Title says it all. While the damage deck is filled with awful crits that no one wants, there are also crits that almost no ship cares about. (looking at you munitions failure) That being said, does anyone think an updated damage deck would be worth it, and what would you add/subtract from the damage deck?
Is it Time for a New Damage Deck?
The problem with trying to update a damage deck is that for a tournament, everyone would have to buy it. That is contrary to what FFG has stated in the past. The only thing you have to buy, outside the given ships and upgrade cards you are using is the core set. Adding additional thing that every player has to buy would be seen as a money grab.
The only way to add core pieces to the game is to do a second edition game, where everyone has to upgrade to second edition to play. The game is way to young for this kind of change
I wouldn't mind seeing a deck that does things like remove crew, modifications, systems, ect...
But the issue is the logistics of getting that deck out to everyone who plays the game.
Cannons are a very popular part of the game that get hosed by Munitions failure. Ever had your Outrider get hit by a Munitions failure? Might as well be 3 direct hits.
Injured Pilot can also be a non-crit sometimes, but when it matters it really hurts. Minor Hull Breach is probably the least harmful crit in general.
But yeah, there's no way to change the damage deck now without disenfranchising people. And you can't let people choose between the new and old, they'll just choose the one that is least harmful to them. Although I suppose they could make a rule where the opponent gets to choose which damage deck their opponent draws from (and has to provide that damage deck).
You'd need a way to release a new damage deck. If there were one I think they probably would have done it by now.
They could easily toss a new damage deck into a Aces-style expansion. Or maybe a pseudo-starter with three new small ships (one from each faction) and the new deck. That way you're getting something else new aside from a deck of cards.
This is a solution in search of a problem.
All fair points, but on the other side of the coin I wish there were crits that took out crew or sensor slots as well.
I've asked this question before and I still agree that the damage deck is due an update. But how to get it to the players in a way that organised play doesn't become an absolute nightmare? Distributing new cards can be done through the upgrade packs.
But too hard
If anything, I can see FFG addressing the issue through upgrades. How brutal would Vader be with an EPT that allows him to force the defender to discard an upgrade on a crit instead of receiving a face-up card? Such an upgrade would be far worse for a Falcon to face than a Minor Hull Breach.
That said, Minor Hull Breach? One of the worst cards to get when you're flying a shuttle, or when you've already received a Damaged Engine.
i always thought it would be cool if you could buy replacement cards for your damage deck. like instead of the critical hit, which takes up like i think 8 cards in the deck, you could replace that with 7 lesser effects, at a determined cost.
i also thought it would be cool if you could load your deck up with heavier effects, like a critical hit that gives 2 damage when dealt, but gave you a squad point or two for adding them to your damage deck.
how that balances would be a PITA for the development team, but if done right, it would give you the option to modify your damage deck to pay points to make it less lethal, or to get a few more points for making it ultra lethal.
it just seemed like a cool idea to me.
This is a solution in search of a problem.
Agreed, but an entertaining conversation nonetheless.
This is a solution in search of a problem.
Agreed, but an entertaining conversation nonetheless.
True.
I wouldn't mind seeing a deck that does things like remove crew, modifications, systems, ect...
But the issue is the logistics of getting that deck out to everyone who plays the game.
That's not the only issue with this suggestion.
When you start adding damage cards which affect crew, modificaitons, systems and other upgrades, they become irrelevant when you're facing ships which don't have them.
We already have situations like this - take the "Injured Pilot" card, for instance. Totally irrelevant when facing a generic - you might as well have not done a Critical Hit at all. "Munitions Failure" is another one - totally irrelevant when the target doesn't have any secondaries equipped. The more situational cards of this nature you add, the less likely it is that a Critical Hit will do anything more than a regular hit would have.
As far as I'm concerned, a Critical Hit should ALWAYS have a meaningful effect, regardless of the ship, pilot or upgrades taken. So if we were going to see a new damage deck, I myself would prefer that the damage effects were kept as wide-ranging as possible - like for instance the "Damaged Engine" and "Damaged Sensor Array" cards.
The current damage deck applies to nearly every ship at any time. I understand the enticement of removing crew, etc, but those odds would be slim and now you'd have critical hits that are no worse than standard hits unless certain conditions apply. Keep it as-is, widely applicable.
At least there are lots of conditions that Munitions Failure covers: cannons, missiles, torpedoes, turrets, etc. Many ships qualify, versus "blinds your crew member," etc.
This is a company that can print and distribute card packs six different ways before breakfast. If they want to do it, it'll happen.
Call it the 2015 Tournament Expansion Pack. Include a new damage deck with a distinctly different colored card backing. Done.
And if they want, they can throw in some other goodies. I'd love to see a few new pilots and upgrades, tokens for elite talents/droids/crew (like the third-party tokens), Range 1 and 2 rulers, maybe some new asteroids.
Edited by DagobahDaveNo.
I shuffled my deck too hard and worn it out, they need to sell a new one just so I can replace the old one.
The way I look at it, keep the ratio of 'broad, every ship affecting' and 'specific niche' crits the same as they currently are, but add effects to the niche pool that effect the more powerful upgrade slots in the game. Maybe make the one I have in mind as broad as munitions failure, have it take out an astromech or a crew member and call it injured passenger or something
No.
Having cards like Munition failure and such is full of theme and flavor. Yes you do get cards the fail to hit the mark and as the game expans even more cards will no longer carry the same weight they once did. Adding a new damage deck would be a difficult thing to do for the reason of the tournament scene.
The simplest solution would be adding more catch all Crit cards. A damage card then when reviled the owner of the ship would have to discard one upgrade card of thier choice. This would get anything currently in the game and cover you for future growth. Although it would feel weird if a YT-1300 would lose the Millennium Falcon title as though mid way through a fight it cease to be that ship anymore.
All fair points, but on the other side of the coin I wish there were crits that took out crew or sensor slots as well.
They'd be dead crits much more often. Munitions Failure hits a fair number of ships. A crew killer might be an idea but there's a reason they didn't include an astromech killer in the core set.
I was up for something like this 2-3 months ago, I still think it would be neat and could very well happen before a presumed 2nd edition of the game.
Bear in mind that the current "core" set only has rebels and imperials, they may design a 3-way core set sometime with one ship of each faction. Don't know if that's reason enough to do another "core" set, but whatever.
Now on to my main idea. What if we treated damage decks in a normal deck-builder fashion? You have a palette of possible crits, and you just need 33, with certain restrictions. Sure, it's hard to enforce this during a tournament, but I think it would be at least interesting. Consider actually building the deck for your opponent instead of your own, so he will draw from the deck you prepared for him and he will draw from yours. That way you put nastier ones but there's a degree of uncertainty because you don't know what your opponent will be flying.
edit: answer to OP - not yet, but fun to think about.
Edited by chilliganSecond Editions are done out of necessity. X-wing's not old enough really. I doubt X-wing will get a Second Edition in the next three years.
Edited by TIE Pilot