How about a new Upgrade type - Counter Measures? Idea's Please

By eagletsi111, in X-Wing

Ok. I know the card already exists, but perhaps we could use a different name.

FFG could have a new upgrade type for Counter Measures

Some Ideas:

1 Pt Chaff particles: Discard this card. May be played as soon as you are announced as a target. Remove any target locks on ship. Nullifying any attacks based on them.

1 pt Gravity Displacement detector: When attacking a ship with a Stealth Device or Actively Cloaked, subtract 1 from the targets agility

2 pts Reflective Coating: As soon as your ship is locked on to roll a defense dice, on an evade the lock-on is discarded

2 Pts Insulated Hull: May re-roll 1 blank result when being targeted by an Ion weapon

3 pts Homing radar: When an enemy ship locks on to your ship, roll 1 attack die on a hit, you gain a lock-on to their ship.

This would be a good way to help out versus all the FCS we are seeing, and give a new upgrade to all ships for defensive purposes.

Any other idea's? What does everyone think about it?

Thanks

Edited by eagletsi111

Oh look...you've started another one...

How could you get this to apply retroactively to older ships? Give it to all like a mod? Why are you trying to counter an upgrade that is only available to a limited number of ships? Are we going to have people complaining that we will need to add a card to nullify this into the damage deck?

Idea 2 is particularly bad...let's make stealth device worthless!!

Idea 3 makes daredevil even less worth it!!

Why do we need to nullify target lock like this?

Look! Another silly topic on how to break the game by Eagle!

1 Pt Chaff particles - I'm pretty sure FFG is trying to make ordnance work, not prevent it from ever being useful.

1 pt Gravity Displacement detector: Let's pay 1 point to eliminate a 3 point upgrade... plus, stealth devices are not particularly over represented these days, and are mathematically inferior to hull upgrade as it is. And the phantom needs that cloak, otherwise it'd die in nothing flat. Just ask Wedge how easily he kills them even when they are cloaked.

2 pts Reflective Coating: I'm pretty sure FFG is trying to get people to take actions besides focus every turn... and this would make TL kinda silly.

2 Pts Insulated Hull: I actually have nothing against this one besides it's very limited and would probably never see play because of that.

3 pts Homing radar: Interesting idea as well. But it just does the same thing as reflective coating - no ship will lock on to you... and FFG is trying to diversify the actions, not make focus better than everything.

And if all of this is to counter FCS... you can do that with just flying well. No ship with anything but a front firing arc has a systems slot for FCS to be used, so feel free to get shot at by someone, and then fly out of said person's arc. Simple enough.

I like the ideas from a fluff perspective...everything you've put on here makes sense. I would expect a ship to have all of this equipment and the ideas of what they do sounds pretty reasonable.

However, despite their snark, I do think the two posters above me are correct. It would take a lot more tweaking to get these ideas to work right. To preserve the game's length and feel, I think the defensive actions and bonuses need to be somewhat limited. Ordnance needs to get fixed, as well, before we start finding ways to negate it.

I like the creativity though, and it could make for some awesome homebrew scenarios!

Look! Another silly topic on how to break the game by Eagle!

And if all of this is to counter FCS... you can do that with just flying well. No ship with anything but a front firing arc has a systems slot for FCS to be used, so feel free to get shot at by someone, and then fly out of said person's arc. Simple enough.

Well techiqually the star viper could have FCS, then get a one time 360 hot shot blaster shot, but I'm knit picking :-P

Look! Another silly topic on how to break the game by Eagle!

And if all of this is to counter FCS... you can do that with just flying well. No ship with anything but a front firing arc has a systems slot for FCS to be used, so feel free to get shot at by someone, and then fly out of said person's arc. Simple enough.

Well techiqually the star viper could have FCS, then get a one time 360 hot shot blaster shot, but I'm knit picking :-P

And that's not currently released, and no one has any experience with the entire W6 content to even know if that'll be an issue =P

Can we at least just sit back and see what FFG do with ordnance long term first?

Guys! Did you ever hear of brainstorming or mindmapping? You cannot get to the good idea's without going through the bad. It's just like dating. Go through the no's until you get a yes.

Just because something is said doesn't mean it's set in gold. Jeesh!

I'm a Fluff person, and as was stated. It's obvious that these things would exist in the universe.

I'm just throwing it out there, don't take everything so hard. Like Aaron Rogers said, "Relax"

I'm trying to gauge the public opinions on these topics. I have my own group and we play a lot of scenarios. In fact we have pretty much created our own RPG with star wars. We write alot of our own scenarios and games. We have incorporated much of your feedback into our idea's and campaigns.

So please relax, if you don't like the thread state that. Just don't be so rude all the time, but hey if being rude keeps you from doing something mean or rude to someone else then I'll take the blow from you.

Eagletsi

Edited by eagletsi111

*ideas, not idea's*

These suggestions seem awfully over powered. And unless you're proposing this for a fourth faction, I don't see how you would retrofit them onto existing ships short of a plethora of additional titles.

Very true! That's the type of feedback I'm looking for.

Thanks,

Maybe let's not be so combative, eh guys?

From a practical standpoint, it's probably not a good idea to introduce an entirely new upgrade slot that should have been included on so many pre-existing ships. So these new upgrades would have to be in a pre-existing category....

But, specific proposals aside, I think you're getting at a good point. There are not so many good defensively-oriented upgrades in the game. Some do exist (R2-D2, C-3PO, R7, sensor jammer), but I think there is more design space to be explored in defensive upgrades. Also, many of the existing options are difficult to implement effectively, like sensor jammers (notable exception: C-3PO).

I think it was a deliberate decision from early on to favor offense over defense in this game, generally speaking. The bias is built right into the dice (attack dice are better than defense dice). The bias is hard wired into the game, probably because it's more fun to blow each other's ships than it is to evade each other's attacks for a whole game.

The good news is that I think the game designers are filling in this design space. The upgrades are dispersed over different upgrade types, and sometimes they are not effective, but defensive upgrades that improve the game are being introduced. (Notable example: autothrusters).

So I think a new upgrade category is unnecessary. Countermeasures are already here/on the way, just dispersed over several categories.

Edited by Babaganoosh