phase but it must be done before any other modification, as per his card text. So if you guessed you were going to roll "0" evades and indeed roll that many, 3P0 adds his evade. Then there's nothing preventing you from rerolling the "0" evades. His FAQ entry states he can do it when using Flight instructor, which is as reroll anyway.
He pretty much assures an evade, no matter how you do it.
Well would this not happen in step 4 Roll Defense Dice, as the card states it happens before modifying dice? i know this is nitpicking but the effect triggers from rolling the dice, and if you say it happens in step 5 someone is bound to forget the (before modifying dice) part.
Technically you need to declare 3P0's use and make the guess at Step 4, but it would take effect in Step 5 as modifying dice results also includes adding a result as well as changing or rerolling.
But only if you want to get technical. ![]()
Technically you need to declare 3P0's use and make the guess at Step 4, but it would take effect in Step 5 as modifying dice results also includes adding a result as well as changing or rerolling.
But only if you want to get technical.
Abilities can add or modify dice outside of the normal phase. HLC modifies, and Accuracy Corrector adds results, both outside the normal modify step.
It's extrapolated, but my interpretation on this is that some abilities are Modification Abilities, and these must be used during the Modify Dice step. This is based on the first or primary effect, with no other trigger - that's why Accuracy Corrector still goes off during Step 6, because its first/primary effect is canceling the dice.
3PO is not a Modification Ability, but a Triggered Ability. It takes effect, and completes, entirely based on the trigger. You don't have to wait for the Modify step, because it's not a Modification Ability.
Again, this is mostly reverse engineered, but it does fit the rulings we have, and it makes logical sense.