A rebel Z-95 blister comes with all the components to run a rebel Z-95 and MW comes with all the components to run two ScumZs. To, by FFG's model, make them compatible with Rebels they'd need to give you Rebel dials, rebel baseplates and rebel generics. They'd probably need another sheet of punchboard to do that.
Two sheets, probably.
In the grand scheme of things it really doesnt matter to me, the local guys wont care, and my money for conventions goes to warmachine anyway. Just slight OCD of not having the "correct" tiles cards and dials slightly bothers me
It's not about OCD, or (as others have suggested) a naked profit motive. It's fundamentally about being able to quickly and easily tell which dials belong to which ships. That is, if you're playing an Imperial Firespray, and I'm playing a Scum Firespray with an Imperial dial, there's a fairly substantial risk of confusing the two--me picking up your dial, or vice versa.
Of course, the same risk will exist any time you're playing a mirror match with similar ships, but there's nothing FFG can feasibly do to fix the issue in that context. But they can ensure that the issue doesn't spread beyond mirror matches into cross-faction matches, so they did.
Can i mix up the Differently painted Z-95 from Scum and Rebels. That's something i could imagine doing. For instance i would take the Rebel ones for generics and the much cooler Black sun paint scheme for named "aces". Or i would differentiate 2 squadrons in Epic like that... Would that be officially allowed?
Yes, you can. You can already do this with Interceptors, B-wings, and A-wings: as long as you have a model that matches the ship, you can use that model regardless of its markings.
Prove it. Show me what limits "any" to mean only "modified."In theory a TO can make any ruling, but that doesn't mean the rules actually support it. Per the rules the TO's authority over components applies to Modified Components Only.
That would be the heading "Component Modifications", which appears in large, bold type.
Show me where the rules limit the permission for me to modify my dials to exclude painting it green.
That would be where it says "Players may mark... their maneuver dials to indicate ownership as long as the function of the component is not compromised." You don't need to paint the entire dial green to indicate ownership, and abusing the opportunity to modify your dials falls under the "Unsportsmanlike Conduct" rules.
While you are at it, you can show me an official declaration by FFG sastating that showing faction choice is a function of the maneuver dials.
I can't do this. Of course, I also can't show you any official declaration from FFG about any function of the maneuver dial, so by precisely the same logic you could paint over all the maneuvers and argue that you're just trying to make sure you can find your own dials at the end of a match.
I'm all for comprehensive and explicit rule sets, which is a tendency I share with a number of lawyers, engineers, and computer scientists in the X-wing community. But at some point you do have to apply some judgment and, if possible, maturity. For instance, you can look at the information that's actually displayed on the face of the dial--faction, ship name, and currently selected maneuver--and conclude that those three things constitute its "function" under the rules.