is it time to make Evade Action Better?

By eagletsi111, in X-Wing

At one time long ago evade actions were used, now I almost never see them used. I understand it's due to the fact they are only 1 true evade, where as with Focus you could get multiples turned to evades.

So How about this?

Evade Token: Evade tokens can only be using 1 per attack, but are not removed until the end of the combat phase or due to a special ability or rule.

I think that would go along way to making some of the ships that rely on evade, much better.

Let me know what you think?

eagletsi

Wow. Death to the swarm much? Evade tokens are powerful enough as they are, especially when combined with PTL Focus tokens. But by making the evade token automatically reduce damage by 1 on each attack, you're going WAY into the realm of broken. Now a 2 attack ship basically cannot touch a ship with an evade token, especially if said ship has 2-3 agility.

Edit: Also, let's go ahead and combine that with Sensor Jammer. Now everyone is taking the evade action because it's overpowered, and you're avoiding a second damage as well.

Edited by Khyros

evade not powerful? Each evade token used is like having a free shield. . .

Edited by quasistellar

Evade is already amazing. no problem here.

Offense should be better than defense, games need to end.

Yep! And thanks for playing in this edition of... Ideas that totally break X-Wing!

the reinforce action does what you want btw. It is in epic for Huge ships with no agi.

My only idea to help to improve, or make the evade action more attractive is to have an EPT that lets you spend an evade like a focus. Kind of like how Han crew can let you spend a TL like focus. It would be useful on Ties or perhaps the E-wing.

Say you roll 2 focuses with your green dice, now you can spend that evade to turn those focuses into evades. It would give the action a bit more flexibility.

Don't know whether you would want to restrict it only to defense, but likely yes.

an EPT that lets you spend an evade like a focus. Kind of like how Han crew can let you spend a TL like focus.

I like that idea, either as a EPT or a modification. A mod would of course be generally more useful, since you could put it on any ship.

My only idea to help to improve, or make the evade action more attractive is to have an EPT that lets you spend an evade like a focus. Kind of like how Han crew can let you spend a TL like focus. It would be useful on Ties or perhaps the E-wing.

Say you roll 2 focuses with your green dice, now you can spend that evade to turn those focuses into evades. It would give the action a bit more flexibility.

Don't know whether you would want to restrict it only to defense, but likely yes.

I like that. That way you can take a TL (with Han) as an offensive action, or Evade (with EPT) as a defensive action, and either way, you know that you're properly protected regardless of what the dice decide to do.

I like the idea of improving Evade. That could give us: Immortal Han

Oh wait...

you know that you're properly protected regardless of what the dice decide to do.

Trying to figure out how that would interact with C-3PO. He only kicks in based on the unmodified dice. So I guess it wouldn't make him any better or worse.

Evade Token: Evade tokens can only be using 1 per attack, but are not removed until the end of the combat phase or due to a special ability or rule.

It exists: it's called the Reinforce Action.

The main problem with this idea is that it'd completely break the Falcon and worsen the plight of the 2 attack ship.

The Evade action is more reliable than the focus and spikes higher. It's really good on lower agility ships. I think the break even point on focus versus evade is just over 3 dice: on four or more focus is a little better.

Edited by TIE Pilot

The other problem with evade is that if you don't get shot at you don't get a chance to use it. However, this can be one of the best uses of a Evade. Take for example Howelrunner, if all my TIEs are focusing and she is evading that might just discourage someone from shooting her. Win for me. Same things holds true for my PtL Soonters.

Evade is situational. It's both a guaranteed Evade result, and the ability to widen the spread (you effectively gain a bonus defensive die that always rolls Evade).

Focus is useless if you roll Evades or Blanks. It is the gambler's option. However, Focus is also very versatile, as it can be used both offensively and defensively. That makes it the go-to option in most situations.

Ultimately, they're different beasts. One doesn't help your existing dice, but adds a guaranteed extra one. The other doesn't increase potential maximum and minimum outcomes, but does allow your existing dice to be somewhat better, and can be used offensively if the opportunity arises.

haha, doesn't everything need to be fixed? :lol:

you know that you're properly protected regardless of what the dice decide to do.

Trying to figure out how that would interact with C-3PO. He only kicks in based on the unmodified dice. So I guess it wouldn't make him any better or worse.

I think being able to spend an Evade token like a Focus token would only ever be better than using it as an evade if the Falcon was getting a second (or third) green dice from somewhere and rolled more than one eyeball. If this was a Module it would be competing with Engine Upgrade on a Falcon.

You could house rule for a while that evade tokens work like target locks for defense dice. But you're looking for a solution to a non-existent problem.

You could house rule for a while that evade tokens work like target locks for defense dice. But you're looking for a solution to a non-existent problem.

let's not turn it into a which idea breaks the game more competition reroll defense is closer to immortality.. but yeah there's no problem here

When rolling two or fewer green dice and no defensive rerolls (might even be 3, but I can't recall the Mathwing numbers off the top of my head), Evade is far superior to Focus when the goal is to stay alive. Each die only has a 1/4 chance of coming up with an eyeball. The odds that you'll roll either all evades and/or blanks is very high. An Evade token for a guarenteed result has a much higher chance of being effective than a Focus. For a Firespray, it's basically a free hull upgrade every time you're shot.

Heck, an Evade token can even save you against a R1 four-dice attack. If you roll the hail mary of evades and get a triple, you can spend the token to cancel all incoming damage. You can't do that with a Focus.

For the love of Yoda.

IIRC evade is better than focus even with 4 defense dice.

People may not be taking it because the people you play with play more offensively. I recently moved to a new town and someone responded with the same comment.

I have thought about several potential changes to both Evade and Target Lock, but it would require a new game engine or reboot to balance it correctly. MathWing would of course be required. Not going to happen for X-wing.

What in the actual hell.

eagletsi111, you just... need to take a break dude. I swear its been at least twice a week for the last month or two now where you've been posting "fixes" for stuff. I can't help but believe you're just trolling the community at this point.

At one time long ago evade actions were used, now I almost never see them used. I understand it's due to the fact they are only 1 true evade, where as with Focus you could get multiples turned to evades.

So How about this?

Evade Token: Evade tokens can only be using 1 per attack, but are not removed until the end of the combat phase or due to a special ability or rule.

I think that would go along way to making some of the ships that rely on evade, much better.

Let me know what you think?

eagletsi

if you just want to play a game where han is indestructible, just make a special scenario or house rule for it.

If you want to make a game where tie fighters, and z 95s can only block movement as their only practical application, just make a house rule.

this game doesn't need another fix. its fine. it's relatively well balanced enough to be playable. play the game or make house rules, but not everything needs fixed.

Is it time to stop making topics about fixing things with the game - and play the game instead?

Sorry, couldn't resist.