You have 5 points left to outfit Oicun, who is currently set up as follows:
- Rebel Captive
- Ysanne
What would you give him and why?
You have 5 points left to outfit Oicun, who is currently set up as follows:
- Rebel Captive
- Ysanne
What would you give him and why?
Mara Jade, Lone wolf. Pass all the stress around and get some help on your attack with lone wolf. Obviously if you're running him with a mini swarm find something different for lone wolf.
Mara Jade for sure. Ram something, then all of his buddies get stressed. Most importantly, they can't k-turn and you have a turret.
Is he the only ship in the list? What else are you flying him with?
Here's a few 5 pointers, but without knowing the rest of your list it's harder to tailor-in extra synergy. It also would help knowing what cards you have available to use.
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Saboteur + Experimental Interface
Proc'ing off Isard you can turn Ramming Damage into a Critical.
Decoy + Vader
360 Auto Critical at higher PS. Sometimes gambling on firing later with the likes of Turr or Whisper can be beneficial.
Stay on Target + Navigator
Increases the likelihood of Ramming and Blocking with Oicunn. Requires Wingman so Isard can be able to proc in the combat phase,
Expose + Tactical Jammer
Sure it will be an unmodified attack, but 4A (or 5A at R1) is still something you opponent should worry about.
Opportunist can easily be substituted, you are able to take an action to modify your attack, but Proc'ing it may be more difficult depending on the rest of your list.
Tactical Jammer because mobile asteroids.
Gunner
A Classic choice of 5pts if Crew is available.
Predator and dauntless title
Mara Jade for sure. Ram something, then all of his buddies get stressed. Most importantly, they can't k-turn and you have a turret.
Very tempted to take Mara but I already have the Captive, which is better imho.
Is he the only ship in the list? What else are you flying him with?
Shhh, it is top secret! but it rhymes with Hashish Relics.
Here's a few 5 pointers, but without knowing the rest of your list it's harder to tailor-in extra synergy. It also would help knowing what cards you have available to use.
-----
Saboteur + Experimental Interface
Proc'ing off Isard you can turn Ramming Damage into a Critical.
Decoy + Vader
360 Auto Critical at higher PS. Sometimes gambling on firing later with the likes of Turr or Whisper can be beneficial.
Stay on Target + Navigator
Increases the likelihood of Ramming and Blocking with Oicunn. Requires Wingman so Isard can be able to proc in the combat phase,
Expose + Tactical Jammer
Sure it will be an unmodified attack, but 4A (or 5A at R1) is still something you opponent should worry about.
Opportunist can easily be substituted, you are able to take an action to modify your attack, but Proc'ing it may be more difficult depending on the rest of your list.
Tactical Jammer because mobile asteroids.
Gunner
A Classic choice of 5pts if Crew is available.
Out of those my favourite would be Expose/Experimental Interface, he needs teeth.
Predator and dauntless title
Also a good suggestion, thank you!
Why not intimidate the target? It's always nice if you can park yourself in front of a flying hamburger and shut that goldenrod up.
Especially if you have a rerolling bugger ready to open up.
Then transfer the Captive to the Potmobile and get yourself an IA with Navigator and APL to just plonk Oicunn straight in the path of the main target. Who then, happily enough, won't be able to attack Oicunn and has to shoot at the Captive.
Profit!