so here is my different take, inspired by a post on the other boards. Fat Han is very prevalent in my area, so i was wondering if outmaneuver to stop 3P0 from negating the extra hit a turn was any good, as putting damage on them with both 3P0 and R2 is really tough to do.
I just cant manage to sand paper away all the damage mitigation, so i figured i would try something like this and see what happens.
Not sure it's a good answer, as basically Echo has to survive Han's shooting first, and thats always scary as he would have to live 3 heavily modified dice vs his 2 evade if he de-cloaks, so im not sure what that answer is there, but I'm pretty sure stygium particle accelerator isnt a part of that plan, and thinking maybe we keep him behind the shuttle, cloaked until its his time to strike, then he jumps out, shoots, recloaks, and he only gets shot once at hopefully medium range?
Im not sure, looking forward to testing the list, thats for certain. I will admit, its going to be weird not playing whisper with VI on her to make sure i always get to do what i want with little reprisal, so i think i will have to actually play the game and not rely on a mechanic to save me.
Damnit FFG, how dare you make me play the game you made instead of just doing is most broken!!!!
Anyways, here is the list:
=============== Yorr, Echo, Fel ===============
Slightly different take on Phantom/Interceptor/Lambda
100 points Pilots ------
“Echo” (40) TIE Phantom (30), Rebel Captive (3), Outmaneuver (3), Advanced Cloaking Device (4)
Soontir Fel (35) TIE Interceptor (27), Royal Guard TIE (0), Push the Limit (3),
Autothrusters (2), Stealth Device (3)
Captain Yorr (25) Lambda-Class Shuttle (24), Tactical Jammer (1)
Edited by sc077y