Ive read the books and checked the associated costs ( aquisition tests, difficulties etc..) and Ive found one thing. Nothing hard and fast that sounds decent. Just the aquisition checks...well those are fine and dandy for most other common things but when it comes to the atomics the aquisition check..falls on its face. One check for one shot from one cannon/torpedo ( and unless i missed it it didnt even give a rarity/frequency for a target penalty etc )
I also noticed in reading that the same materials are used in power plants etc etc...things needed for infrastructure upgrades to colonies...so it isnt just for weapons.
From the tidbits the books allude to when it comes to the Mechanicums willingness to pay very high for their aquisition and the actual rarity of their refinement into weapons....( especially since most places wont have the necessary skill TO weaponize it ) I was thinking of the equivalent PF value of a shipment of it to the mechanicum to be based on 3 things.
1) How good a negotiation is made ( cant push them too much or they get pissy and simply TAKE what they want unless youve got some powerful friends to make them pause
2) The size of the shipment ( what size cargo transport is used and how full are its holds )
3) Is the material to be sold simply the mined raw ores or are they the refined finished products ( IE useable fuel rods for power plants or warheads etc )
Im currently leaning towards 1PF per weapon/shot ( to keep the PCs VERY limited on their use ) and perhaps 1PF per small cargo transport for the raw unrefined materials themselves ( but 2PF if they are refined and suitable for immediate use ( IE fuel rods etc etc for power plants and the like )
Also as a side note i was considering that any Trader that has the mining colony getting the radioactives AND has the suitable industrial upgrades for a manufactorum etc etc...should be able to create a finished product for industrial/colonial use in terms of fuel rods for power plants ( as well as being able to create any further power based infrastructure upgrades to the same colony for free ( IF they also have another manufactorum upgrade to create the rest of the building materials already created )
SO. what do you all think? What should the associated value of aquiring atomics be and in what volume do you think it would be accurate? Given the information that it does have on the use and availability of atomics in the gamebooks ( and the mechanicums overzealous ( as usual ) approach to aquiring the materials for them or getting the materials themselves as well as what they will pay to gain said items.....) Ideas?