I got schooled this past weekend.
Tanking Falcons beat me twice. Once he was on the run, with a HP left....timing me out with more points in destroyed ships.
Second time it was a fight...again, one HP away from dying, but managed to win the slugfest.
I couldn't close the deal on falcon builds. Solo w/ C3po, R2, Lando, MF and combo's of such were just too hard for my dash to take out. I WAS using a 2 ship build. But Falcons are definatly still in the game.
Anyway, I'm looking at lists that can spike damage fast to take out falcons...but most of them wind up at low PS and end up being meat for Phantom.
Basically, it looks like this....if you can take out Han with multiple ships, you're dead against Phantom (echo or whisper) who fly rings around you and blast you to bits b/c you're low PS. Then, there is Dash also in the wings...flying circles around anyone with less than ps 7 and blasting them to bits with HLC while arc dodging. Decimator is also milling around, but again you only need lots of ships to take him out. This is basically the reason for the Deci/Phantom builds....because you have the Phantom problem again when you hard counter Decimator with numbers.
Seems to me like a vicious cycle.
So, I'm playing around with squad builder...and I think I find a build that can smash that problem ship in the opposing force with little resistance. Target selection will be the primary KEY tactic here. You have to blast what will kill you...and fast...so that your ships can take out the rest of the squad.
Hilariously....It's 3/4 X-Wing's. A fighter that's pretty much given up on competetively.
Check it.
Lt. Blount
-Deadeye
-Ion Pulse Missle
-Munitions Failsafe
Hobbie Klivian
-R3A2
Biggs Darklighter
-R4D6
Red Squadron Pilot
-R2D6
-Draw Their Fire
=100pts
So here you have it. I think if this is flown well....any other squad might be quite hard pressed to beat this.
Find the problem ship in the opposing squad. The one you fear the most...and brazenly go after it, don't fear the HLC's or even the Phantom's that fire first. Just stay close to Biggs and let him absorb the massive hits if there are any. With Red's help, he should take no more than 2 hits per ship regardless of the weapon...HLC, massive reds...it shouldnt matter.
Hopefully Biggs will give you time.
Meanwhile, find that ship that gives you problems. Blount Ionizes it...even a big ship...with his auto-hit, and hobbie stresses it. (Utilise target lock instead of focus to keep stress-free of course) After your prey is helpless, pounce on it next turn. Kill phantom, kill off Han, Cripple Decimator.
You have only to fly right and this should take it all on with a good and solid chance of victory.
Thoughts? Comments?
I may try this a bit on Vassal.