I am interested in running the Knights of the Old Republic story using Edge of the Empire rules set. Does anyone know if there is already an KOTOR adventure out there that can be converted?
KOTOR
Converted?? There is a lot of older published (now out of print) material on the KOTOR era. None has really made it to the FFG system yet, not at least published by them. There is a ton of fan stuff out there. If you are wanting to do a high Force user adventure group I feel that Edge of the Empire system is not what you are looking for. The sister product Force and Destiny would be better suited to that era.
I assume you are asking people to post links here for you, sorry I don't know any of the top of my head, but using the search function on the forum, The complied resource list thread, Google, and Obsiadian Portal can give you a wealth of info.
And, welcome to the forum.
Not aware of existing adventures, and R2 builder is right, Force and Destiny is the product you want unless your campaign is intended to have no Jedi players.
Also its worth mentioning that you need to remember this system bases a lot of its design on the films, not the books, comics, and video games. It can do the KOTOR era just fine as is, but if you're planning on the players using the force for everything, all the time, you'll need to make a few minor adjustments.
Converted adventures and supplements? No.
But we can point you in the direction of some fan-made stuff.
First, you'll need a wider selection of ships. LibrarianNPC has created stat blocks for many ships, including some in the KotOR era for both Freighters and Starfighters .
Next, you'll want a wider selection of species. Fortunately, Donovan Morningfire and a few others got you covered with the Unofficial Species Menagerie .
Lastly, I suggest finding any prewritten adventure and redressing as KotOR.
Here's a free one published by FFG
. It takes place on
Coruscant
Nar Shadaa, where you are working for
the Pykes
Vogga the Hutt and have to track down a bounty hunter that is working for the
Black Sun
Exchange. At the end of the adventure, the PCs have a chance to find the bounty hunters
Z-95 Headhunter
S-250
Chela
-class starfighter. A lot of the time, it's that easy to re-purpose a canned adventure.
Guys I think he's talking about literally adapting the plot of the KOTOR video game, not just setting a game during that time period.
^Wow... I think you might be right.
That would only work if you take a lot of the game out first though.
So no open door shoot enemy, search footlocker, open door shoot enemies, slice computer, open door shoot enemy, etc. etc.
You would have to take the story and adapt that to a game...
It would also mean that SPOILER you would have to have a player be more than he (or she) himself knows.
I don't know, it seems an awful lot of work for the paper thin story line you will be left with.
After rereading the OP, that's a reasonable assumption.
DaneRotterdam has a point. The game is very repetitive. It relies on a system that rewards experience primarily for killing enemies. Fortunately, this system does not work that way. So combat only happens when it needs to happen, not because your team needs to get to level 6 before leaving Taris.
Some general advice:
Unless you are only running for one player, I wouldn't make one of your PCs secretly Darth Revan. That would put unnecessary spotlight on a single PC and could create tension within the group.
You're going to want the Force and Destiny Beta book. There's simply no way to run the story without it. Once you have that in hand. Read it front-to-back.
Do not be married to every detail of the plot. If the story calls for your PCs to work with the republic to go down to the Manaan's ocean floor, but your PCs decide to hijack a submersible from the Selkath, let them. They may walk away from the main story all together and never look back, at that point it's up to you to decide if staying on the rails is important or not.
Sit down and think about all of the major NPCs and stat them out first. For Darth Malek, Bastilla, and some of the others, you'll probably want to use the Inquisitor rules outlined in the back of the F&D beta book. Just give them extra abilities and talents as needed.
Next, think of some of the minor/generic NPCs such gamblers, sith troopers, and Kath hounds. Find similar stat blocks in Core rulebooks and just scratch off the printed names.
Then, get a walkthrough of a game. I recommend copy/pasting one of the many at GameFAQs. Save it to a text or word document. Read through it once and start cutting out stuff that's superfluous, filler, or boring. Read through what is left and highlight or annotate important bits in the story that you'll want to emphasize. At this time, you'll also want to make note of things you'll have to change to either fit the system or fit your group. Make sure before each session to read through the parts likely to come up for that upcoming session.
Finally, keep the equipment generic. You don't need stats for every lightsaber crystal, grenade, or stim. There's plenty of published supplements that can give you those items, or something similar, but don't fret if you do not have access to them. Either make a judgement call or don't bother including them in the game.
I'm sure others will have stuff to add, but that's may 2 creds.
Edited by kaosoeI am interested in running the Knights of the Old Republic story using Edge of the Empire rules set. Does anyone know if there is already an KOTOR adventure out there that can be converted?
We're not set during the Revan/Malak dust up, but I'm in the middle of a game set during the Sith Cold War era just a handful of decades after. The game engine still works great - although pretty much all the equipment is reskinned Yavin Era stuff - that Sith Dreadnaught? It's really just a Star Destroyer. Republic starfighter? Just an X-Wing.
The Force and Destiny book was crazy invaluable, even if you don't have players wanting to play Jedi. At the very least you'll probably want to throw a enemy with a glowstick at them someday. Of course that's the beauty of the setting, you can throw lots of little force users at them because they are everywhere, unlike the modern era where only a handful exist and they're all badass.
For game ideas, you can easily draw on pulp adventures for your sith tomb archeological games, 70's spy dramas for your tensions between Sith and Republic, and WWII movies for your shooting war adventures. You also might want to give some thought to picking up the WotC Old Republic sourcebook. It's crazy expensive at about 80 bucks, and a third of it is useless from a game mechanics standpoint, but its got lots of good color and history and ideas to use.
The best thing about the game? No canon to get in the way. The universe can unfold however you like and you have no Battle of Yavin or no Alderaan blowing up to work around!
****EDIT***
Guys I think he's talking about literally adapting the plot of the KOTOR video game, not just setting a game during that time period.
Oh. . . . never mind.
Edited by DesslokHuh.... running KOTOR as a campaign.... I think it'll take some heavy modding, but it's doable.
Kaoseo is right that it'll need a lot of work. As a D20 based video game there's a heck of a lot of dungeon crawling and not much everything else you need to have a fun (non-video) game. I do think there's plenty that you can just plain cut though, so that'll make things easy.
It's been a long time since I last played it all the way through, but offhand the things you'd need to reconcile are:
The original game (OG) is a one-player game. Unless your campaign is also one-player you'll need to address many issues relating to that.
Party members are picked up over the course of a lot of the game. You'll need to review that to allow players to start together, or at least be together by about 1/3 of the way through your first session.
Having one player
turn out to secretly be Darth Revan
isn't that big a problem unless you make it one. The trick will be to essentially write the campaign as if that fact didn't matter. Make sure everyone has a solid motivation for moving forward at all times. Don't obsess over a single character for more then one adventure, and then make sure that EVERYONE get's their own adventure. I've seen campaigns that had to handle this and a good way to explain it was each adventure (except maybe the first and last) was written as if that character wasn't even there.
I'll probably think of more later.
I actually don't see any reason why you couldn't put this game system in any era. But with the more books and info the more options you have for your characters. I'd say you probably should read some old republic books to understand the time period and style. Darth Bane series is awesome, especially if you want your PCs to be Empire or Sith related, Fatal alliance is perfect-- smuggler hero with Jedi hero with Sith hero with Sith bad guy all in one book all have great roles and you'd get a real good idea of the time period. Deceived was also great. Red Harvest is BBY and even though it's a zombie Sith horror book it would be a GREAT session due to the Sith being part of the main characters. BASICALLY both sides had more of a colorful character palatte.
But nothing to hard about placing it in KOTOR period. It's literally the same as saying your game starts before BBY or after ABY just know the time period somewhat so you can tell characters how to respond. Jedi are more well known even though they aren't heroes of heroes they are more trusted and respected but still feared for their power they wield. Sith are just plain scary and more in number more Old Republic you get. Make note of planets that are Sith controlled like Sith Academy on Korriban-- which would make for a tense session if PCs had to deliver something there...eep...but very flavorful to see the Sith training and learning the Old Codes of the Sith etc.
I think some posts are mistaking the possibility with the game and not THIS game. KOTOR genre with KOTOR game.
Hope that helps a bit?
Edited by theclash24I think what I'd do is just take the main adventures on each specific planet and try to adapt them into something more SWRP-like.
So you might have a big adventure on Taris where you go down to the sub-levels and scavenge a rackghoul serum. Then the planet might get bombarded and you end up on Dantooine, where you've got some stuff to do there. And so on.
Edited by DanteRotterdamI think some posts are mistaking the possibility with the game and not THIS game. KOTOR genre with KOTOR game.
Hope that helps a bit?
Nope, some posters think that he specifically asked for just that and chose to address it.I think some posts are mistaking the possibility with the game and not THIS game. KOTOR genre with KOTOR game.
Hope that helps a bit?
I see that
Then why say those posters are mistaking?
Edited by DanteRotterdamHmm... Taking.Customade Pcs Out Of It, I Don't Think You Could Play It In Eote. But You Could Play It Using All 3. Force EExile For The Main Character. Aton Would Need I Think Commando From The Aor, Emergent For Those Who Get The Force On Game. With How Force Centric It Is, Force And Destiny For Powers .And Fighting Style, As Well As The Morality System. That Would Play A Major Role. Tech Would He A Different Issue, But That Had Been Addressed Earlier This thread
I think what I'd do is just take the main adventures on each specific planet and try to adapt them into something more SWRP-like.
So you might have a big adventure on Taris where you go down to the sub-levels and scavenge a rackghoul serum. Then the planet might get bombarded and you end up on Dantooine, where you've got some stuff to do there. And so on.
That might be the smartest thing to do. You could even keep the main arc - the search for a lost MacGuffin. Instead of a Star Forge, you need to find a ancient talisman of power or somesuch. File the serial numbers off, change the planets around, drop some of the obvious story beats (Oh my goodness! Reven was Old Man Withers all this time!) and you've got a pretty solid game.
Then why say those posters are mistaking?
Because they could be
Actually if you would read the OP again then you might see why some of us answered it as such.
Actually if you would read the OP again then you might see why some of us answered it as such.
And since the OP hasn't responded I put the other half of what people are thinking-- are you literally trolling? Because you really just started trolling for the fun of it...didn't you...
Huh? I am really curious why you think I would be trolling... Is anyone that asks you a question to try to understand where you are coming from a troll now? Your post wasn't the most legible and perhaps it has to do with your way of writing but I really wanted to see what you meaned by the quote I put up.
Specifically when you chose to give these 3 word replies and your Original intend wasn't clear.
You come along and start saying things like "the other posters are mistaking" and I am not sure how you got that from:
Guys I think he's talking about literally adapting the plot of the KOTOR video game, not just setting a game during that time period.
^Wow... I think you might be right.
Edit: I can see how it would be perceived as trolling now that I went over it again. It was in no way, shape or form meant as such though.
Edited by DanteRotterdamWow you guys are awesome, already giving me some great ideas. To convert it I have to change the overall story, but I can keep the general progression of the game. I'm an experienced dnd GM so if they go off track I have many sneaky ways to get them back on track. I had always intended to use Force and Destiny(how could I not?). I was looking for a transcript of the game so I could just cut and paste narration from the game but sadly can't find it anywhere so i am going through Youtube tutorials and just copying them out, figure I would only set up about 2-3 sessions as I don't want to run the whole thing and they hate it after 2 sessions. Keep the advice coming it's all been great. I will hopefully be able to keep you all updated on how it runs if any of you are interested.
Dude your weird let it go...
Dude your weird let it go...
True colors. I guess it really wasn't me then...
Also, apparently the OP did mean the game. That must sting a bit as well.
Edited by DanteRotterdamTo the Clash24 and DanteRotterdam, have better things to do with your lives than argue on a noob RPG post! Both of you have a good day.
Breaking up the fight a bit late...