With the Aggressor spoiled, and its instant comparison (to my surprise) to the Defender, the comparison of large vs small base ships really needs to be fleshed out on a comprehensive scale. I see arguments for the Defender in favor of it being a small-base ship, but I have also seen arguments saying that a large base is better for a ship.
That said, the question is this: is having a large base a benefit or a drawback?
This is a question that has to be addressed very basically. Starting with pure observation:
- A large base has four times the area of a small base (double the length on each side).
- Maneuvering/dodging skill aside, you are more likely to have a large ship in arc than a small ship.
- Likewise, when moving, you are more likely to overlap a large ship than a small ship, and the large ship is more likely to overlap you when it moves.
- A large ship's firing arc covers more area than a small ship's firing arc, and a large ship has a greater area for target locking.
- A maneuver executed by a large base ship takes it further than the same maneuver executed by a small base ship, essentially increasing the speed of all maneuvers on a large ship by 1. Also, a large ship's horizontal and vertical displacement from a barrel roll are both greater than those of a small ship, measured from the center.
- These have additional consequences, all other things equal between a large and small ship:
- Large ships are easier to target than small ships, but also have an easier time getting a target in arc than small ships.
- Large ships are easier to block than small ships, but can travel further to avoid blocks. They are also easier to block with, but risk missing the block if the requisite maneuver is a slow one.
- Large ships can arc-dodge more effectively than small ships.
- Large ships are faster than small ships. They are less effective at tailing, but they are more effective at closing in on a far-away target. They are more effective at disengaging (if not blocked) from a furball.
But from these alone, it looks like there's mostly just some tradeoffs that you have to take into account when talking about large vs small. The only thing that is unambiguous is this: a large base ship is absolutely the better choice for arc-dodging.
Please highlight anything I may have missed, but also be aware that I am not putting this in context of existing large ships. (A ship with a turret is in a league of its own in terms of acquiring targets that cannot return fire, for instance, but I don't care about that.) What I want to consider is the case where all other things are equal.
This leaves me with one question, and one proposal.
My question to everyone is, "Given a ship of a certain dial, action bar, and statline, would you rather it have a large base or a small base?"
My proposal is that people playtest existing small base ships on large bases, and report on improved or degraded performance. This will a) confirm or deny the conclusions I reached based on observing the size differences in a vacuum, and b) provide practical support to put to rest the question, "is having a large base a benefit or a drawback?"
